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The world of Contagion is a dark and terrifying place. On the surface it is no different than the world you and I live in. Most people go on about their lives never realizing the terrors that walk among them. Despite humanity's vast ignorance, the horrors are there. Angels demons, gods and Hellspawn make war in the shadows. Clergy and Slayers rise from the human flock to protect their brethren and work God's will. Magi and Witches wield powerful magics in their pursuit of enlightenment. There's a war in the shadows. Choose a side. Contagion Second Edition is a roleplaying game of modern horror and urban fantasy that utilizes a highly modified version of the 3.5 OGL. Contagion Second Edition provides a self-contained game system, unique in approach and design. The updated, streamlined system is familiar enough that seasoned OGL players and Gamemasters should be able to jump right in, while being simple enough for even novice gamers to quickly grasp. The Contagion Second Edition corebook updates the Contagion game setting, with expanded information on the history of the setting, exposing the secrets of the universe and opening the setting up to entirely new worlds and worldviews. New rules include an improved combat system, an all new take on magic, magic items and metamagic feats, the elimination of levels and introduction of a points-based character creation and advancement system, the inclusion of Contagion Points, which allow the characters greater flexibility and resilience when facing the terrors of the night and serve as a central narrative force within the game. Contagion Second Edition offers 20 playable races, 35 Callings, new feats, features Occupations and Traits enabling players to create unique, customized characters with which to explore the world of Contagion. Contagion Second Edition was developed and written by Travis Legge with additional material by Kyle Hoskins, Darius McCaskey, Sarah Scharnweber, Jason ssg, Cathleen Stark, Tim Stotz, Thomas L. Vaultonburg and Adam Williams Digital copies available at http://www.drivethrurpg.com/product/117625/Contagion-Second-Edition
The first book in the spine-tingling Dark Matter trilogy about the frightening effects of a biological experiment gone wrong. An epidemic is sweeping the country. It spreads fast, mercilessly. Everyone will be infected. . . . It is only a matter of time. You are now under quarantine. Young teen Callie might have been one of the first to survive the disease, but unfortunately she didn't survive the so-called treatment. She was kidnapped and experimented upon at a secret lab, one that works with antimatter. When she breaks free of her prison, she unleashes a wave of destruction. Meanwhile her older brother Kai is looking for her, along with his smart new friend Shay, who was the last to see Callie alive. Amid the chaos of the spreading epidemic, the teens must find the source of disease. Could Callie have been part of an experiment in biological warfare? Who is behind the research? And more importantly, is there a cure?
Looks at the connection between trade and disease, tracing the plagues that swept through Eurasia in the fourteenth century and exposes the weaknesses in the current public health system that make our world susceptible to a pandemic.
A Crossover Chronicle for all the Chornicles of Darkness lines
Edgar Award Nominee for Best Young Adult Mystery Perfect for fans of Madeleine Roux, Jonathan Maberry, and horror films like 28 Days Later and Resident Evil, this pulse-pounding, hair-raising, utterly terrifying novel is the first in a duology from the critically acclaimed author of the Taken trilogy. After receiving a distress call from a drill team on a distant planet, a skeleton crew is sent into deep space to perform a standard search-and-rescue mission. When they arrive, they find the planet littered with the remains of the project—including its members’ dead bodies. As they try to piece together what could have possibly decimated an entire project, they discover that some things are best left buried—and some monsters are only too ready to awaken. ADVANCE PRAISE FOR CONTAGION: “Gripping, thrilling and terrifying in equal measures, Contagion is the perfect intersection of science fiction and horror—I couldn’t look away.”—Amie Kaufman, New York Times bestselling author of Illuminae and Unearthed “Few understand the true horror that lies in the empty unknown of space, but Erin Bowman nails it in Contagion. Read this one with the lights on!”—Beth Revis, New York Times bestselling author of the Across the Universe series and Star Wars: Rebel Rising “Erin Bowman’s Contagion is everything I want in my science fiction: a cast of smart characters on a desperate rescue mission forced to confront an elusive and unstoppable enemy. I absolutely loved this layered and thrilling adventure and can’t wait to dive back into this world again.”—Veronica Rossi, New York Times bestselling author of the Under the Never Sky series
A better and healthier time to be alive than ever -- An unhealthy country -- An unhealthy world -- Who we are, the foundational forces -- Where we live, work, and play -- Politics, power, and money -- Compassion -- Social, racial, and economic justice -- Health as a public good -- Understanding what matters most -- Working in complexity and doubt -- Humility and informing the public conversation.
