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Reprint of the original, first published in 1881.
In this satirical novel, Thackeray takes aim at the hypocrisy and snobbery of English society. The story follows the adventures of Philip Firmin, a young man who dreams of making his mark in the world, but is hampered by his lack of wealth and social status. Through a series of hilarious and often poignant misadventures, Philip learns the true value of friendship, love, and integrity. This edition also includes Thackeray's famous essay 'On Being Found Out, ' which explores the theme of deception in literature and life. This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Always busy squabbling, the goblins who live in the great towers of Clovenstone spend all their time fighting and looting. Only clever young Skarper understands that dark magic created by a vanquished sorcerer is rising again. From the lands of men come fortune-seekers - and soon trolls, giants, cloud-maidens, swamp monsters, tree-warriors, humans and bloodthirsty goblins alike are swept into a fabulous magical conflict! Enter a wild world of magical creatures and heroic adventure in this thrilling new fantasy from the extraordinary imagination of Philip Reeve.
An unforgettable graphic novel of time travel and adventure on the high seas from the #1 international bestselling author of the His Dark Materials series. Trapped in the mists of time by a terrible research experiment gone wrong, John Blake and his mysterious ship are doomed to sail between the centuries, searching for a way home. In the ocean of the modern day, John rescues a shipwrecked young girl his own age, Serena, and promises to help. But returning Serena to her own time means traveling to the one place where the ship is in most danger of destruction. The all-powerful Dahlberg Corporation has an ambitious leader with plans far greater and more terrible than anyone has realized, and he is hot on their trail. For only John, Serena, and the crew know Dahlberg’s true intentions, and only they have the power to stop him from bending the world to his will . . . Praise for The Adventures of John Blake “With obvious affection for Tintin, Pullman threads this complicated skein of plot with customary measures of awe and menace . . . he proves an expert visual storyteller. Fordham animates with characters who have the detail and agility of a Studio Ghibli cast . . . Anything new from Pullman is big news, and his first original graphic novel won’t disappoint.” —Booklist, starred review “The various plot threads coalesce into a powerful tale, with the artwork creating a soaring, cinematic feel. A modern seafaring epic, highly recommended for all Pullman and fantasy fans and more than worthy of its author’s oeuvre.” —School Library Journal, starred review “Purloined technology, time travelers, ghost ships, and deception converge in this graphic page-turner . . . A richly imagined high-octane thriller.” —Kirkus Reviews “The graphic novel format lets Pullman’s . . . dialogue shine, and Fordham’s lucid panels are strong, legible, and charged with energy.” —Publishers Weekly
It was always at sundown they were seen. In that twilight hour, when the walls between the worlds grew thin, strange things might slip through the cracks. Sometimes then, so the stories went, enchanted islands would appear in the empty ocean to the west of Wildsea.When Utterly Dark was a baby, she was washed up on the shores of the Autumn Isles and taken in by the Watcher of Wildsea. But everything changes when her guardian suddenly drowns. Now who will keep the Watch, and make sure Wildsea stays safe from the strange forces teeming in the deep ocean around them?A magical new story from the bestselling and prize-winning author of Mortal Engines.
Cass and her brother Wilbur scavenge in the ruins of a future London seeking an artifact for their Russian masters, but the search takes on a new urgency after the arrival of Erin and Peyto, strangers from afar who claim to hold the key to locating the mysterious object.
FEVER CRUMB is a stunning, stand-alone prequel to Philip Reeve's brilliant science fantasy quartet. It is set many generations before the events of Mortal Engines, in whose dazzling world huge, predatory cities chase and devour each other. Now, London is a riot-torn, ruinous town, clinging to a devastated landscape and hiding an explosive secret. Is Fever, adopted daughter of Dr Crumb, the strange key that will unlock its dangerous mysteries?
Adventures in the Human Spirit provides a balanced introduction to the major arts, philosophy, and religion. Appropriate for students with little background in the arts and humanities, this single-volume text approaches the humanities by focusing on principal events, styles, movements, and figures. The seventh edition engages students with new chapter-opening spreads, a refreshed color palette, and a clear pedagogical structure. New author Margaret Manos maintains the late Philip E. Bishop’s approachability to understanding western humanities, bringing the past to life. The new edition continues to contain Bishop’s coverage of music, religion, literature, philosophy, and science.