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The continuing epic of Earth's first space colonists--and their fight against a repressive government to reclaim their world in the name of freedom.
The saga of Earth’s first space colonists continues as the Hugo Award-winning author of Coyote and Coyote Rising presents a riveting novel of their struggle to create a new civilization light-years away from the world—and the problems they thought they left behind…
"Sometimes a story comes along that just plain makes you want to hug the world. The Remarkable Journey of Coyote Sunrise is Dan Gemeinhart’s finest book yet — and that’s saying something. Your heart needs this joyful miracle of a book." —Katherine Applegate, acclaimed author of The One and Only Ivan and Wishtree A 2020 ILA Teachers’ Choice A 2019 Parents' Choice Award Gold Medal Winner Winner of the 2019 CYBILS Award for Middle Grade Fiction An Amazon Top 20 Children's Book of 2019 A Junior Library Guild Selection Five years. That's how long Coyote and her dad, Rodeo, have lived on the road in an old school bus, criss-crossing the nation. It's also how long ago Coyote lost her mom and two sisters in a car crash. Coyote hasn’t been home in all that time, but when she learns that the park in her old neighborhood is being demolished—the very same park where she, her mom, and her sisters buried a treasured memory box—she devises an elaborate plan to get her dad to drive 3,600 miles back to Washington state in four days...without him realizing it. Along the way, they'll pick up a strange crew of misfit travelers. Lester has a lady love to meet. Salvador and his mom are looking to start over. Val needs a safe place to be herself. And then there's Gladys... Over the course of thousands of miles, Coyote will learn that going home can sometimes be the hardest journey of all...but that with friends by her side, she just might be able to turn her “once upon a time” into a “happily ever after.” This title has common core connections.
A hiking trail through majestic mountains. A raw, unpeopled wilderness stretching as far as the eye can see. These are the settings we associate with our most famous books about nature. But Gavin Van Horn isn’t most nature writers. He lives and works not in some perfectly remote cabin in the woods but in a city—a big city. And that city has offered him something even more valuable than solitude: a window onto the surprising attractiveness of cities to animals. What was once in his mind essentially a nature-free blank slate turns out to actually be a bustling place where millions of wild things roam. He came to realize that our own paths are crisscrossed by the tracks and flyways of endangered black-crowned night herons, Cooper’s hawks, brown bats, coyotes, opossums, white-tailed deer, and many others who thread their lives ably through our own. With The Way of Coyote, Gavin Van Horn reveals the stupendous diversity of species that can flourish in urban landscapes like Chicago. That isn’t to say city living is without its challenges. Chicago has been altered dramatically over a relatively short timespan—its soils covered by concrete, its wetlands drained and refilled, its river diverted and made to flow in the opposite direction. The stories in The Way of Coyote occasionally lament lost abundance, but they also point toward incredible adaptability and resilience, such as that displayed by beavers plying the waters of human-constructed canals or peregrine falcons raising their young atop towering skyscrapers. Van Horn populates his stories with a remarkable range of urban wildlife and probes the philosophical and religious dimensions of what it means to coexist, drawing frequently from the wisdom of three unconventional guides—wildlife ecologist Aldo Leopold, Taoist philosopher Lao Tzu, and the North American trickster figure Coyote. Ultimately, Van Horn sees vast potential for a more vibrant collective of ecological citizens as we take our cues from landscapes past and present. Part urban nature travelogue, part philosophical reflection on the role wildlife can play in waking us to a shared sense of place and fate, The Way of Coyote is a deeply personal journey that questions how we might best reconcile our own needs with the needs of other creatures in our shared urban habitats.
The future of an orbiting space colony is threatened by a fugitive and the assassin on her trail in this science fiction adventure from three-time Hugo Award winner Allen Steele Skycorp has always expected the near-Earth space colony Clarke County to serve as a cash cow, bringing the corporate behemoth a substantial return on its investment through food production and tourism. Now that the Church of Elvis is planning a major revival meeting on the colony, the execs anticipate that the devout and the curious alike will be rocketing to Clarke County in droves. Its residents, however, would prefer to be left alone, and there has even been some dangerous talk of freedom and independence from Earth. It’s Sheriff John Bigthorn’s job to keep the peace on the colony, but his work may prove more difficult than usual in the upcoming days—especially following the unexpected arrival of a frightened young woman carrying money and important data she’s stolen from her gangster ex-boyfriend. With an ice-cold assassin called the Golem on the runaway’s tail, the holy “Living Elvis” stirring up the faithful, and revolution in the wind, Bigthorn will have to lay off the peyote and stay particularly sharp if he hopes to prevent total chaos and bloodshed . . . and perhaps even save his floating artificial world.