An Observer Book of the Year A Times Science Book of the Year A New Statesman Book of the Year A Financial Times Science Book of the Year 'Astonishingly bold' Daily Mail 'It is hard to imagine a more timely book ... much of the modern world will make more sense having read it.' The Times We live in a world that's more interconnected than ever before. Our lives are shaped by outbreaks - of disease, of misinformation, even of violence - that appear, spread and fade away with bewildering speed. To understand them, we need to learn the hidden laws that govern them. From 'superspreaders' who might spark a pandemic or bring down a financial system to the social dynamics that make loneliness catch on, The Rules of Contagion offers compelling insights into human behaviour and explains how we can get better at predicting what happens next. Along the way, Adam Kucharski explores how innovations spread through friendship networks, what links computer viruses with folk stories - and why the most useful predictions aren't necessarily the ones that come true. Now revised and updated with content on Covid-19.
Survivors of a deadly planetary outbreak take on a new, sinister adversary in the white-knuckle sequel to Contagion, which New York Times bestselling author Amie Kaufman called “gripping, thrilling, and terrifying in equal measures.” Thea, Coen, and Nova have escaped from Achlys, only to find themselves imprisoned on a ship they thought was their ticket to safety. Now the nightmare they thought they’d left behind is about to be unleashed as an act of political warfare, putting the entire galaxy at risk. To prevent an interstellar catastrophe, they’ll have to harness the evil of the deadly Achlys contagion and deploy the only weapons they have left: themselves. Fans of Jonathan Maberry, Rick Yancey, and Madeleine Roux will relish Bowman’s tense, high-stakes conclusion to the events of contagion.
Digital Contagions is the first book to offer a comprehensive and critical analysis of the culture and history of the computer virus phenomenon. The book maps the anomalies of network culture from the angles of security concerns, the biopolitics of digital systems, and the aspirations for artificial life in software. The genealogy of network culture is approached from the standpoint of accidents that are endemic to the digital media ecology. Viruses, worms, and other software objects are not, then, seen merely from the perspective of anti-virus research or practical security concerns, but as cultural and historical expressions that traverse a non-linear field from fiction to technical media, from net art to politics of software. Jussi Parikka mobilizes an extensive array of source materials and intertwines them with an inventive new materialist cultural analysis. Digital Contagions draws from the cultural theories of Gilles Deleuze and Félix Guattari, Friedrich Kittler, and Paul Virilio, among others, and offers novel insights into historical media analysis.
Do states have a duty to prevent infectious disease outbreaks from spreading beyond their borders? The fields of global health and international relations are increasingly concerned with the responsibilities of nations to respond to disease outbreaks in a way that safeguards their neighbors as well as the broader international community. In Containing Contagion, Sara E. Davies focuses on one of the world's most pivotal (and riskiest) regions in the field of global health—Southeast Asia, which in recent years has responded to a wave of emerging and endemic infectious disease outbreaks ranging from Nipah, SARS, and avian flu to dengue and Japanese encephalitis. Between 2005 and 2010, Davies explains, Southeast Asian states, despite having vastly different health system capacities and political systems, repeatedly committed to pursue a collective approach to the communication of outbreaks. Davies draws on newly gathered data and extensive field interviews to explore how these states implemented the revised International Health Regulations (IHR) through the deliberate alignment of political interests and regional cooperation. Examining why these Southeast Asian states adopted a collective approach, Davies also describes the complications that ensued and traces the consequences of this approach. The first book to explore what problems exist in the relationship between international relations and health, Containing Contagion frames contrasting views of global health agency within the current crises that are facing global health. Providing an immediate, contemporary example of a region networking its response to disease outbreak events, this insightful book will appeal to global health governance scholars, students, and practitioners.