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While researching a Civil War cannon, Dunc and Amos discover a time portal that transports them back to downtown Culpepper on March 8, 1862--the day before the historic clash between the Monitor and the Merrimac.
She’s a master of disguises—able to change identities at will. She’s wanted in five states. They call her the Chameleon. Dunc thinks he and Amos are just about to crack the case wide open. And all they have to do is sneak into this dangerous felon’s apartment!
When Amos and his best friend Dunc have a close encounter with an extraterrestrial named “Girrk,” Dunc thinks they should report their findings to NASA. But Amos has other plans. Not only does he promise to help Girrk find a way back to his plant, he invites him to hide under his bed! Then weird things start to happen—Scruff can’t move, Amos scores a game-winning touchdown, and Dunc knows Girrk is behind Amos’s new powers. What’s the mysterious alien really up to!?
Polluters are putting toxic waste in the school dumpster. Dunc and Amos set out to find these environmental criminals, and Amos even begins to glow in the dark.
Best friends Dunc and Amos meet up with a new buddy named Lash when they enter the radical world of skateboard competition. When somebody “cops”—or steals—Lash’s prototype skateboard, the boys are determined to get it back. After all, Lash is about to shoot for a totally rad world’s record! Along the way they learn a major lesson: never kiss a monkey!
When their fifth-grade class spends a weekend interning at the state capital, Dunc and Amos find themselves face-to-face with Amos’s walking double—Gustav, Crown Prince of Moldavia! His Royal Highness is desperate to uncover a traitor in his ranks. And when he asks Amos to switch places with him, Dunc holds his breath to see what will happen next. Can Amos pull off the impersonation of a lifetime?
Dunc and his best friend, Amos, are planning the best route to get the most candy on Halloween. But their plans change when Amos is slightly bitten by a werewolf. he begins scratching himself and chasing UPS trucks: He's become a werepuppy!
Why is mild-mannered Amos Binder dressed in leather with slicked- back hair, strutting around the cafeteria and going by a phony name? Could it be because of that new kid, Slasher, who’s promised to eat Amos for his lunch? Or has Amos secretly gone undercover? Dunc and his pal Amos have some hot leads and are close to cracking a stolen stereo racket, but Dunc is worried Amos has taken things too far!
Amos and Dunc have their hands full when their school principal asks them to coach the local T-ball team. For one thing, nobody on the team even knows first base from left field, and the season opener is coming right up. And then there’s that sinister-looking gangster driving by in his long black limo and making threats. Can Dunc and Amos fend off screaming tots, nervous mothers, and the mob and be there when the ump yells, “Play ball!”?
McFarland Companions to Young Adult Literature American novelist Gary Paulsen is best known for his young adult fiction, including bestsellers Nightjohn, Soldier's Heart, and Woods Runner. From his trenchant prose in The Rifle and The Foxman to the witty escapades of Harris and Me and Zero to Sixty, Paulsen crafts stories with impressive range. The tender scenes in The Quilt and A Christmas Sonata speak to his empathy for children, with characters who endure the same hardships that marred his own early life. This literary companion introduces readers to his life and work. A-to-Z entries explore themes such as alcoholism, coming of age, slavery, survival, and war. A glossary defines terms unique to his work. Appendices provide related historical references, writing, art, and research topics.