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This text, now in its third edition, presents all common methods of computer/automated graphical construction most helpful to the engineering student, draftsperson or designer, describing, in easy-to-understand terms, a wide range of hardware platforms that will run a single set of software options from the Autodesk Corporation. Rewritten and illustrated with over 330 tables, drawings and photographs, this is a vital reference for all mechanical, electrical and electronics, manufacturing, software, civil and architectural engineers; engineering designers and drafters, and industrial illustrartors and asrtisits. A defintive text on the subject for students familiar with LISP in undergarduate courses.
This book is designed as a learning tool to help the aspiring engineer learn the language of engineering graphics. In this regard, this book is hardly unique, as there have been literally hundreds of books published in the past that had a similar goal. The main challenge faced by engineering graphics books comes from the difficulty of representing and describing three dimensional information on paper, which is a consequence of the two dimensional nature of printed materials. What makes this book invaluable is the use of Augmented Reality, a technology that will allow you to escape the limitations of traditional materials enabling you, the student, to truly visualize the objects being described in full 3D. To take full advantage of this book you will need a smartphone, tablet or computer with a camera, along with the apps provided.* Many parts of the book are linked to specific augmented reality content through a series of black and white markers that have been seamlessly integrated throughout the pages. In order to experience the content, your device’s camera must be pointed at these markers. The main marker, available at the beginning of the book, is used to interact with the augmented reality models, which will be rendered in real time in your device’s screen. * If you do not have an iOS or Android device, or a computer with a webcam, SOLIDWORKS files of the models used throughout the book are available for download. In addition, STL files are available so the models can be opened using your solid modeling CAD package of choice or printed using a 3D printer.
Focusing on the manipulation and representation of geometrical objects, this book explores the application of geometry to computer graphics and computer-aided design (CAD). Over 300 exercises are included, some new to this edition, and many of which encourage the reader to implement the techniques and algorithms discussed through the use of a computer package with graphing and computer algebra capabilities. A dedicated website also offers further resources and useful links.
The term e-Learning is a neologism for CSCL systems that came about during the emergence of website e-learning modules. From an e-learning perspective, conventional e-learning systems were then based on instructional packets, which were delivered to students using assignments. Assignments were evaluated by the instructor. In contrast, the new e-learning places increased emphasis on social learning and use of social software such as blogs, wikis, podcasts and virtual worlds such as Second Life. This phenomenon has also been referred to as Long Tail Learning . E-learning by contrast to e-learning systems not based on CSCL, assumes that knowledge (as meaning and understanding) is socially constructed. Learning takes place through conversations about content and grounded interaction about problems and actions. Advocates of social learning claim that one of the best ways to learn something is to teach it to others. However, it should be noted that many early online courses, such as those developed by Murray Turoff and Starr Roxanne Hiltz in the 1970s and 80s at the New Jersey Institute of Technology, courses at the University of Guelph in Canada, the British Open University, and the online distance courses at the University of British Columbia (where Web CT, now incorporated into Blackboard Inc. was first developed), have always made heavy use of online discussion between students. Also, from the start, practitioners such as Harasim in 1995, have put heavy emphasis on the use of learning networks for knowledge construction, long before the term e-learning, let alone CSCL, was even considered. There is also an increased use of virtual classrooms (online presentations delivered live) as an online learning platform and classroom for a diverse set of education providers such as Minnesota State Colleges and Universities and Sachem, MN, School District. In addition to virtual classroom environments, social networks have become an important part of e-learning. Social networks have been used to foster online learning communities around subjects as diverse as test preparation and language education. Mobile Assisted Language Learning (MALL) is a term used to describe using handheld computers or cell phones to assist in language learning. Some feel, however, that schools have not caught up with the social networking trends. Few traditional educators promote social networking unless they are communicating with their own colleagues. DLR Associates consulting group first became interested in e-learning modules at the annual Distance Learning Conference held at the University of Maine. I decided to offer e-learning services, since we were already evolved with computer-assisted education techniques. DLR Associates had been involved with CAE since computers were first used in engineering education. It was our hope a trend could be started towards blended learning services, where computer-based activities were integrated with practical or classroom-based situations. Dan Ryan Professor Emeritus Clemson University
This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo
Computer Aided Geometric Design covers the proceedings of the First International Conference on Computer Aided Geometric Design, held at the University of Utah on March 18-21, 1974. This book is composed of 15 chapters and starts with reviews of the properties of surface patch equation and the use of computers in geometrical design. The next chapters deal with the principles of smooth interpolation over triangles and without twist constraints, as well as the graphical representation of surfaces over triangles and rectangles. These topics are followed by discussions of the B-spline curves and surfaces; mathematical and practical possibilities of UNISURF; nonlinear splines; and some piecewise polynomial alternatives to splines under tension. Other chapters explore the smooth parametric surfaces, the space curve as a folded edge, and the interactive computer graphics application of the parametric bi-cubic surface to engineering design problems. The final chapters look into the three-dimensional human-machine communication and a class of local interpolating splines. This book will prove useful to design engineers.
