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This book presents the history of virtual reality and its introduction into journalism, exploring the challenges posed by pushing to make the experience of news a full body event. The problem of interpretation versus objectivity is discussed, as well as the associated ethical responsibilities. Immersive journalism offers the vicarious reliving of a news event with the full body through virtual reality technologies. As virtual reality devices become more accessible, major news organizations such as the New York Times, The Guardian, Al Jazeera, CNN, and many more are starting to experiment with this new form of journalism. This book discusses theoretical issues significant to immersive journalism’s goal of using virtual reality to transport audiences into a news site. These include ethical issues concerning image manipulation and the place of the audience’s body in the presentation of a news event. To approach these issues, the book presents foundational concepts of VR technologies that have helped establish the achievability of being virtually present in a simulated reality, as well as current research about immersive media’s manipulative potential. Using a case-based analysis of how immersive journalism clashes or coincides with the goals of journalism in democratic societies, the book examines the possibilities and ethics of such experiences in journalism and news. Original and intellectually provocative, Conceptualizing Immersive Journalism is an important study of this emerging field for students, scholars and researchers in the areas of Journalism and Media Studies.
This volume explores the rise of immersive technologies such as virtual reality, augmented reality, and 360 videos in the newsroom and how they affect newsmaking for journalists, news sources, and audiences. As these technologies offer journalists new and exciting opportunities to connect more deeply, emotionally, and presently with their audience, they also introduce unique ethical and practical questions concerning the collection and use of biometric, sensory, and metadata. Contributors analyze this shift from passive consumption to active engagement in order to investigate the positive and negative impacts that immersive technologies can have on journalistic norms, professional ethics, audience engagement, and data protection. Ultimately, this volume highlights both the potential for these technologies to redefine the relationship between news producers and consumers and the potential challenges their integration may pose. Scholars of journalism, communication, science & technology studies, and digital media will find this book particularly useful.
Bringing together theory and practice, this collection critically examines emerging conceptual, methodological and production frameworks for the study of immersive journalism. Having first begun in academia, the practice of virtual reality/360 ̊ video immersive journalism has seen a steep rise in the professional arena in recent years. Uniting contributions from scholars and practitioners at the cutting-edge of this vibrant field, this book provides a summary of the history, development and key debates in immersive journalism and considers issues such as conceptualising and researching immersive journalism, teaching and producing immersive journalism, and situating immersive journalism in a wider theoretical and ethical context. Each chapter introduces readers to the key terms and concepts in that area and provides study questions to help them engage with the text. Encouraging further enquiry and theorisation, and experimental design and production, Insights on Immersive Journalism is an invaluable resource for students and scholars interested in Immersive Journalism and Media.
Extended reality has been applied in training and educational settings to transform teaching and learning experiences through immersive environments. The incorporation of extended reality into classrooms and training sessions can provide students and trainees with more meaningful learning and training experiences by increasing their motivation. Besides being able to be used in the classroom to illustrate complex concepts, simulations, and scenarios, extended reality has numerous applications in professional training to discover solutions to problems to learn how to respond to dangerous circumstances without putting their own life or the lives of others at risk. Methodologies and Use Cases on Extended Reality for Training and Education presents the forefront of research regarding the integration of extended reality in training and educational programs and establishes the foundations for course design, program development, and institutions’ training and education policy planning. It provides an overall approach to extended reality in education without failing to mention applications of using extended reality in institutions of different levels of education. Covering topics such as 3D visualization, student perceptions, and laboratory virtualization, this premier reference source is a dynamic resource for instructional designers, curriculum developers, program developers, faculty and administers of both K-12 and higher education, educational software developers, educators, pre-service teachers, teacher educators, government officials, researchers, and academicians.
