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Create an individual greetings card for any occasion whether it be a birthday, anniversary, wedding, driver's test, newborn baby, new home, or get-well-soon card from one of the ingenious designs in this fantastic collection. Taking the three most popular and easiest techniques, these quick and colourful cards are made from using stamps, stencils and stickers combined with an amazing array of printed coloured papers. Inventive designs with stamps include using embossing powder, making two-colour images and creating repeat motifs. Stickers are used as the main card design enhanced with decorative paper collages and stencils are used to make decorative borders and designs. Whether used singly or in combination, these simple ingredients make stunning card designs achievable by anyone without prior card making skills. Each of the 36 card designs has a photograph of the finished project as well as clear step-by-step photographs and detailed instructions, making this a straightforward and easy-to-use practical craft book. In addition, there is detailed information on tools, materials and techniques, as well as useful hints and tips throughout.
From debut author Alyssa Hollingsworth comes a story about living with fear, being a friend, and finding a new place to call home. They say you can't get something for nothing, but nothing is all Sami has. When his grandfather’s most-prized possession—a traditional Afghan instrument called a rebab—is stolen, Sami resolves to get it back. He finds it at a music store, but it costs $700, and Sami doesn’t have even one penny. What he does have is a keychain that has caught the eye of his classmate. If he trades the keychain for something more valuable, could he keep trading until he has $700? Sami is about to find out. The Eleventh Trade is both a classic middle school story and a story about being a refugee. Alyssa Hollingsworth tackles a big issue with a light touch. 2020 UKLA Award Winner
Create and swap mini works of art! The simple act of sharing 2½ x 3½ pieces of art, known as Artist Trading Cards, knows no boundaries and brings like-souls together like no other form of communication can. Unique statements, passionate emotions and favorite interests can all be expressed in these miniature works of art that are always traded, never sold. Artist Trading Cards Workshop will not only teach you how to create your own cards, combining one or more of the 25+ techniques demonstrated in step-by-step photos, it will also share the ins and outs of trading, finding and organizing card swaps and how to trade with others across the miles or even the continents. Discover ways to create colorful collage backgrounds, make cards from fabric, incorporate painting, stamping, phone book pages, tissue paper, string, stencils and much more—all is revealed in step-by-step photos, but that's not all. You'll also: Learn the ins and outs of trading—where to look, what to swap. Find creative ways to store the cards you'll soon be collecting. Be inspired by the cards from 60 talented contributors and over 200 beautiful cards. Become a part of the world-wide phenomenon that starts with Artist Trading Cards Workshop, and share a piece of yourself today! Create. Collect. Swap.
HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.
Completely updated for the latest version of Adobe Photoshop Elements, Philip Andrews returns with his comprehensive guide to this popular software package. Akin to Martin Evening's bestselling Photoshop title, every feature and function of Elements is covered here in step-by-step detail. Accompanied by helpful screenshots and colorful images, highlighted in an updated and modernized design, this versatile guide is perfect if you're a first time user wanting to dip your toe into the world of digital image adjustment, or a seasoned pro wanting to hone your skills for perfectly fine tuned images. The more advanced projects, such as completing a photo book from scratch, stitching together multiple images to create fantastic panoramas, working with raw files, and more, are perfect if you want to push your images even further for amazing results from this fabulous software package. The easy to follow tutorials are complemented by general photography tips and tricks to give your images that masterful edge. Truly geared toward the photographer's needs, both pre and post-capture, this essential guide is a perfect companion for anyone wanting to take their images a step further with Elements.
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it