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The start to a better world, a better life, or a better future, is simply our belief that it is possible. Because some things have to be believed before they can be seen. Because your hopes, dreams, and aspirations really are achievable. And because there is so much courage, goodness, and potential in you--that once you begin to believe, the world you want becomes possible. The 2nd edition of our best-selling book Believe features updated copy and a beautifully sophisticated design that brings new life to this classic title. The statements and quotations from great minds offer inspirational wisdom, perfect for a friend, loved one, or anyone you care about to help them to believe in themselves and their potential.
Not your typical how to book, but inspirational papercraft and mixed media projects designed by Tim Holtz.
THE ULTIMATE BINGE-READ! Collecting the first nine volumes of the critically acclaimed, New York Times bestselling series into one massive paperback, this compendium tells the entire story (so far!) of a girl named Hazel and her star-crossed parents. Features 1,400 pages of gorgeously graphic full-color artwork, including a new cover from Eisner Award-winning SAGA co-creator FIONA STAPLES. Collects SAGA #1-54
This unique alphabet book features full-page, ultra-detailed, hand-drawn illustrations with an average of 100 items per letter for each of the 26 letters of the English alphabet. As envisioned by illustrator and muralist, Nigel Sussman, this book will provide hours of educational seek-and-find fun for art enthusiasts of all ages. There are an abundance of things to discover, from Aardvark to Zucchini!
Karl Gerstner is one of Switzerland's—and therefore the world's—best and best-known graphic and typographic designers. His high ambition in this book, first published in German in 1972, is to provide a complete and systematic taxonomy of writing, a programmed investigation into the underlying structure of script and type; Gerstner writes that his book is meant to "encompass the aspects and possibilities of the alphabet in their totality." It is this systematic and programmatic approach that sets the book apart. Most studies of typography and its larger graphic setting and context are concerned with the history of the development of writing and printing, or are collections of typographic models or typical examples, or are textbooks on layout and design. This one is organized into five sections that take up, in turn, Script and Speech—the relation between writing and language, different alphabets, reading directions (the eye follows directions and moves in a direction), style; Manual Graphics or craft—materials, tools, methods, procedures, reproductive techniques; Images—letter pictures, word pictures, sentence pictures, handwriting, size, proportion, type weight, form, harmony, texture, brightness, color; Function—as effected through dimensioning, spacing, grouping, layout, integration; and Expression—as achieved through coordination, articulation, emphasis, diversion, and the spirit of play. As a physical object, the book is more than a passive repository of examples of typographic display. It makes a dynamic and integrated typographic statement of its own and as a whole as it progresses and develops in accordance with its internal program. The book is nearly square and opens vertically rather than horizontally. Type is printed on only one side of the sheets, which are folded back on themselves along the outer edge to form double leaves, so that there is no distracting show-through "noise." There are words printed in blind embossing and stencil cutouts. And color is used with an elegant restraint, appearing only at the book's mid-section climax—its very sparseness amid the prevailing sharp black and white contributes a luxurious effect.
This massive compendium reproduces in full color the graphics that appear on over 300 American editions of Authors Card Game dating from 1861 to the present. The collection by U.S. Games Systems also presents selected poems and popular phrases from forty 18th and 19th century authors. The Authors Compendium book is divided into five sections, starting with the Dr. Busby card games dating from 1843. The next section presents four different editions of the 1861 Authors Card Game. A selection of published writings from 19th century authors are included for the readers' enjoyment. The main section of the book reproduces the cards fronts and backs, portraits of the authors, and the charming box covers. The book also includes Authors Card Games from foreign language publishers, and other card games that employ the Authors method of game play. This historical book is for everyone interested in card games in general, and especially about the Authors Card Game. It is an invaluable reference work for researchers and libraries. Collectors will enjoy the opportunity to see so many Authors Card Games from a private collection never seen before in one location.
Revised and updated to include material from Star Trek VI - The undiscovered country.
The slaughter of the royal family has awakened an unspeakable evil. Prince Shaw returns from death with the help of The Demonic Compendium, a sentient tome of demonic knowledge with its own agenda. Caught between his soul-bound tasks and his personal mission, Shaw must find a way to honor his agreement with the book, avenge his family, and retake the throne. Little does he know; forces of darkness are plotting against him. A demonic army has been raised, with the malicious intent to annihilate the world. With enemies closing in from all sides, Shaw discovers his only hope to survive lies in the hands of an ancient entity with a death wish all its own. Sound the drums of war and prepare for battle! Can Shaw take his place as the rightful king? Or will the nation he loves crumble before his eyes?
A compendium of American proverbs, expressions, slang, colloquialisms; British-US glossary; abbreviations and acronyms; and other various odds and ends. Widely used by non-native speakers and translators.