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"Originally published in single magazine form in Seven soldiers: Frankenstein 1-4, Frankenstein, agent of S.H.A.D.E. 1-7."
In one of DC's strangest comics ever, a werewolf, a vampire, a gorgon, and Frankenstein's monster fight the German forces during World War II. Originally published in the early 1980s, The Creature Commandos laid the groundwork for recent series like FRANKESTEIN, AGENT OF S.H.A.D.E. Collects WEIRD WAR TALES #93, 97, 100, 102, 105, 108-112, 114-119, 121 and 124.
Before James Gunn’s highly anticipated Creature Commandos animated series debuts, get to know the team’s resident undead, sword-swinging power hitter, Frankenstein, in this collection of stories from comics all-stars Grant Morrison, Jeff Lemire, Doug Mahnke, and Alberto Ponticelli! Book one of this two-volume collection reprints the entire Seven Soldiers: Frankenstein limited series plus Frankenstein, Agent of S.H.A.D.E. #1-7.
A guide to the various monsters that have appeared on the Doctor Who program, including their origins, habits, and Doctor Who's involvement with them.
Somewhere in the African desert, thousands of miles from civilization, a group of geneticists led by Kazushi Nikken, has conducted unholy experiments involving both human and animal DNA. This is the story of the birth of Hieronymous Flask and his eventual liberation from the torturous world of MAPPO.
In films, television, books, games, pornography, and now even in firearms and ammunition being sold to the American public, zombies are one of the mainstays of the popular culture of our time. Far from being only a passing curiosity, Brian Patrick dissects the zombie, showing it as the articulation of deep-seated fears within the Western psyche, a symbol in fact for the growing dehumanization that many of us observe, or perhaps sense without fully realizing it, in modern civilization. Patrick connects the zombie phenomenon to previous historical occurrences, drawing on both religion and psychology to show how such symbolic tropes that lodge in the collective unconscious of a culture are reflective of the psychological needs of large numbers of people in times of crisis. Patrick likewise shows how zombiedom has manifested particularly in American gun culture, and how this relates to the growth of a large-scale citizens' activist movement in favor of gun rights. Also included are practical tips on how to stay out of the clutches of zombiedom. Zombology is more than just a book about zombies, however. The zombie, for Patrick, is a peculiarly Western phenomenon, and as such, he examines how it can be seen as a manifestation of not-so-abstract forces battling for the future of our civilization: will collectivization or the individual, dream or reality win out? Patrick offers his own diagnosis. "At the very least the zombie adds some much-needed psychic contrast to the cold, to the grey and to the unending. It also provides a face, albeit necrotic, to the seemingly impersonal sociological forces that undermine the West; for in a near-perfect correspondence with the zombie, the West itself appears to be necrotic in a galloping way. Both need brains to ease the pain."-p. 48
There's an old saying: "If you want a friend in Washington, get a dog." A few years ago, Senator Ted Kennedy decided to do just that...a beautiful Portuguese water dog by the name of Champion Amigo's Seventh Wave (aka Splash). We follow Senator Kennedy and Splash through a busy day in D.C., from press conferences to meetings with school groups to committee discussions to a floor vote. Caldecott winner David Small's warm, witty illustrations provide a wonderful tour of the sights of Washington, as well as a behind-the-scenes look at how a bill becomes a law. Perfect for political junkies and dog lovers alike!
Frankenstein is part of a network of strange beings who work for an even stranger government organization - the Super Human Advanced Defense Executive (SHADE). Leading his new field team, The Creature Commandos, Frankenstein and company must fight against supernatural threats even more strange and dangerous than themselves.
THIRTY YEARS OF MYTH AND LEGEND! Marking 30 years of the Celtic barbarian s adventures, this special anniversary book brings together a sequence of new stories from creator Pat Mills and the biggest artists to have worked on Sláine over the past three decades. This hardback volume also includes The Art of Slaine, a retrospective of Sláine covers and commentary. A great collector's item and not to be missed by fans of great storytelling, art and warp spasms everywhere! Includes and afterword by Graham Linehan.
Now a Netflix Original Series! The original award-winning creative team and the postapocalyptic sci-fi world of Sweet Tooth is back in Sweet Tooth: The Return! Acclaimed author Jeff Lemire and colorist José Villarrubia, who first brought you the strange adventures of Gus, the human-deer hybrid boy, dive back into the strange, dark world of their creation. This haunting tale is both new and familiar, as we return to a planet long past the point of devastation. Are Gus's dreams leading him to forge a better future for himself and the other hybrid children? Or are they the dreams of a mind as lost and wandering as its dreamer? Contains the full original miniseries Sweet Tooth: The Return issues #1-6.