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When a mysterious power invades both Duckburg and St. Canard, Darkwing Duck teams up with the fowls of DuckTales to save the day.
Mild-mannered Drake Mallard leads a pretty average life: relaxing at home, helping his daughter Gosalyn with her homework, and palling around with his best buddy Launchpad McQuack. But this suburban pastoral doesn’t make for very exciting comics. Good thing Drake is secretly the daring duck of mystery, the crime-fighting powerhouse, Darkwing Duck! (Whew, for a moment there we were worried this would be the most boring solicitation copy in history!) Darkwing Duck, alongside Launchpad, Gosalyn and their many allies, fought the forces of darkness in his beloved city of St. Canard for years, keeping the citizens safe from an endless supply of increasingly ridiculous supervillains. Then, just as suddenly as he appeared, Darkwing slipped into the shadows, not to be seen or heard from again. But what sinister scenario could send St. Canard’s stalwart sentinel into seclusion? Just how safe was the city he left behind? And what’s going on with the creepy robotic “protectors” the mysterious Quackwerks Corporation has rolled out to take Darkwing’s place? When the utopian shine begins to wear off, St. Canard will need her superhero once again… but is the Duck Knight ready to take on his most malevolent menace yet? Collecting the entire out-of-print and sold-out comic book series for the first time in one volume, this 400-page blockbuster is big enough to knock out a burglar! (Although we ask you leave crimefighting to the professionals!) Completely remastered and revised, this titanic tome also features an all new epilogue, making it without a doubt, “The Definitively Dangerous Edition!” He is the terror that flaps in the night! He is the creased binding in this over 400-page keepsake edition of crime – he is Darkwing Duck!
Catch Darkwing Duck, Launchpad McQuack, Gosalyn, and more in this collection of issues 1–4 of the Disney Darkwing Duck comic series from Joe Books. The Terror that Flaps in the Night clashes with a villain who may be unstoppable, and faces off with his arch nemeses Megavolt and Negaduck as they wreak havoc on the city. Don't miss the slapstick, crime-fighting adventures of the feathered protectors of St. Canard in this four-issue comics collection.
Darkwing Duck returns! The streets of St. Canard are crime-free, patrolled by Quackwerks new robotic Arrestoids. It's been a year and a half since Darkwing Duck has been seen. What ever happened to the Terror That Flaps In The Night? And when Quackerjack decides to "put the old band back together," will Drake Mallard answer the call of justice?
Once the most elite criminal network on the planet, the Fiendish Organization for World Larceny (F.O.W.L.) has fallen into disarray. Something sinister has emerged in the remnants of this secretive organization, something that could threaten not just St. Canard, but the entire world! What could be so terrifying as to drive F.O.W.L.'s greatest agent, Steelbeak, to enlist the help of Darkwing Duck? Prepare for the coming of . . . Duckthulhu!
After making a bet with his nemesis, Uncle Scrooge McDuck and his nephews travel the globe returning his collection of artifacts to their rightful owners.
Welcome to Feudarnia-part pirates' cove, part space station, and part steampunk battlefield. It's under attack by "Meteormaster" Phantom Blot and his Meteorbeasts- giant predatory animals made of enchanted stone! The sky city's only hope is wannabe "Beastbuster" Donald Duck... but with the terrible Beagle Boys, Magica De Spell, and Pegleg Pete hot on his heels, are Feudarnia's days numbered? And will Uncle Scrooge pluck Donald if he fails? It's a wild alternate-universe, steampunk epic starring Donald, Mickey and the gang in an entirely new world. Jump in for fantasy like you've never seen... and cowardly Donald can only wish he hadn't! Collects IDW's Donald Quest #1-5
The Terror that Flaps in the Night is back in this all-new, ongoing comic series! Megavolt, Darkwing Duck’s most electrifying nemesis, has been defeated once again, and is now locked up in St. Canard’s new “escape-proof” prison. But is this all just part of a much more dastardly plan?
A collection of comics stories built around the magical locations of animated feature films from Disney and Pixar. Visit castles, oceans, jungles, circuses, cities, deserts, and more--set before, during, and after the films! Disney invites you to take a tour through the myriad places you know and love--from the castles of the Disney Princesses to the diverse cities across the Disney film worlds. Run wild through the jungle, then dive deep into the ocean, cross the warm savannah, and drop into amazing cities! Slide into the kingdom of Arendelle and witness the strength of sisters as you follow Anna and Elsa from childhood to adulthood. Venture through the world of Disney and Pixar animation--you won't believe who you'll run into: Peter Pan, Simba, Dumbo, Stitch, the Aristocats, Wall-E, Nemo, Mike and Sulley, and many more! Marvel at the glorious castles of Disney's Princesses and follow a day in each of their unique lives! Choose your stops and take a moment to enjoy the sights around you in the wonderful worlds of Disney. This collection is a fun assortment of original Disney stories from Disney Frozen, classic Disney animated films such as Peter Pan, 101 Dalmatians, The Lion King, Robin Hood, and Zootopia, beloved Pixar films such as Monsters, Inc., Finding Nemo, Up, and Wall-E, and stories featuring each of the Disney Princesses and the places they call home!
Evil tree. Bad Apple? Twenty years ago, all the evil villains were banished from the kingdom of Auradon to the Isle of the Lost--a dark and dreary place protected by a force field that makes it impossible for them to leave. Stripped of their magical powers, the villains now live in total isolation, forgotten by the world. Mal learns from her mother, Maleficent, that the key to true darkness, the Dragon's Eye, is located inside her scepter in the forbidden fortress on the far side of the island. The eye is cursed, and whoever retrieves it will be knocked into a deep sleep for a thousand years. But Mal has a plan to capture it. She'll just need a little help from her "friends." In their quest for the Dragon's Eye, these four kids begin to realize that just because you come from an evil family tree, being good ain't so bad.