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Dark Revelations - The Role Playing Game - Monster Manual & Book of Danger The Hodgepocalypse is not a safe place to be and this book tells you why. Almost 300 monsters to use with your adventures.
Dark Revelations - The Role Playing Game - Book of Adventure Ever Need help with your Game? From G.M.s advice, to Plot Hooks, and even some new material, this book will be a valued contribution to your game:
The Hodgepocalypse takes North America and the d20 system and makes it a diverse world filed with magical rites, modern technology and bizarre cultures.
Dark Revelations - The Role Playing Game - Book of Magic The Hodgepocalypse has been permanently afflicted by Magical energies and enclosed in this book are the result:
Machines played a part long before and after the Times of Revelations. · Comprehensive Mechanical life form rules for d20, including new body frames and the opportunity to play a plush robot! · Random plot hook generated by text message! · The mysterious Kilgorean finally revealed. · The Cybercult fleshed out ...er metalled out for all to see. · The Elysium Corporation secrets. · Crafting rules refined. · Weaponboards defined. · and much, much more.
Dark Revelations - the Role Playing Game is proud to present a unique and progressive new set of psychic rules. The all new Psychic Class, with new rules for psychic powers that is completely different than those for standard d20 3.5 SRD/OGL, yet familiar enough to play with ease. · In this new Psychic Class, you will get 4 new paths. The Eruptor, master of elemental damage and going a bit crazy when out of power. The Mentalist, your classic mind controller that can rip minds asunder. The Psycho-Warrior, a melee and front line psychic fighter and true weapons specialist. And, The Rocker! Who needs magical bards? We got psychic rock and rollers. · Use familiar psychic power tropes like empathy, pyrokinesis or telepathy, or fire laser beams of death using Photokinesis. Plus many new powers in organized power sets. · New and crazy races. You’ll find nothing ordinary here as we let you play from level 1 as Dragons and Cats…yes intelligent house cats. Also Minotaurs. Not as cursed creatures, but heroic hair metal rockers from a far off dimension. Plus our own creations of the Harvesters and Stumpies. One is a master psychic from seedling, while the other is tough and bit rough around the bark. And, yes both are plants. · Woowear, equipment to enhance all those new psychic powers you have. · Psi-tats, get some psychic tattoos to gain additional power. · The Sandbox of Ed-Town. Where rock and roll, and other psychically enhanced individuals have taken over. Meet folks like Axle Thunderpipes, the Devilish Dangerous Dr. D. and many others.
An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
Step into the mesmerizing world of Elric of Melniboné, Moorcock’s tortured hero… Two years after the tragic death of his former beloved Cymoril, Elric is now leading the life of a mercenary, until he is guided by Queen Yishana’s urgent call for help. The White Wolf must now face his strongest and most cunning opposition yet, having to confront his own bloodlust, his cursed sword’s lust for souls, and the gods of chaos itself… Adapted from Moorcock’s treasured works by Julien Blondel and the award-winning Jean-Luc Cano (Life is Strange), and illustrated by Valentin Sécher (Khaal and The Metabaron Books) this illustrious graphic novel immerses readers in the albino Emperor’s world of swords and sorcery as he struggles to fight his destiny.
"A sourcebook for Vampire, the requiem"--Cover.