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A beautiful hardcover collection, long sold out and finally back in print. A beautiful collection of sketches, preliminaries, layouts and designs by comics superstar, J. Scott Campbell. Added bonus, a super-cool flip book runs the length of the sketchbook, featuring a sexy Danger Girl shimmying and shaking!
J. Scott Campbell’s long out of print Danger Girl Sketchbook is back and with all-new additional content! Campbell’s gorgeous preliminary drawings, layouts, and sketches are showcased in this beautifully designed book. Lovely renditions of Abbey Chase, Sydney Savage, Natalia Kassle, and more are Lusciously delineated in the patented Danger Girl style!
J. Scott Campbell's long out of print Danger Girl sketchbook is back and with all-new additional content! Campbell's gorgeous preliminary drawings, layouts, and sketches are showcased in this beautifully designed, over-sized hardcover. Lovely renditions of Abbey Chase, Sydney Savage, Natalia Kassle, and more are Lusciously delineated--in the patented Danger Girl style!
In 2004, Richard Starkings spent Election Day with fan-favorite artist J. Scott Campbell talking about his first ten years in comics. Richly illustrated with black and white art from Campbell's files, the conversation covers Gen 13, Danger Girl, Wildsiderz, and triggered his association with Spider-Man. Also features a 16-page color section.
Can You Ever Trust the Enemy?Things finally seem to be falling into place for Sadie. Bear season is over, and her relationship with her art teacher is on the mend. Her home life is going better than ever, and even her enemy, Frankie, wants to be friends. But can Frankie be trusted? Ruth and Andrew think she’s spying for her father, helping him find a way to capture Sadie’s favorite bear. But Sadie suspects something else is going on with Frankie. She must decide who to trust and find out if—and how—her growing faith can get her through.
At a family meeting, Ror declares her purpose: She is an artist. But she doesn’t really know what that means. Raised on a commune, she’s never attended a day of school, and has seen little of the outside world. What she knows best is drawing. To her, it’s like breathing; it’s how she makes sense of the world. When her father torches the commune—and himself—Ror’s life changes. She, her mother and sister end up in a homeless residence in Manhattan, where she runs into trouble—and love—with Trey, the leader of Noise Ink, a graffiti crew. On the city’s streets, and in its museums and galleries, Ror finds herself pulled in different directions. Her father wanted her to make classic art. Noise Ink insists she stay within their lines. Her art teacher urges her to go to college. What does she want? Ror’s journey is a seamless blend of words and pictures, cinematic in its scope--a sharp-edged, indelible work of art that will live inside your head.
A teenaged graphic novelist's life changes dramatically when he receives word that his father's been kidnapped. If only his comic book superheroine, Signy the Super-Bad, were able to help him save the day.
When Sadie returns to Menlo Park, California, she finds that she no longer fits in, especially when one of her father's cases places her in the spotlight--and in danger--but she turns to her faith, hoping it will see her through.