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This text provides an introduction to computational aspects of early vision, in particular, color, stereo, and visual navigation. It integrates approaches from psychophysics and quantitative neurobiology, as well as theories and algorithms from machine vision and photogrammetry. When presenting mathematical material, it uses detailed verbal descriptions and illustrations to clarify complex points. The text is suitable for upper-level students in neuroscience, biology, and psychology who have basic mathematical skills and are interested in studying the mathematical modeling of perception.
The book is suitable for advanced courses in computer vision and image processing. In addition to providing an overall view of computational vision, it contains extensive material on topics that are not usually covered in computer vision texts (including parallel distributed processing and neural networks) and considers many real applications.
This book introduces neural mechanisms of biological vision and how artificial intelligence algorithms learn to interpret images.
A modern treatment focusing on learning and inference, with minimal prerequisites, real-world examples and implementable algorithms.
This monograph by one of the world's leading vision researchers provides a thorough, mathematically rigorous exposition of a broad and vital area in computer vision: the problems and techniques related to three-dimensional (stereo) vision and motion. The emphasis is on using geometry to solve problems in stereo and motion, with examples from navigation and object recognition. Faugeras takes up such important problems in computer vision as projective geometry, camera calibration, edge detection, stereo vision (with many examples on real images), different kinds of representations and transformations (especially 3-D rotations), uncertainty and methods of addressing it, and object representation and recognition. His theoretical account is illustrated with the results of actual working programs.Three-Dimensional Computer Vision proposes solutions to problems arising from a specific robotics scenario in which a system must perceive and act. Moving about an unknown environment, the system has to avoid static and mobile obstacles, build models of objects and places in order to be able to recognize and locate them, and characterize its own motion and that of moving objects, by providing descriptions of the corresponding three-dimensional motions. The ideas generated, however, can be used indifferent settings, resulting in a general book on computer vision that reveals the fascinating relationship of three-dimensional geometry and the imaging process.
The goal of this book is to address the use of several important machine learning techniques into computer vision applications. An innovative combination of computer vision and machine learning techniques has the promise of advancing the field of computer vision, which contributes to better understanding of complex real-world applications. The effective usage of machine learning technology in real-world computer vision problems requires understanding the domain of application, abstraction of a learning problem from a given computer vision task, and the selection of appropriate representations for the learnable (input) and learned (internal) entities of the system. In this book, we address all these important aspects from a new perspective: that the key element in the current computer revolution is the use of machine learning to capture the variations in visual appearance, rather than having the designer of the model accomplish this. As a bonus, models learned from large datasets are likely to be more robust and more realistic than the brittle all-design models.
Aims and Scope This book is both an introductory textbook and a research monograph on modeling the statistical structure of natural images. In very simple terms, “natural images” are photographs of the typical environment where we live. In this book, their statistical structure is described using a number of statistical models whose parameters are estimated from image samples. Our main motivation for exploring natural image statistics is computational m- eling of biological visual systems. A theoretical framework which is gaining more and more support considers the properties of the visual system to be re?ections of the statistical structure of natural images because of evolutionary adaptation processes. Another motivation for natural image statistics research is in computer science and engineering, where it helps in development of better image processing and computer vision methods. While research on natural image statistics has been growing rapidly since the mid-1990s, no attempt has been made to cover the ?eld in a single book, providing a uni?ed view of the different models and approaches. This book attempts to do just that. Furthermore, our aim is to provide an accessible introduction to the ?eld for students in related disciplines.
This book explores the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. It describes classical computer vision algorithms and recent developments, features more than 200 original images, and contains in-depth interviews with Hollywood visual effects artists that tie the mathematical concepts to real-world filmmaking.
Computer Vision: Principles, Algorithms, Applications, Learning (previously entitled Computer and Machine Vision) clearly and systematically presents the basic methodology of computer vision, covering the essential elements of the theory while emphasizing algorithmic and practical design constraints. This fully revised fifth edition has brought in more of the concepts and applications of computer vision, making it a very comprehensive and up-to-date text suitable for undergraduate and graduate students, researchers and R&D engineers working in this vibrant subject. See an interview with the author explaining his approach to teaching and learning computer vision - http://scitechconnect.elsevier.com/computer-vision/ Three new chapters on Machine Learning emphasise the way the subject has been developing; Two chapters cover Basic Classification Concepts and Probabilistic Models; and the The third covers the principles of Deep Learning Networks and shows their impact on computer vision, reflected in a new chapter Face Detection and Recognition. A new chapter on Object Segmentation and Shape Models reflects the methodology of machine learning and gives practical demonstrations of its application. In-depth discussions have been included on geometric transformations, the EM algorithm, boosting, semantic segmentation, face frontalisation, RNNs and other key topics. Examples and applications—including the location of biscuits, foreign bodies, faces, eyes, road lanes, surveillance, vehicles and pedestrians—give the ‘ins and outs’ of developing real-world vision systems, showing the realities of practical implementation. Necessary mathematics and essential theory are made approachable by careful explanations and well-illustrated examples. The ‘recent developments’ sections included in each chapter aim to bring students and practitioners up to date with this fast-moving subject. Tailored programming examples—code, methods, illustrations, tasks, hints and solutions (mainly involving MATLAB and C++)
An accessible yet rigorous and generously illustrated exploration of the computational approach to the study of biological vision. Seeing has puzzled scientists and philosophers for centuries and it continues to do so. This new edition of a classic text offers an accessible but rigorous introduction to the computational approach to understanding biological visual systems. The authors of Seeing, taking as their premise David Marr's statement that “to understand vision by studying only neurons is like trying to understand bird flight by studying only feathers,” make use of Marr's three different levels of analysis in the study of vision: the computational level, the algorithmic level, and the hardware implementation level. Each chapter applies this approach to a different topic in vision by examining the problems the visual system encounters in interpreting retinal images and the constraints available to solve these problems; the algorithms that can realize the solution; and the implementation of these algorithms in neurons. Seeing has been thoroughly updated for this edition and expanded to more than three times its original length. It is designed to lead the reader through the problems of vision, from the common (but mistaken) idea that seeing consists just of making pictures in the brain to the minutiae of how neurons collectively encode the visual features that underpin seeing. Although it assumes no prior knowledge of the field, some chapters present advanced material. This makes it the only textbook suitable for both undergraduate and graduate students that takes a consistently computational perspective, offering a firm conceptual basis for tackling the vast literature on vision. It covers a wide range of topics, including aftereffects, the retina, receptive fields, object recognition, brain maps, Bayesian perception, motion, color, and stereopsis. MatLab code is available on the book's website, which includes a simple demonstration of image convolution.