The two-time Hugo Award-winner expands the universe of his Coyote saga. The danui, a reclusive arachnid species considered the galaxy's finest engineers, have avoided contact with the Coyote Federation. Until, that is, the danui initiate trade negotiations, offering only information: the coordinates for an unoccupied world suitable for human life-a massive sphere, composed of billions of hexagons. But when the Federation's recon mission goes terribly wrong, the humans realize how little they know about their new partners...
Hugo Award-winning author Allen Steele returns to the universe of his Coyote Trilogy and Spindrift with the story of one man’s trials and tribulations as he voyages across the cosmos—and within himself. “My name is Jules Truffant, and this is the story of how I redeemed the human race . . .” Expelled from the Union Astronautica space fleet, Jules Truffant faces a future on the ground instead of in the stars. Desperate to put his disgrace behind him, he stows away onboard a Coyote Federation flagship in order to start his life over on the colony world. But after a misunderstanding involving a stolen lifeboat and a crash landing, Jules begins his new life on Coyote in prison. Before he can be deported back to Earth for a lengthy incarceration, Jules receives an unexpected visitor. Morgan Goldstein, a billionaire entrepreneur, offers him a proposition: sign up as shuttle pilot aboard the freighter Pride of Cucamonga in exchange for amnesty. The Pride’s mission to Rho Corenae Borealis to develop a trade relationship with the alien hjadd runs smoothly—at first. Then Jules’s luck betrays him once again. Now, to make amends with both the aliens and his employers, he must take part in a voyage across the galaxy to place a probe squarely in the path of a black hole as it plows through an inhabited star system.
Jamey Barlowe has been crippled since childhood, the result of being born on the Moon. He lives his life in a wheelchair, only truly free when he is in the water. But then Jamey's father sends him, along with five other kids, back to the Moon to escape a political coup d'etat that has occurred overnight in the United States. Moreover, one of the other five refugees is more than she appears. Their destination is the mining colony, Apollo. Jamey will have to learn a whole new way to live, one that entails walking for the first time in his life. It won't be easy and it won't be safe. But Jamey is determined to make it as a member of Lunar Search and Rescue, also known as the Rangers. This job is always risky, but could be even more dangerous if the new U.S. president makes good on her threat to launch a military invasion. Soon Jamey is front and center in a political and military struggle stretching from the Earth to the Moon. From the Hardcover edition.
The son of a slain Little Rock Police Officer, Kyle Grant was honored and excited to receive his acceptance to the FBI Academy. On the eve of his departure, an unsuspecting Grant is viciously snatched from his home. The next day, a man named Peter Wallace assumes Grant's identity and reports to Quantico, Virginia, taking Grant's place at the FBI Academy. Deep within the Ozark Mountains, Grant languishes in a prison called the Fortress, a terrorist lair. The Fortress is the terrorist training Academy of the Wallace family, led by the patriarch and evil genius Tim Wallace. Wallace groomed his children, whom he affectionately called coyotes, to be trained terrorists. Each coyote's mission is to infiltrate key government agencies in preparation for a terrorist assault on the United States. Grant's kidnapping is the final move on the Wallace's terrorist chessboard. Their evil plot, however, will face a major obstacle. Carlos Sullivan, veteran FBI Agent and polygraph examiner, is a pioneer in the field of lie detection, assigned to the Boston office of the FBI. By happenstance, Grant's imposter is posted to the Boston Office, where he crosses paths with Sullivan, who soon begins to suspect the new Agent is not who he claims to be. Sullivan and his team begin a search for the truth, which leads to a cat and mouse game. Will Grant's imposter be discovered before it's too late? Can the coyotes be stopped or will the terrorist plot bring the country to its knees?
Coyote & Crow the Role Playing Game is a tabletop role playing game set in an alternate future where colonization of the Americas never occurred. Players take on the roles of characters imbued with the powers of the Adahnehdi and can explore an incredible world of science fiction and fantasy. Written and developed by a team of Native Americans, this book contains everything you need - except some twelve sided dice - to create incredible new stories in this vivid and original world.