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"Green computing is the emerging practice of using computing and information technology resources more efficiently while maintaining or improving overall performance. The most common technologies include classification and clustering which are very much in use to predict data. These algorithms also pave the way for overcoming the challenges we face in daily life. Huge data sets are classified and clustered to find out the accurate result. The accuracy and error rate are also calculated for regression, classification and clustering to find out the actual result. The applications include fraud detection, image processing, medical diagnosis, predicting weather etc. Going further, the applications have been increasing in different areas and fields. This book is intended for industrial and academic researchers, scientists and engineers in information technology, green computing, data science, and machine and deep learning"--
A complete update to a classic, respected resource Invaluable reference, supplying a comprehensive overview on how to undertake and present research
This book on desktop publishing is one of a series which covers all aspects of computer use, and is written in everyday language for users at entry level.
This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.
Don't swat that bug--fix it! Author Brian P. Cleary, illustrator (and coding hobbyist) Martin Goneau, and the indefatigable CATegorical cats offer a fun and accessible introduction to computer bugs.
With recent advances in natural language understanding techniques and far-field microphone arrays, natural language interfaces, such as voice assistants and chatbots, are emerging as a popular new way to interact with computers. They have made their way out of the industry research labs and into the pockets, desktops, cars and living rooms of the general public. But although such interfaces recognize bits of natural language, and even voice input, they generally lack conversational competence, or the ability to engage in natural conversation. Today’s platforms provide sophisticated tools for analyzing language and retrieving knowledge, but they fail to provide adequate support for modeling interaction. The user experience (UX) designer or software developer must figure out how a human conversation is organized, usually relying on commonsense rather than on formal knowledge. Fortunately, practitioners can rely on conversation science. This book adapts formal knowledge from the field of Conversation Analysis (CA) to the design of natural language interfaces. It outlines the Natural Conversation Framework (NCF), developed at IBM Research, a systematic framework for designing interfaces that work like natural conversation. The NCF consists of four main components: 1) an interaction model of “expandable sequences,” 2) a corresponding content format, 3) a pattern language with 100 generic UX patterns and 4) a navigation method of six basic user actions. The authors introduce UX designers to a new way of thinking about user experience design in the context of conversational interfaces, including a new vocabulary, new principles and new interaction patterns. User experience designers and graduate students in the HCI field as well as developers and conversation analysis students should find this book of interest.
"Computers in Education: Trends, Applications and Challenges summarizes various reactions to school closure due to COVID-19, particularly focusing on the digitization of education, government, schools, and the private sector. The authors aim to demonstrate connections that exist between the notion of technology immune-technology enabled mathematics problem-solving pedagogy and the theory of instrumental genesis. This theory has been used by educational researchers to demonstrate the modern-day pedagogical appropriation of an artifact as a material object. The development, implementation and evaluation of a mixed-mode delivery method involving a well-designed user interface and mobile learning applications is discussed. The concluding study presents some implementations of Newton-Cotes integration methods to nonlinear 2D integrals with a new calculator: TWOD integral calculator designed with the help of Matlab Graphical User Interface"--
This book presents current research in the field of computer science. Topics discussed include developing soft computing approaches for flood level forecasting; soft computing in astronomy; fuzzy linear goal programming applied to solve assets and liability management problems in banks; computer-assisted teaching on science education; inquiry web-based learning to enhance knowledge construction; new forms of and tools for co-operative learning with social software in higher education; e-technology use and abuse in university classrooms; a strategy for analysing digital epistemic games and exploring the educational possibilities of computer games.