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Provides step-by-step instructions for using Scratch to create music.
In this practical, project-based book, music students, educators, and coders receive the necessary tools to engage with real-world experiences in computation and creativity using the programming language Scratch. Designed to teach students the fundamental concepts of computational thinking through interactive music, sound, and media, projects vary in complexity and encourage readers to make music through playing and creating music. This book introduces readers to concepts in computational thinking and coding alongside parallel concepts in music, creative sound, and interaction. The book begins with a gentle introduction to the Scratch 3.0 programming environment through hands-on projects using a computer keyboard and mouse to make music and control sounds, creating original sounds, and performing them as an instrument. The next chapters introduce programming musical sequences, melodies, and structures, and assembling them into a virtual band that can be performed live or automated through algorithms. The final chapters explore computational thinking and music in the contexts of making games with sound effects, teaching the computer to generate music using algorithms and rules, interacting with music using live video, finishing with a chapter on musical live coding, where readers will create and manipulate computer code to perform, improvise, and create original music live.
Creating Sounds from Scratch is a practical, in-depth resource on the most common forms of music synthesis. It includes historical context, an overview of concepts in sound and hearing, and practical training examples to help sound designers and electronic music producers effectively manipulate presets and create new sounds. The book covers the all of the main synthesis techniques including analog subtractive, FM, additive, physical modeling, wavetable, sample-based, and granular. While the book is grounded in theory, it relies on practical examples and contemporary production techniques show the reader how to utilize electronic sound design to maximize and improve his or her work. Creating Sounds from Scratch is ideal for all who work in sound creation, composition, editing, and contemporary commercial production.
Millions of children and young people worldwide are using Scratch to make their own games and animations. Following on from the success of Scratch Programming in easy steps, Cool Scratch Projects in easy steps gives you great ideas to create computer games and other projects that’ll impress your friends and family – and you’ll have endless fun creating and playing them! The book provides step-by-step instructions for building projects that show off some of the cool things you can do with Scratch. It starts with two simple projects to get you started. Find out how to: • Make a game with animated cartoon characters • Build a drum machine and make random music • Use anaglyph glasses for 3D effects and 3D Art • Design amazing mazes in a 3D environment • Create your own stop motion films • Use the ScratchJr app to create games and interactive stories anywhere using your iPad or Android tablet Cool Scratch Projects in easy steps has projects for Scratch 2.0 on a PC/Mac and Scratch 1.4 on the Raspberry Pi, and includes a Raspberry Pi Camera Module project. Each project includes suggestions for customizing it, so you can make it your own! Table of Contents: Magic Mirror Gribbet! Drum Machine 12 Angry Aliens 3D Artist Space Mine 3D Maze Maker and Circuit Breaker 3D Maze Explorer 3D Maze Explorer: Finishing touches Sprites, Cameras, Action! Super Wheelie in ScratchJr Five shorties
Learn to make interactive games with Scratch—the beginner-friendly, block-based programming language from the MIT Media Lab! Anna Anthropy, game designer extraordinaire, will show you how to do everything from building a game map to creating animations and debugging the end product. Take a peek inside the history of video game design, learn programming basics, and turn your ideas into creative games that you can play and share with your friends. Learn how to: •Draw characters like a hungry, leaf-eating bug•Animate characters—make them walk, jump, climb, and fall! •Create objects for your player to collect and obstacles to avoid •Design multiple levels to create a cave exploring platform game•Create sound effects and music for your games •Share your games online and use player feedback to improve your games Isn’t it time to Make Your Own Scratch Games? The world is waiting! Covers Scratch 3.0
A classic text by a composer who believed that music is meant to be perceived by the eye as much as the ear. Cornelius Cardew cofounded the Scratch Orchestra in 1969 with Howard Skempton and Michael Parsons. The orchestra was a culmination of the ideals expressed in Cardew's own innovative and experimental music through the 1960s. Scratch Music is a collection of the repertory the Scratch Orchestra created. Brought back into print with a new preface by John Harries and Sharon Gal, this reissued edition of a classic work makes a key title in sound studies available to new audiences. Scratch Music is as much graphic and visual as it is musical and descriptive. After all, scratch music itself is meant to be perceived by the eye and all the senses--not just by ear--so the notation used in preparing the scores for performance might be be graphic, collage, verbal, or musical. The scores in Scratch Music are composed of written words, photographs, maps, graphs, diagrams, musical flow charts, conventional musical notation, whimsical drawings, playing cards, crossword puzzles, and other devices. Contemporary musicians, artists, and critics have long recognized both Cardew's music and this text as influential and significant. Scratch Music demonstrates the extraordinary richness of this particular compositional matrix, and gives the reader a sense of the excitement and creative vibrancy of a scratch music event.
"Any direction modern music will take in England will come about only through Cardew, because of him, by way of him. If the new ideas in music are felt today as a movement in England, it's because he acts as a moral force, a moral centre." This is Morton Feldman's assessment of Cardew's importance, an assessment that took on prophetic status when Cardew cofounded the Scratch Orchestra in 1969. This orchestra was a culmination of the ideals expressed in Cardew's own music in the 1960s when, working in almost total isolation from the musical establishment, he patiently drew together a large group of composers and performers into experimental music through his own compositional activities and through teaching. This group became the nucleus of the orchestra. The draft constitution of the Scratch Orchestra opens as follows: "Definition:A Scratch Orchestra is a large number of enthusiasts pooling their resources (not primarily material resources) and assembling for action (music-making, performance, edification). "Note:The word music and its derivatives are here not understood to refer exclusively to sound and related phenomena (hearing, etc).What they do refer to is flexible and depends entirely on the members of the Scratch Orchestra. "The Scratch Orchestraintends to function in the public sphere, and this function will be expressed in the form of—for lack of a better word—concerts." This lively book on the repertory the orchestra created is as much graphic and visual as it is verbal and about aural events and happenings. This is because scratch composers are often possessed of strong visual imaginations—after all, scratch music itself (as the above "Note" suggests) is meant to be perceived by the eye and indeed by all the senses and not just by the ear (the sensual mix varies from one composition to another). Also, the notation used in preparing scores for actual performance may be graphic, collage, verbal, musical, or whatnot. The main body of the book depicts a selection of such scores. They are composed of written words, photographs, maps, graphs, diagrams, musical flow charts, conventional musical notation, whimsical drawings, playing cards, crossword puzzles, and various other things. Together, they give the reader some idea of what it is like to put on a scratch music event.
Comics! Games! Programming! Now updated to cover Scratch 3. Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 3, features an updated interface, new sprites and programming blocks, and extensions that let you program things like the micro:bit. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Covers Scratch 3
With the help of robots and step-by-step instructions, this book provides all the code needed to build, play, and share 20 games using Scratch. The games are split across five difficulty levels.
Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up