Broad coverage of digital product creation, from design to manufacture and process optimization This book addresses the need to provide up-to-date coverage of current CAD/CAM usage and implementation. It covers, in one source, the entire design-to-manufacture process, reflecting the industry trend to further integrate CAD and CAM into a single, unified process. It also updates the computer aided design theory and methods in modern manufacturing systems and examines the most advanced computer-aided tools used in digital manufacturing. Computer Aided Design and Manufacturing consists of three parts. The first part on Computer Aided Design (CAD) offers the chapters on Geometric Modelling; Knowledge Based Engineering; Platforming Technology; Reverse Engineering; and Motion Simulation. The second part on Computer Aided Manufacturing (CAM) covers Group Technology and Cellular Manufacturing; Computer Aided Fixture Design; Computer Aided Manufacturing; Simulation of Manufacturing Processes; and Computer Aided Design of Tools, Dies and Molds (TDM). The final part includes the chapters on Digital Manufacturing; Additive Manufacturing; and Design for Sustainability. The book is also featured for being uniquely structured to classify and align engineering disciplines and computer aided technologies from the perspective of the design needs in whole product life cycles, utilizing a comprehensive Solidworks package (add-ins, toolbox, and library) to showcase the most critical functionalities of modern computer aided tools, and presenting real-world design projects and case studies so that readers can gain CAD and CAM problem-solving skills upon the CAD/CAM theory. Computer Aided Design and Manufacturing is an ideal textbook for undergraduate and graduate students in mechanical engineering, manufacturing engineering, and industrial engineering. It can also be used as a technical reference for researchers and engineers in mechanical and manufacturing engineering or computer-aided technologies.
Preface -- Chapter 1 P. B̌ezier: How a Simple System Was Born -- Chapter 2 Introductory Material -- Chapter 3 Linear Interpolation -- Chapter 4 The de Casteljau Algorithm -- Chapter 5 The Bernstein Form of a B̌ezier Curve -- Chapter 6 B̌ezier Curve Topics -- Chapter 7 Polynomial Curve Constructions -- Chapter 8 B-Spline Curves -- Chapter 9 Constructing Spline Curves -- Chapter 10 W. Boehm: Differential Geometry I -- Chapter 11 Geometric Continuity -- Chapter 12 ConicSections -- Chapter 13 Rational B̌ezier and B-Spline Curves -- Chapter 14 Tensor Product Patches -- Chapter 15 Constructing Polynomial Patches -- Chapter 16 Composite Surfaces -- Chapter 17 B̌ezier Triangles -- Chapter 18 Practical Aspects of B̌ezier Triangles -- Chapter 19 W. Boehm: Differential Geometry II -- Chapter 20 GeometricContinuityforSurfaces -- Chapter 21 Surfaces with Arbitrary Topology -- Chapter 22 Coons Patches -- Chapter 23 Shape -- Chapter 24 Evaluation of Some Methods -- Appendix A Quick Reference of Curve ...
A new discipline is said to attain maturity when the subject matter takes the shape of a textbook. Several textbooks later, the discipline tends to acquire a firm place in the curriculum for teaching and learning. Computer Aided Engineering Design (CAED), barely three decades old, is interdisciplinary in nature whose boundaries are still expanding. However, it draws its core strength from several acknowledged and diverse areas such as computer graphics, differential geometry, Boolean algebra, computational geometry, topological spaces, numerical analysis, mechanics of solids, engineering design and a few others. CAED also needs to show its strong linkages with Computer Aided Manufacturing (CAM). As is true with any growing discipline, the literature is widespread in research journals, edited books, and conference proceedings. Various textbooks have appeared with different biases, like geometric modeling, computer graphics, and CAD/CAM over the last decade. This book goes into mathematical foundations and the core subjects of CAED without allowing itself to be overshadowed by computer graphics. It is written in a logical and thorough manner for use mainly by senior and graduate level students as well as users and developers of CAD software. The book covers (a) The fundamental concepts of geometric modeling so that a real understanding of designing synthetic surfaces and solid modeling can be achieved. (b) A wide spectrum of CAED topics such as CAD of linkages and machine elements, finite element analysis, optimization. (c) Application of these methods to real world problems.