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Sam uncovers more of his family’s dark history, which extends all the way into the beating heart of the park itself.
Sam Dante est traumatisé par cette mort mystérieuse survenue à Devil Land. Mais la plus grande menace pourrait être les forces obscures qui contrôlent véritablement l'héritage de sa famille et l'empire du parc à thème... Ce voyage entraine les protagonistes au fin fond de l'endroit le plus terrifiant de la planète : l'Enfer !
Bel has just moved to a rundown seaside town, where she is lonely and miserable - until she meets Luka, a mysterious homeless boy of Croatian origin who is living in the disused fairground due to be demolished to make way for a new marina. Luka's mother Eva is missing and he suspects foul play. Bel agrees to help him find out what has happened, and she starts to fall in love with him - though he remains mysteriously distant. After a chain of disturbing events, the shocking truth about Luka and his mother is revealed. Bel finds that her feelings for Luka are reciprocated, but knows that she will have to let him go . . .
JOSHUA WILLIAMSON (NAILBITER Batman) and ANDREI BRESSAN (BIRTHRIGHT) reunite for a thrilling plunge into murder mayhem and sinister family secrets! Dark Ride Pluges towards it's thrilling conclusion! Now, that Sam knows who put the “Devil” in Devil Land, it’s time to take a ride on his father’s first creation--The Devil’s Due--to save a loved one. Collects DARK RIDE #9-12
I am impossibly intrigued by the work that JOSHUA WILLIAMSON, ANDREI BRESSAN, and company are crafting here. —ComicBook.com Sam desperately searches for his missing daughter, whos been taken by the mascots as the parks next victim. But Halloween has learned the truth of her fathers bargain with the Devil, and the power she now wields with it.
"... a book that I can't wait to follow." ComicBook.com As Sam fights to save his daughter from a horrifying fate, his sister Halloween confronts their father about the devilish pact he made all those years ago... This is the issue that changes EVERYTHING.
This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics – character development, structure and the use of interactivity – and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytelling. The book goes beyond using digital media for entertainment and covers its employment for education, training, information and promotion, featuring interviews with some of the industry’s biggest names. Key Features: A large new section covering various forms of immersive media, including VR, AR and Mixed Reality Breakthroughs in interactive TV and Cinema The use of VR, AR and mixed reality in gaming New forms of voice-enabled storytelling and gaming Stories told via mobile apps and social media Developing Digital Storytelling for different types of audiences
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Horror films, books and video games engage their audiences through combinations of storytelling practices, emotional experiences, cognitive responses and physicality that ignite the sensorium--the sensory mechanics of the body and the intellectual and cognitive functions connected to them. Through analyses of various mediums, this volume explores how the horror genre affects the mind and body of the spectator. Works explored include the films 28 Days Later and Death Proof, the video games Resident Evil 4 and Doom 3, the theme park ride The Revenge of the Mummy, transmedia experiences associated with The Dark Knight and True Blood, and paranormal romance novels featuring Anita Blake and Sookie Stackhouse. By examining how these diverse media generate medium-specific corporeal and sensory responses, it reveals how the sensorium interweaves sensory and intellectual encounters to produce powerful systems of perception.