VR occupies an interesting place in the media ecosystem. On the one hand, it is an emerging, ‘cutting-edge’ technology backed by billions of USD by major corporations. On the other hand, VR is older than the World Wide Web and older than social networking sites. After many years of hype and unfulfilled potential, VR is now finally on the precipice of widespread adoption and has begun to be used in novel ways throughout various industries. This edited collection brings together a diverse group of authors to analyse the current state of VR, while recognizing that these many different use-cases will likely become even more important with the increased investment in the technology. To examine the current state of VR across multiple sites and industries, we compiled a group of practitioners and academics to both examine VR practices and theorize new uses of VR. The book also focuses on an inclusive analysis and includes authors from South America, North America, Europe, Australia, and Asia, and the topics range from analyses of VR use in live events to the ethics of nature-based VR apps to the social practices involved in using public VR at museum exhibits. As we argue in the introduction, this book is one of the first to bring together authors from different backgrounds and disciplines to chart just how widely VR has already spread. And maybe most importantly, the topics covered in this book will only become more relevant as VR continues to grow, especially in the wake of the growth of the supposed Metaverse.
Emerging Practices in the Age of Automated Digital Journalism provides detailed insight into the current state of journalism and its future challenges. The book brings together a global team of authors to review and analyse emerging practices in the automated digital scenario through which journalism is being reshaped, such as novel languages, storytelling forms, and business models. Providing a much-needed review of the field to apprehend the knowledge and experience acquired, the collection also offers an up-to-date overview of digital journalism today, outlining those trends pointing to the future of journalism practice and media in the online sphere. Through a multidisciplinary and international approach, chapters delve into the main technological changes that digital journalism has recently faced, closely related to digital native media, novel storytelling forms, social media, innovation, television broadcasting, new media management structures and procedures, content automation, fact-checking, web analytics, and social audiences. Offering new insights into this fast-developing area, this volume will be an engaging and vital resource for media professionals and researchers in journalism and communication studies, as well as those interested in contemporary journalism practice and communication technology.
This book presents a comprehensive compilation of the latest research into digital disruption in the media industry. The perspectives are differentiated into innovation triggers in the media industry stemming from the economy, society and technology. In addition, the book highlights selected case studies exploring new media actors and usage, innovation and disruption in media organizations, emerging media platforms and channels, as well as innovative media topics and events. The book is intended for researchers in communication sciences and media research, as well as media practitioners who want to understand the causes and effects of digital transformation in the media industry.
This book sets out cutting-edge new research and examines future prospects on 360-degree video, virtual reality (VR), and augmented reality (AR) in journalism, analyzing and discussing virtual world experiments from a range of perspectives. Featuring contributions from a diverse range of scholars, Immersive Journalism as Storytelling highlights both the opportunities and the challenges presented by this form of storytelling. The book discusses how immersive journalism has the potential to reach new audiences, change the way stories are told, and provide more interactivity within the news industry. Aside from generating deeper emotional reactions and global perspectives, the book demonstrates how it can also diversify and upskill the news industry. Further contributions address the challenges, examining how immersive storytelling calls for reassessing issues of journalism ethics and truthfulness, transparency, privacy, manipulation, and surveillance, and questioning what it means to cover reality when a story is told in virtual reality. Chapters are grounded in empirical data such as content analyses and expert interviews, alongside insightful case studies that discuss Euronews, Nonny de la Peña’s Project Syria, and The New York Times’ NYTVR application. This book is written for journalism teachers, educators, and students, as well as scholars, politicians, lawmakers, and citizens with an interest in emerging technologies for media practice.
Journalism has been in a state of disruption since the development of the Internet. The Metaverse, what some describe as the future of the Internet, is likely to fuel even further disruption in journalism. Digital platforms and journalism enterprises are already investing substantial resources into the Metaverse or its likely components of augmented reality, virtual reality, and artificial intelligence.. Although research shows most of the public has little knowledge of the Metaverse, many are keenly interested in what it or its components may bring. Gartner (2022) predicts that a quarter of the public will spend at least one hour per day in the Metaverse by 2026. Journalism may be an important part of this future. This book will provide a critical examination of the implications of the Metaverse for the continuing transformation of journalism in the digital age.