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She was supposed to be a means to an end... Redemption Harbor Consulting’s greatest enemy, Alexei Kuznetsov, is in their sights. For RHC cofounder Leighton, toppling the treacherous criminal’s empire is one more small step toward making up for his own past. To destroy Kuznetsov, he’ll go through the Russian’s niece, a woman Leighton suspects may also be guilty of dirty deeds. A woman he doesn’t count on wanting…who boils his blood and makes Leighton want things he doesn’t deserve with someone he can’t have. Now she’s everything to him… Despite other prospects, family loyalty has Lucy Carreras running one of her uncle’s prosperous hotels. But the longer she observes its operations, the more she believes the elegant establishment is host to some shady exploits. When her suspicions are confirmed by Leighton—a dangerous man straight out of her fantasies—Lucy’s entire world explodes when she learns just how evil her uncle’s sins are. Now she can’t stand by and let it continue. She and Leighton will take Alexei down together…if they can survive the deadly storm hurtling toward them. Length: NOVEL Author note: This is a stand-alone novel in the Redemption Harbor series complete with an HEA and no cliffhanger.
Treason, torture and temptation haunt the GhostWalkers in their most dangerous adventure yet, as Christine Feehan's #1 New York Times bestselling series hits an explosive new high. Rescuing an industrial spy from the hands of a criminal mastermind is a suicide mission for the GhostWalkers. And there's no one more up to the task than Gino Mazza. He's the perfect killing machine--a man driven by demons so dark and destructive that his blighted soul has given up trying to find solace. But his laser-sharp focus on his target has transformed into something nearing desire. A treasonous senator dangled top secret GhostWalker data in front of a Chinese crime lord, and he bit. Zara Hightower, one of the world's leading experts on artificial intelligence, was sent in to psychically wipe the crime lord's computer network. She succeeded, but at a huge cost. Now she's the captive of a man who has descended into paranoid madness. Torture and death await her... But GhostWalkers never leave one of their own in enemy territory. And it's up to Gino to save Zara, or kill her if it turns out she's led them into a trap. Either way, heaven or hell won't stop him...
Treason, torture and temptation haunt the GhostWalkers in their most dangerous adventure yet, as Christine Feehan's #1 New York Times bestselling series hits an explosive new high. Rescuing an industrial spy from the hands of a criminal mastermind is a suicide mission for the GhostWalkers. And there's no one more up to the task than Gino Mazza. He's the perfect killing machine--a man driven by demons so dark and destructive that his blighted soul has given up trying to find solace. But his laser-sharp focus on his target has transformed into something nearing desire. A treasonous senator dangled top secret GhostWalker data in front of a Chinese crime lord, and he bit. Zara Hightower, one of the world's leading experts on artificial intelligence, was sent in to psychically wipe the crime lord's computer network. She succeeded, but at a huge cost. Now she's the captive of a man who has descended into paranoid madness. Torture and death await her... But GhostWalkers never leave one of their own in enemy territory. And it's up to Gino to save Zara, or kill her if it turns out she's led them into a trap. Either way, heaven or hell won't stop him...
Praise for Covert Persuasion: "This book is a treasure trove of ideas you can use to turn a 'no' into a 'yes' almost instantly-in any sales situation." -Brian Tracy, speaker and author of Create Your Own Future and Change Your Thinking, Change Your Life "Hogan is the master of persuasion. I urge you to persuade yourself to buy this book and everything he's ever written and recorded. It will help you understand yourself, understand others, and succeed. This information is bankable." -Jeffrey Gitomer, author of The Sales Bible, Little Red Book of Selling, and Little Red Book of Sales Answers "There's more wisdom in this book than in 500 pages on the same subject. Whether you need to persuade your lover, your spouse, your boss, your clients, your friends, or yourself, this powerhouse collection of mind tricks and secrets will give you the upper hand. In today's competitive world, this is the persuasion wizard's manual you need to control circumstances and get what you want." -Dr. Joe Vitale, author of Life's Missing Instruction Manual and The Attractor Factor "When you read Hogan's writing, it feels like you're getting sage advice from a master. Would you like other people to decide on their own (or so they think) to go along with your every whim? Then this is the book you've been looking for." -David Garfinkel, author of Advertising Headlines That Make You Rich "There is more practical information on the dynamics of selling and communication in these pages than you could ever acquire in a lifetime on your own through trial and error. Take advantage of the authors' wisdom and read this book!" -Todd D. Bramson, Certified Financial Planner and author of Real Life Financial Planning
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
The most lucid account of the patterns of problem drinkers ever set down in a book! Drawing on soundly tested theories of transactional behavior, Dr. Steiner describes the three distinct types of alcoholics -- Drunk and Proud, Lush and Wino -- and their games, scripts and rackets: Debtor... Kick... Cops and robbers... Plastic Woman... Captain Marvel...Ain't it awful... Schlemiel... Look how hard I've tried... and others. His approach is the single most useful tool for dealing with alcoholism since A.A. and the Twelve Steps, and offers the first real help -- and hope -- for problem drinkers and their families.
Do you want to play a game? Incarceration Games reexamines the complex history and troubled legacy of improvised, interactive role-playing experiments. With particular attention to the notorious Stanford prison study, the author draws on extensive archival research and original interviews with many of those involved, to refocus attention on the in-game choices of the role-players themselves. Role-playing as we understand it today was initially developed in the 1930s as a therapeutic practice within the New York state penal system. This book excavates that history and traces the subsequent adoption of these methods for lab experimentation, during the postwar “stage production era” in American social psychology. It then examines the subsequent mutation of the Stanford experiment, in particular, into cultural myth—exploring the ways in which these distorted understandings have impacted on everything from reality TV formats to the “enhanced interrogation” of real-world terror suspects. Incarceration Games asks readers to reconsider what they thought they knew about this tangled history, and to look at it again from the role-player’s perspective.