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This book is a survey and analysis of how deep learning can be used to generate musical content. The authors offer a comprehensive presentation of the foundations of deep learning techniques for music generation. They also develop a conceptual framework used to classify and analyze various types of architecture, encoding models, generation strategies, and ways to control the generation. The five dimensions of this framework are: objective (the kind of musical content to be generated, e.g., melody, accompaniment); representation (the musical elements to be considered and how to encode them, e.g., chord, silence, piano roll, one-hot encoding); architecture (the structure organizing neurons, their connexions, and the flow of their activations, e.g., feedforward, recurrent, variational autoencoder); challenge (the desired properties and issues, e.g., variability, incrementality, adaptability); and strategy (the way to model and control the process of generation, e.g., single-step feedforward, iterative feedforward, decoder feedforward, sampling). To illustrate the possible design decisions and to allow comparison and correlation analysis they analyze and classify more than 40 systems, and they discuss important open challenges such as interactivity, originality, and structure. The authors have extensive knowledge and experience in all related research, technical, performance, and business aspects. The book is suitable for students, practitioners, and researchers in the artificial intelligence, machine learning, and music creation domains. The reader does not require any prior knowledge about artificial neural networks, deep learning, or computer music. The text is fully supported with a comprehensive table of acronyms, bibliography, glossary, and index, and supplementary material is available from the authors' website.
This book is a collection of insightful and unique state-of the-art papers presented at the Computing Conference which took place in London on June 22–23, 2023. A total of 539 papers were received out of which 193 were selected for presenting after double-blind peer-review. The book covers a wide range of scientific topics including IoT, Artificial Intelligence, Computing, Data Science, Networking, Data security and Privacy, etc. The conference was successful in reaping the advantages of both online and offline modes. The goal of this conference is to give a platform to researchers with fundamental contributions and to be a premier venue for academic and industry practitioners to share new ideas and development experiences. We hope that readers find this book interesting and valuable. We also expect that the conference and its publications will be a trigger for further related research and technology improvements in this important subject.
Providing an essential and unique bridge between the theories of signal processing, machine learning, and artificial intelligence (AI) in music, this book provides a holistic overview of foundational ideas in music, from the physical and mathematical properties of sound to symbolic representations. Combining signals and language models in one place, this book explores how sound may be represented and manipulated by computer systems, and how our devices may come to recognize particular sonic patterns as musically meaningful or creative through the lens of information theory. Introducing popular fundamental ideas in AI at a comfortable pace, more complex discussions around implementations and implications in musical creativity are gradually incorporated as the book progresses. Each chapter is accompanied by guided programming activities designed to familiarize readers with practical implications of discussed theory, without the frustrations of free-form coding. Surveying state-of-the art methods in applications of deep neural networks to audio and sound computing, as well as offering a research perspective that suggests future challenges in music and AI research, this book appeals to both students of AI and music, as well as industry professionals in the fields of machine learning, music, and AI.
This book constitutes the refereed proceedings of the 10th European Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2022, held as part of Evo* 2022, in April 2022, co-located with the Evo* 2022 events, EvoCOP, EvoApplications, and EuroGP. The 20 full papers and 6 short papers presented in this book were carefully reviewed and selected from 66 submissions. They cover a wide range of topics and application areas, including generative approaches to music and visual art, deep learning, and architecture.
This book constitutes the refereed proceedings of the 12th European Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2023, held as part of Evo* 2023, in April 2023, co-located with the Evo* 2023 events, EvoCOP, EvoApplications, and EuroGP. The 20 full papers and 7 short papers presented in this book were carefully reviewed and selected from 55 submissions. They cover a wide range of topics and application areas of artificial intelligence, including generative approaches to music and visual art, deep learning, and architecture.
The book presents selected papers that have been accepted at the seventh Conference on Sound and Music Technology (CSMT) in December 2019, held in Harbin, Hei Long Jiang, China. CSMT is a domestic conference focusing on audio processing and understanding with bias on music and acoustic signals. The primary aim of the conference is to promote the collaboration between art society and technical society in China. The organisers of CSMT hope the conference can serve as a platform for interdisciplinary research. In this proceeding, the paper included covers a wide range topic from speech, signal processing and music understanding, which demonstrates the target of CSMT merging arts and science research together.
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
Computational approaches to music composition and style imitation have engaged musicians, music scholars, and computer scientists since the early days of computing. Music generation research has generally employed one of two strategies: knowledge-based methods that model style through explicitly formalized rules, and data mining methods that apply machine learning to induce statistical models of musical style. The five chapters in this book illustrate the range of tasks and design choices in current music generation research applying machine learning techniques and highlighting recurring research issues such as training data, music representation, candidate generation, and evaluation. The contributions focus on different aspects of modeling and generating music, including melody, chord sequences, ornamentation, and dynamics. Models are induced from audio data or symbolic data. This book was originally published as a special issue of the Journal of Mathematics and Music.
Artificial intelligence (AI) has been much in the news recently, with some commentators expressing concern that AI might eventually replace humans. But many developments in AI are designed to enhance and supplement the performance of humans rather than replace them, and a novel field of study, with new approaches and solutions to the development of AI, has arisen to focus on this aspect of the technology. This book presents the proceedings of HHAI2023, the 2nd International Conference on Hybrid Human-Artificial Intelligence, held from 26-30 June 2023, in Munich, Germany. The HHAI international conference series is focused on the study of artificially intelligent systems that cooperate synergistically, proactively, responsibly and purposefully with humans, amplifying rather than replacing human intelligence, and invites contributions from various fields, including AI, human-computer interaction, the cognitive and social sciences, computer science, philosophy, among others. A total of 78 submissions were received for the main conference track, and most papers were reviewed by at least three reviewers. The overall final acceptance rate was 43%, with 14 contributions accepted as full papers, 14 as working papers, and 6 as extended abstracts. The papers presented here cover topics including interactive hybrid agents; hybrid intelligence for decision support; hybrid intelligence for health; and values such as fairness and trust in hybrid intelligence. We further accepted 17 posters and 4 demos as well as 8 students to the first HHAI doctoral consortium this year. The authors of 4 working papers and 2 doctoral consortium submissions opted for not publishing their submissions to allow a later full submission, resulting in a total of 57 papers included in this proceedings Addressing all aspects of AI systems that assist humans and emphasizing the need for adaptive, collaborative, responsible, interactive, and human-centered artificial intelligence systems which can leverage human strengths and compensate for human weaknesses while considering social, ethical, and legal considerations, the book will be of interest to all those working in the field.