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Now available in two versions rather than three, this introduction to computers book is one that users will engage with -- maintaining the encyclopedic approach in the popular magazine style. It is refreshing, accurate, and easy to learn from-written to today's reader. The Eighth Edition moves the emphasis to connectivity and includes loads of new research to ensure that the statistics in the book are current. This edition emphasizes emerging technologies while de-emphasizing older technologies. The Introductory version is chapters 1-9 (with a Spotlight following each of chapters 1-7). Covers such topics as: Computers & Ethics, Internet/Web, E-commerce, Wired and Wireless Communications, Home Networks, System Software, File Management, Application Software, Microsoft Office, Inside the System Unit, Buying and Upgrading, Input, Output, and Storage, Multimedia Devices, Networks, and Privacy and Security. For anyone wanting a basic knowledge of computers to apply to their jobs or lives.
For introductory courses in computer concepts or computer literacy often including instruction in Microsoft Office. Engages students with a refreshing and easy to learn from style, while maintaining an encyclopedic approach and popular magazine format.
Now available in two versions rather than three, this introduction to computers book is one that users will engage with -- maintaining the encyclopedic approach in the popular magazine style. It is refreshing, accurate, and easy to learn from-written to today's reader. The Eighth Edition moves the emphasis to connectivity and includes loads of new research to ensure that the statistics in the book are current. This edition emphasizes emerging technologies while de-emphasizing older technologies. The Complete version is chapters 10-14 of the Introductory version (with one Spotlight at the end on Emerging Technologies). Covers Careers and Certification, Programming, Databases and Information Systems, Systems Analysis and Design, and Enterprise Computing. For anyone wanting a basic knowledge of computers to apply to their jobs or lives.
Peter Norton is a pioneering software developer and author. Norton's desktop for windows, utilities, backup, antivirus, and other utility programs are installed on millions of PCs worldwide. His inside the IBM PC and DOS guide have helped millions of people understand computers from the inside out. Peter Norton's introduction to computers incorporates features not found in other introductory programs. Among these are the following: Focus on the business-computing environment for the 1990s and beyond, avoiding the standard 'MIS approach.': A 'glass-box' rather than the typical 'black-box' view of computers-encouraging students to explore the computer from the inside out.
This introduction to computers is noted for its lucid explanations of computing concepts, practical applications of technology theory, and emphasis on the historical and societal impacts of technological innovations. It features integrated coverage of management information systems, networking, email, and the Internet.
"Wonderfully practical....just what every media writer needs." Christopher H. Sterling George Washington University * Learn what it takes to write for commercials, news, documentaries, corporate, educational, animation, games, the internet, and dramatic film & video productions * Outlines the key skills needed for a successful media writing career The demand for quality and knowledgeable multi-platform writing is always in high demand. An Introduction to Writing for Electronic Media presents a survey of the many types of electronic media you can write for, and explains how to do it. Musburger focuses on the skills you need to write for animation versus radio or television news versus corporate training. Sample scripts help you learn by example while modeling your own scripts. Production files illustrate the integral role writers' play in the production process, and individual movie frames allow you compare these to the real scripts. Armed with the skills developed in this book, a media writer can apply for a variety of positions in newsrooms, advertising firms, motion pictures or animation studios, as well as local and national cable operations. Robert B. Musburger, Ph.D., is Professor Emeritus and former Director of the School of Communication, University of Houston, USA. He has worked for 20 years in professional broadcasting, serving as camera operator, director, producer, and writer. Musburger has received numerous awards for his video work and teaching and he continues to work in electronic media with his Seattle, WA,. consulting firm, Musburger Media Services. "[An] authoritative and clearly written description of the processes involved in writing for film, radio and television production." Raymond Fielding, Dean Emeritus Florida State University
Engineering Your Future is an authoritative guide to the academic expectations and professional opportunities in engineering, a field that is both academically rigorous and creatively demanding. Today's engineering students are faced with endless career opportunities. This text clarifies thoseoptions and directs students down the path to a rewarding career in the engineering field.This concise and inexpensive version of the comprehensive edition contains the eleven most popular chapters from its parent text, offering the best option for instructors looking for a solid base from which to work while they incorporate outside projects or assignments.
As we approach a great turning point in history when technology is poised to redefine what it means to be human, The Fourth Age offers fascinating insight into AI, robotics, and their extraordinary implications for our species. “If you only read just one book about the AI revolution, make it this one” (John Mackey, cofounder and CEO, Whole Foods Market). In The Fourth Age, Byron Reese makes the case that technology has reshaped humanity just three times in history: 100,000 years ago, we harnessed fire, which led to language; 10,000 years ago, we developed agriculture, which led to cities and warfare; 5,000 years ago, we invented the wheel and writing, which lead to the nation state. We are now on the doorstep of a fourth change brought about by two technologies: AI and robotics. “Timely, highly informative, and certainly optimistic” (Booklist), The Fourth Age provides an essential background on how we got to this point, and how—rather than what—we should think about the topics we’ll soon all be facing: machine consciousness, automation, changes in employment, creative computers, radical life extension, artificial life, AI ethics, the future of warfare, superintelligence, and the implications of extreme prosperity. By asking questions like “Are you a machine?” and “Could a computer feel anything?”, Reese leads you through a discussion along the cutting edge in robotics and AI, and provides a framework by which we can all understand, discuss, and act on the issues of the Fourth Age and how they’ll transform humanity.
Electric Dreams turns to the past to trace the cultural history of computers. Ted Friedman charts the struggles to define the meanings of these powerful machines over more than a century, from the failure of Charles Babbage’s “difference engine” in the nineteenth century to contemporary struggles over file swapping, open source software, and the future of online journalism. To reveal the hopes and fears inspired by computers, Electric Dreams examines a wide range of texts, including films, advertisements, novels, magazines, computer games, blogs, and even operating systems. Electric Dreams argues that the debates over computers are critically important because they are how Americans talk about the future. In a society that in so many ways has given up on imagining anything better than multinational capitalism, cyberculture offers room to dream of different kinds of tomorrow.