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The practice of spirit conjuration has thrived since humanity first experienced and sought to work with the natural forces of the seen and unseen worlds. It remains to this day as a living tradition among many modern cultures, while in others conjuration has been equated with 'the devil's work' or sidelined into the realm of the incredulous, viewed with superstition and disdain. Misconceptions abound, in part because the reality of spirit conjuration is often as obscured as are the spirits themselves. CONJURE CODEX breaks new ground in presenting inter-related material from a range of traditions, embracing ancient cultures, the grimoires, New World traditions and others; by publishing new translations and rare texts alongside accounts of work in these traditions, and elucidations of them. In this issue is found an introduction to Betel of the Grimoire of Armadel, a treatise on the three purifying herbs of the True Grimoire, an account of Jesus Malverde, an annotated version of the Testament of Solomon, the love spells of the Petit Albert, and more.
A new supplement from Ranger Games for the Dice & Glory game system containing specialist (traditional) character classes. This book is a great resource for both Players and Game Masters introducing classic archetype specialist classes as well as new and strange hybrids. Requires the Dice & Glory Core Rulebook This book contains: Over 70 Fantasy Specialist Classes with full descriptions of class abilities and level progression tables! Of these, there are 4 Brick classes, 16 Fighter classes, 7 Adventurer classes, 5 Rogue classes, 6 Psychic classes, 19 mage classes, 7 Clergy classes and 13 NPC classes! NPC tables which can be applied to NPC's to easily apply specialist class levels! Multiple forms of stylized Martial Arts forms! ...And advice on how and why to pick a specialist class, advice for Game Masters about NPC's and monsters with specialist classes. This book is an invaluable resource for any player or GM of the D&G system.
The practice of spirit conjuration has thrived since humanity first experienced and sought to work with the natural forces of the seen and unseen worlds. It remains to this day as a living tradition among many modern cultures, while in others conjuration has been equated with 'the devil's work' or sidelined into the realm of the incredulous, viewed with superstition and disdain. Misconceptions abound, in part because the reality of spirit conjuration is often as obscured as are the spirits themselves. CONJURE CODEX breaks new ground in presenting inter-related material from a range of traditions, embracing ancient cultures, the grimoires, New World traditions and others; by publishing new translations and rare texts alongside accounts of work in these traditions, and elucidations of them.
A new supplement from Ranger Games for the Dice & Glory game system containing specialist (traditional) character classes for modern and science fiction settings. Requires the Dice & Glory Core Rulebook. This book contains: Over 60 Specialist Classes with full descriptions of class abilities and level progression tables! Of these, there are 3 Brick classes, 8 Fighter classes, 14 Adventurer classes, 8 Rogue classes, 12 Psychic classes, 6 mage classes, 4 Clergy classes and 8 NPC classes! NPC tables which can be applied to NPC's to easily apply specialist class levels! Multiple forms of stylized Martial Arts forms including Gun Kata, Jeet Kune Do, KFM and Capoeira! New Character Concepts and Character Flaws! ...And advice for Game Masters about NPC's and monsters with specialist classes, campaign magic levels for modern settings, and story/character elements found in modern game settings. This book is an invaluable resource for any player or GM of the D&G system.
Discover the Spiritual Nourishment and Magical Power of Ancestor Veneration Learn how to connect to your ancestors and receive the benefits that come from veneration—deeper spirituality, more love in your life, better outcomes in creative pursuits, powerful magic and spellwork, and an improved sense of wellness. Filled with hands-on techniques and tips, Honoring Your Ancestors shows you how to create an ancestor altar so you can work with ancestors of all kinds. Author Mallorie Vaudoise also shares fascinating ideas for incorporating rituals, spells, family recipes, and even practices like music and dancing to help you open this wonderful new dimension of your spiritual journey. Ancestor veneration is one of the most widespread spiritual practices in the world. This book shares the important distinctions between working with blood ancestors, lineage ancestors, and affinity ancestors while helping you recognize the signs that your ancestors are responding to your petitions and offerings. You will also explore important topics like mediumship and ancestral trauma so you can be sure to develop a veneration practice that's uplifting and affirming for you.
Order has collapsed in Deepgate. The chained city is now in ruins, and the Deadsands beyond are full of fleeing refugees. Meanwhile, the Spine militia is trying to halt the exodus of panicking citizens through brutal force. Rachel and the young angel Dill are dragged off to the Temple torture chambers . . . but strange things start to happen as a foul red mist rises from the abyss beneath the city. For the god Ulcis's death has left the gates to Hell unguarded, and certain forces in the fathomless darkness beneath Deepgate have noticed an opportunity. Only the offspring of the dread goddess Ayen understand this new danger. Already, Cospinol, god of brine and fog, is coming to save his brother's temple -- and to hunt down Ulcis's murderers. His foul, fog-wreathed skyship has already reached Sandport, bringing along its own version of hell. By now, Rachel just wants to keep her companion alive. Escaping their prison, and with enemies closing in on all sides, she is forced to undertake a perilous journey across the Deadsands towards the distant land of Pandemeria. But there the battlefield at Coreollis is fated to witness a clash of powers -- a contest between men and gods and archons and slaves, all forced into desperate alliances.
A new Character Codex containing specialist fantasy character classes that are strange and unconventional adding new flair to any Dice & Glory campaign! This book is a great resource for both Players and Game Masters wishing to introduce some eastern flavor into their game! Among those classes that can be found within the new Character Codex's pages are the Dragon-Blood Warrior, the Leatherneck, the Leopard-man, Skull-Cleavers, Bookworms, High Sages, and Zombie Creepers!
A new supplement from Ranger Games for the Dice & Glory game system containing specialist character classes drawn from Asian and middle-eastern history and lore. This book is a great resource for both Players and Game Masters wishing to introduce some eastern flavor into their game!
A new book edited by the author of Scarlet Imprint's "Crossed Keys," in which various occult authors offer their insights into the "Knowledge and Conversation of the Holy Guardian Angel." The book is broken into four parts: the nature of the HGA; what comes after contact and how to work with the HGA; different schools of thought about the HGA; and a section devoted to some of the important blog posts made during the 2011 pan-blogosphere debates on the HGA. Essays include: "A Solar Spark of Light And Fire" - Darren Scriven;"Nine Pieces of Heart Advice For Those Seeking The HGA" - Jason Miller; "The Descended Angel" - Scott Michael Stenwick; "Never Again Alone" - Rufus Opus; "After Abramelin: Working With Your Holy Guardian Angel" - Aaron Leitch; "Passing Through The Void: Journey To Unite With Your HGA" - Frater Ashen F.N.F.; "The Voice of Light: The HGA In The Ogdoadic Tradition" - Derik Richards; "Knowledge and Conversation of The HGA: One Thelemites Perspective" - Kevin Abblett; "Holy Guardian Angel(s)? - Conjureman Ali; "Holy Guardian Angels, Helpful Spirits and The Genius" and "2 Years Later - The HGA Revisited" - Michael Cecchetelli.