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What is Cylindrical Perspective Cylindrical perspective is a form of distortion caused by fisheye and panoramic lenses which reproduce straight horizontal lines above and below the lens axis level as curved while reproducing straight horizontal lines on lens axis level as straight. This is also a common feature of wide-angle anamorphic lenses of less than 40mm focal length in cinematography, as well as the basis for creating the 146-degree peripheral vision of Cinerama when projected into a matching, cylindrically curved screen. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Cylindrical perspective Chapter 2: Optical aberration Chapter 3: Map projection Chapter 4: Panoramic photography Chapter 5: Distortion (optics) Chapter 6: Image stitching Chapter 7: Cylindrical lens Chapter 8: Image rectification Chapter 9: Keystone effect Chapter 10: Vertical and horizontal (II) Answering the public top questions about cylindrical perspective. (III) Real world examples for the usage of cylindrical perspective in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Cylindrical Perspective.
In this sequel to the classic bestseller Perspective! For the Comic Book Artist, David Chelsea takes perspective to a whole other level—by exploring the most dramatic viewpoints employed by today’s artists. Many of these techniques have been carefully guarded secrets for centuries. But David, and his hollow-headed friend, Mugg, make them accessible to a new generation of artists, cartoonists, illustrators, and animators. In Extreme Perspective! For Artists, you’ll learn how to • Render complicated multi-sided objects in perfect perspective • Create accurate shadows and reflections from your own imagination • Master the most difficult kinds of curvilinear perspective systems • Draw eye-popping images in fisheye perspective • Use your computer to create elaborate scenes quicker and more easily • … And much, much more!
Map projection concerns the science of mathematical cartography, the techniques by which the Earth's dimensions, shape and features are translated in map form, be that two-dimensional paper or two- or three- dimensional electronic representations. The central focus of this book is on the theory of map projections. Mathematical cartography also take
This book constitutes the refereed post-conference proceedings the 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 which was held in Faro, Portugal, November 21-22, 2022. The 45 revised full papers presented were carefully selected from 118 submissions. The papers are thematically arranged in the following sections: Dialogues Between Geometry, Computer Graphics and the Visual Arts; Games and Gamification; Museums and the Virtual; Animation, AI, Books and Behavior; Fluency, Fashion, Emotion and Play; Movement, Film and Audio.
This review of literature on perspective constructions from the Renaissance through the 18th century covers 175 authors, emphasizing Peiro della Francesca, Guidobaldo del Monte, Simon Stevin, Brook Taylor, and Johann Heinrich. It treats such topics as the various methods of constructing perspective, the development of theories underlying the constructions, and the communication between mathematicians and artisans in these developments.