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This book explains basic principles of MuPAD commands. It teaches how to write simple programs and develop interactive environments for teaching mathematics. The text gives a large number of useful examples from different areas of undergraduate mathematics developed by the author during his long teaching experience. All the book examples are available online. Flash, SVG and JVX formats are used to display interactive and animated graphics.
This book explains basic principles of MuPAD commands. It teaches how to write simple programs and develop interactive environments for teaching mathematics. The text gives a large number of useful examples from different areas of undergraduate mathematics developed by the author during his long teaching experience. All the book examples are available online. Flash, SVG and JVX formats are used to display interactive and animated graphics.
CD-ROM contains: text in a searchable Adobe Acrobat file (http.pdf); Adobe Acrobat Reader 4.0 for Windows and MacOS.
Computing Essentials 2004 offers a unique, visual orientation that gives students a basic understanding of computing concepts. Computing Essentials is one of the few books on the market that is written by a professor who still teaches the course every semester and loves it. The book encourages ‘active’ learning with its exercises, explorations, visual illustrations and inclusion of screen shots and numbered steps. While combining the ‘active’ learning style with current topics and technology, this text provides an accurate snapshot of computing today. When bundled with software application lab manuals, students are given a complete representation of the fundamental issues surrounding the personal computing environment.
The authoritative, general reference that has been sorely missing in the field of mobile computing This book teaches all the main topics via the hottest applications in a rapidlygrowing field. "Big picture" explanations of ad hoc networks and service discovery Exercises, projects, and solutions to illustrate core concepts Extensive wireless security methodologies
This easy to read textbook provides an introduction to computer architecture, while focusing on the essential aspects of hardware that programmers need to know. The topics are explained from a programmer’s point of view, and the text emphasizes consequences for programmers. Divided in five parts, the book covers the basics of digital logic, gates, and data paths, as well as the three primary aspects of architecture: processors, memories, and I/O systems. The book also covers advanced topics of parallelism, pipelining, power and energy, and performance. A hands-on lab is also included. The second edition contains three new chapters as well as changes and updates throughout.
Computer Architecture/Software Engineering