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When the Game Development Club decides to go to the mysterious "Famous Athlete Hashimoto's Adventure Island," Kenji knows it's not going to be a normal field trip. Once on the island, they meet up with game clubs from other schools for a tournament, but before it begins, four masket villains kidnap the master of ceremonies! Can Kenji and his clubmates rescue Famous Athlete Hashimoto and still squeeze in a leisurely visit to the beach?
Kazama Kenji thinks he's a delinquent. He's got the look, the style, and the attitude to match; he even has a second-rate entourage of sorts. Deep down, however, Kazama is a good-hearted kid who finds himself and his loyal gang in over their heads when they stumble upon the Game Creation Club. The club's formidable members, Chitose, Sakura, Minami and Roka, are four girls who he might actually be attracted to if they weren't so freaking weird. The girls claim to have otherworldly powers which they use to defeat Kazama's gang and force him to join their offbeat club. Can Kazama resist the girls' bizarre charms and return to some semblance of a normal, everyday life... or is it "game over" for our hapless hero?
It's been almost half a year since Kazama Kenji first walked through the door to the Game Dev. Club (Temp) and summer vacation is just around the corner. But first Kenji and co. have to deal with the first semester finals...which means it's time for an epic cram session! However, their school woes are soon overshadowed when a meteor stries the Shibasaki family home! With nowhere else to go, Roka has to move in with the Kazama family. As if that isn't enough to grate on Kenji's nerves, Takao and Roka's sister Tsutsuji come following in short order! Does he even have enough comebacks in him to deal with all the incoming shenanigans?!
When Kenji joined the Game Development Club, he didn't realize what he was signing up for! The girls in the club are totally comfortable with threatening, blackmailing, and doing whatever it takes to compel Kenji to take part in their latest crazy scheme. While Kenji has pretty much resigned himself to his own fate, everything changes when the club tries to recruit his little sister Noe into its ranks. Can Kenji keep his innocent sister out of the fray?
The only work to date to collect data gathered during the American and Soviet missions in an accessible and complete reference of current scientific and technical information about the Moon.
The inspirational bestseller that ignited a movement and asked us to find our WHY Discover the book that is captivating millions on TikTok and that served as the basis for one of the most popular TED Talks of all time—with more than 56 million views and counting. Over a decade ago, Simon Sinek started a movement that inspired millions to demand purpose at work, to ask what was the WHY of their organization. Since then, millions have been touched by the power of his ideas, and these ideas remain as relevant and timely as ever. START WITH WHY asks (and answers) the questions: why are some people and organizations more innovative, more influential, and more profitable than others? Why do some command greater loyalty from customers and employees alike? Even among the successful, why are so few able to repeat their success over and over? People like Martin Luther King Jr., Steve Jobs, and the Wright Brothers had little in common, but they all started with WHY. They realized that people won't truly buy into a product, service, movement, or idea until they understand the WHY behind it. START WITH WHY shows that the leaders who have had the greatest influence in the world all think, act and communicate the same way—and it's the opposite of what everyone else does. Sinek calls this powerful idea The Golden Circle, and it provides a framework upon which organizations can be built, movements can be led, and people can be inspired. And it all starts with WHY.
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Kenji and his clubmates came to Famous Athlete Hashimoto's Adventure Island expecting a gamer's paradise, but all that went down the tubes when a group of masked villains crashed the event and kidnapped Famous Athlete Hashimoto! Now Kenji and the Game Development Club (Temp) are the only ones on the island with a prayer of saving the day. They challenge the baddies to a board game, winner take all. But when one of your opponents has the special ability to steal all your luck away, what can you do? Answer: Cheat like crazy, of course!
Just as Kenji is getting used to being in the Game Development Club, he discovers that there's a member of the club he's never even met! Shio Hachi is a rich pretty boy who gets whatever he wants - and he wants Roka! Hachi immediately pegs Kenji as a rival for Roka's love and challenges him to a game. But Roka's not going to just sit around and watch, especially when her most prized possession is up for grabs as the prize. What starts out as a simple challenge soon becomes a full-blown tournament! Will Kenji survive and make it to the final round?
Ever since Kazama Kenji stepped into the club room for the Game Development Club (Temp.), he's been stuck dealing with the antics of his hyperactive club mates. Upon the realization that his own personality seems bland in comparison to everyone else, Kenji suffers a deep identity crisis. When Kenji gets dragged into a counselling session by a concerned Tama-sempai, she suggests he go back to his delinquent roots and try to become the biggest, baddest boss at the school. But doing so means taking on Roka in a one-on-one match, a match that Kenji isn't sure he can win. Stuck with no choice but to give it his all, Kenji makes a life-altering decision...