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In this explosive new book, bestselling author Texe Marrs unmasks the men of the Secret Brotherhood. As he uncovers their strange and unexpected worship of a mysterious "god" whose name they conceal, he exposes the hidden depths of what they call their "Great Work"--"the illumination of mankind by a thousand points of light". Marrs is the bestselling author of Dark Secrets of the New Age and Millennium: Peace, Promises, and the Day They Take Our Money Away.
A cloth bag containing eight copies of the title.
Highly organized, covert, state-sponsored psychological warfare operations, being carried out on the civilian population in all NATO countries.
This thrilling conclusion to the War of the Lance retelling reunites readers with fan favorite Raistlin Majere, revealing what drove his quest for godhood Raistlin Majere has become a Black Robe wizard and travels to Neraka, the lord city of the Dark Queen—ostensibly to work for her, though in reality he means to further his own quest for power. But Takhisis finds out that the dragon orb has entered her city and sends her draconians to find and destroy the wizard who has it in his possession. Before her agents can strike, though, Raistlin finds out that Takhisis means to take control of all wizardly magic. She has ordered Kitiara to set a trap for the Gods of Magic on the Night of the Eye, when all the high-ranking wizards will be in Neraka to celebrate. As the forces of light—with help from the good dragons—turn the tide of battle, Raistlin is forced to flee, for his foes are closing in on him. As the Dragon Highlords vie for the Crown of Power in the Temple of the Dark Queen, Raistlin Majere wages his own desperate battle against Takhisis in the dungeons below and meets again the brother he betrayed. The fate of the world hangs in the balance.
Many Americans believe that their own government is guilty of shocking crimes. Government agents shot the president. They faked the moon landing. They stood by and allowed the murders of 2,400 servicemen in Hawaii. Although paranoia has been a feature of the American scene since the birth of the Republic, in Real Enemies Kathryn Olmsted shows that it was only in the twentieth century that strange and unlikely conspiracy theories became central to American politics. In particular, she posits World War I as a critical turning point and shows that as the federal bureaucracy expanded, Americans grew more fearful of the government itself--the military, the intelligence community, and even the President. Analyzing the wide-spread suspicions surrounding such events as Pearl Harbor, the JFK assassination, Watergate, and 9/11, Olmsted sheds light on why so many Americans believe that their government conspires against them, why more people believe these theories over time, and how real conspiracies--such as the infamous Northwoods plan--have fueled our paranoia about the governments we ourselves elect.
This exciting follow-up to Soulforge brings an unforgettable character into the Majere twins’ world: their half-sister, Kitiara The innocence of youth is lost to war . . . In the fiery siege of the city of Hope’s End, the young mage Raistlin Majere must leave behind his ideals to save himself and his twin brother. He and Caramon begin their training as mercenaries, tasked with capturing a city that holds a secret known only to the commander of the newly formed dragonarmies. Yet as Raistlin and Caramon prepare for war, another soul is forged in the heat of battle. Faraway, another path is chosen—and a future dragon highlord begins her rise to power. Her name is Kitiara Uth Matar, and she is the beautiful but dark-hearted half-sister to the Majere twins.
Years have passed since the end of the War of the Lance. The people of Ansalon have rebuilt their lives, their houses, their families. The Companions of the Lance, too, have returned to their homes, raising children and putting the days of their heroic deeds behind them. But peace on Krynn comes at a price. The forces of darkness are ever vigilant, searching for ways to erode the balance of power and take control. When subtle changes begin to permeate the fragile peace, new lives are drawn into the web of fate woven around all the races. The time has come to pass the sword -- or the staff -- to the children of the Lance. They are the Second Generation.
Important American periodical dating back to 1850.
“The world of Grythica is a realm of magic…” When Lucas invites his friends over to play a new fantasy role-playing game, Journals & Journeys, they expect to encounter zombies, elves, and sorcerers. They expect to visit fairy forests, decrepit ruins, and stunning palaces. They expect adventure. They don’t expect it to be real. Grythica may be a land of fantasy, but it’s a world of terrible danger, too—and one where humans are killed on sight. And while Lucas, Sawyer, Violet, and Caleb should have at least had each other for support, they’re separated upon crossing into the realm. Alone, armed only with their wits, they scramble to acquire the magical powers they’ll need to survive. It all starts with leveling up. Can they win out long enough to find each other and devise a way home, all while hiding what they truly are? Game on.