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It's been almost half a year since Kazama Kenji first walked through the door to the Game Dev. Club (Temp) and summer vacation is just around the corner. But first Kenji and co. have to deal with the first semester finals...which means it's time for an epic cram session! However, their school woes are soon overshadowed when a meteor stries the Shibasaki family home! With nowhere else to go, Roka has to move in with the Kazama family. As if that isn't enough to grate on Kenji's nerves, Takao and Roka's sister Tsutsuji come following in short order! Does he even have enough comebacks in him to deal with all the incoming shenanigans?!
Kazama Kenji thought it would be easy to take over Fujou Academy - just beat up a few thugs and BAM, you're king of the school. That was before he crossed paths with the notorious Game Development Club, four psychotic girls who forced Kenji to join their ranks. At first he fought them tooth and nail, but Kenji now finds himself settling in and growing used to the girls' strange antics. Yet when Kenji realizes that he will never achieve schoolwide domination just sitting around playing games all day, he turns his back on his newfound friends and sets out to take down the school's biggest gang: The Demon Band of 14! Can the Game Development Club rescue Kenji in time before he's utterly destroyed?!
Kazama Kenji thinks he's a delinquent. He's got the look, the style, and the attitude to match; he even has a second-rate entourage of sorts. Deep down, however, Kazama is a good-hearted kid who finds himself and his loyal gang in over their heads when they stumble upon the Game Creation Club. The club's formidable members, Chitose, Sakura, Minami and Roka, are four girls who he might actually be attracted to if they weren't so freaking weird. The girls claim to have otherworldly powers which they use to defeat Kazama's gang and force him to join their offbeat club. Can Kazama resist the girls' bizarre charms and return to some semblance of a normal, everyday life... or is it "game over" for our hapless hero?
When Kenji joined the Game Development Club, he didn't realize what he was signing up for! The girls in the club are totally comfortable with threatening, blackmailing, and doing whatever it takes to compel Kenji to take part in their latest crazy scheme. While Kenji has pretty much resigned himself to his own fate, everything changes when the club tries to recruit his little sister Noe into its ranks. Can Kenji keep his innocent sister out of the fray?
The inspirational bestseller that ignited a movement and asked us to find our WHY Discover the book that is captivating millions on TikTok and that served as the basis for one of the most popular TED Talks of all time—with more than 56 million views and counting. Over a decade ago, Simon Sinek started a movement that inspired millions to demand purpose at work, to ask what was the WHY of their organization. Since then, millions have been touched by the power of his ideas, and these ideas remain as relevant and timely as ever. START WITH WHY asks (and answers) the questions: why are some people and organizations more innovative, more influential, and more profitable than others? Why do some command greater loyalty from customers and employees alike? Even among the successful, why are so few able to repeat their success over and over? People like Martin Luther King Jr., Steve Jobs, and the Wright Brothers had little in common, but they all started with WHY. They realized that people won't truly buy into a product, service, movement, or idea until they understand the WHY behind it. START WITH WHY shows that the leaders who have had the greatest influence in the world all think, act and communicate the same way—and it's the opposite of what everyone else does. Sinek calls this powerful idea The Golden Circle, and it provides a framework upon which organizations can be built, movements can be led, and people can be inspired. And it all starts with WHY.
In this wrenching sequel to Divided We Fall, Danny and friends fight to defend Idaho against a Federal takeover and the ravages of a Burning Nation. At the end of Divided We Fall, Danny Wright's beloved Idaho had been invaded by the federal government, their electricity shut off, their rights suspended. Danny goes into hiding with his friends in order to remain free. But after the state declares itself a Republic, Idaho rises to fight in a second American Civil War, and Danny is right in the center of the action, running guerrilla missions with his fellow soldiers to break the Federal occupation. Yet what at first seems like a straightforward battle against governmental repression quickly grows more complicated, as more states secede, more people die, and Danny discovers the true nature of some of his new allies. Chilling, powerful, and all too plausible, Burning Nation further establishes Trent Reedy as a provocative new voice in YA fiction.
The only work to date to collect data gathered during the American and Soviet missions in an accessible and complete reference of current scientific and technical information about the Moon.
For fans of Haganai: I Don't Have Many Friends comes an all-new manga sensation D-Frag! is a new ongoing manga series that parodies high school clubs, nerd culture, and the slice-of-life genre in a side-splittingly hilarious storyline. For fans of manga series about otaku-centric high school clubs like Haganai: I Don't Have Many Friends, Genshiken, or the Melancholy of Haruhi Suzumiya, D-Frag! has the last laugh, as it satirizes the genre like never before. Kazama Kenji thinks he's a delinquent. He's got the look, the style and the attitude to match—he even has a second-rate entourage of sorts. Deep down, however, Kazama is a good-hearted kid who finds himself and his loyal gang in over their heads when they stumble upon the Game Creation Club. The club's formidable members, Chitose, Sakura, Minami, and Roka, are four girls who he might actually be attracted to if they weren't so freaking weird. The girls claim to have otherworldly powers which they use to defeat Kazama's gang and force him to join their offbeat club. Can Kazama resist the girls' bizarre charms and return to some semblance of a normal, everyday life...or is it "game over" for our hapless hero?
Ever since Kazama Kenji stepped into the club room for the Game Development Club (Temp.), he's been stuck dealing with the antics of his hyperactive club mates. Upon the realization that his own personality seems bland in comparison to everyone else, Kenji suffers a deep identity crisis. When Kenji gets dragged into a counselling session by a concerned Tama-sempai, she suggests he go back to his delinquent roots and try to become the biggest, baddest boss at the school. But doing so means taking on Roka in a one-on-one match, a match that Kenji isn't sure he can win. Stuck with no choice but to give it his all, Kenji makes a life-altering decision...
One day at school, Kanji is called to the faculty office out of nowhere. There, the teachers show him Chitose's future career survey form. On it, she wrote that her career of choice is "exorcist"! Though it sounds unlikely to everyone else, Chitose seems serious about it. Has she finally gotten over her fear of ghosts?!