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Fascinating approach to mathematical teaching stresses use of recreational problems, puzzles, and games to teach critical thinking. Logic, number and graph theory, games of strategy, much more. Includes answers to selected problems. Free solutions manual available for download at the Dover website.
These Connect the Dot activities will help your kids follow instructions better, improve hand eye coordination, and develop motor skills! Features: 30 entertaining and educational dot-to-dot puzzles Animals and Objects ranging from 20 to 100 dots Suitable for ages 4-8, 8-12, and adults Printed on beautiful 8.5" x 11" paper Can be colored once the dots are connected Get your little one learning and having fun at the same time!
Most coaches today see their role as mainly non-directive, helping to uncover their coachee's own wisdom. However, coaches may unwittingly and unconsciously constrain what their coachees talk and think about, getting in the way of unique, self-generated solutions. Clean Coaching provides a different, simple yet highly effective approach to one-to-one facilitation. It is a style, strategy and set of techniques that help coachees gain insight and make changes through discovering more about their own 'insider' perspective: of themselves and the world around them. Through the use of specifically-phrased, structured coaching questions, the coach's own biased perspectives are stripped from their language, ensuring the coachee's unique personal experience is honoured. In Clean Coaching, Angela Dunbar explains how this approach works in practical terms, with descriptions of how to structure a Clean Coaching session and the steps to take within such a session. The book gives detailed descriptions of the kinds of questions to ask and provides a wealth of analogues, examples and case studies to bring the descriptions alive, offering a clear blueprint for action. In addition, the book explains where Clean Coaching has come from, describing the development of Clean Language and other "Clean" approaches by the psychologist and psychotherapist David Grove. It also tracks how "Clean" approaches have been adopted and adapted by other practitioners. Dunbar draws on current research in the fields of developmental, neurological, cognitive and social psychology to demonstrate why Clean Coaching works so successfully. Exploring Clean Coaching in detail, and informed by both research and practice, this book will be a valuable resource for coaches at all levels, including executive coaches and those in training, as well as managers and executives acting in a coaching capacity.
450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.
Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.
Developed from celebrated Harvard statistics lectures, Introduction to Probability provides essential language and tools for understanding statistics, randomness, and uncertainty. The book explores a wide variety of applications and examples, ranging from coincidences and paradoxes to Google PageRank and Markov chain Monte Carlo (MCMC). Additional application areas explored include genetics, medicine, computer science, and information theory. The print book version includes a code that provides free access to an eBook version. The authors present the material in an accessible style and motivate concepts using real-world examples. Throughout, they use stories to uncover connections between the fundamental distributions in statistics and conditioning to reduce complicated problems to manageable pieces. The book includes many intuitive explanations, diagrams, and practice problems. Each chapter ends with a section showing how to perform relevant simulations and calculations in R, a free statistical software environment.
Treasury of 300 puzzles features 3D and chess puzzles, connections, dissections, foldings, geometrical and number puzzles, logic problems, matchstick puzzles, mazes, moving pieces, put-togethers, strimkos, sudoku, and visual and word puzzles.
We live in a highly connected world with multiple self-interested agents interacting and myriad opportunities for conflict and cooperation. The goal of game theory is to understand these opportunities. This book presents a rigorous introduction to the mathematics of game theory without losing sight of the joy of the subject. This is done by focusing on theoretical highlights (e.g., at least six Nobel Prize winning results are developed from scratch) and by presenting exciting connections of game theory to other fields such as computer science (algorithmic game theory), economics (auctions and matching markets), social choice (voting theory), biology (signaling and evolutionary stability), and learning theory. Both classical topics, such as zero-sum games, and modern topics, such as sponsored search auctions, are covered. Along the way, beautiful mathematical tools used in game theory are introduced, including convexity, fixed-point theorems, and probabilistic arguments. The book is appropriate for a first course in game theory at either the undergraduate or graduate level, whether in mathematics, economics, computer science, or statistics. The importance of game-theoretic thinking transcends the academic setting—for every action we take, we must consider not only its direct effects, but also how it influences the incentives of others.
Vashti believes that she cannot draw, but her art teacher's encouragement leads her to change her mind and she goes on to encourage another student who feels the same as she had.
The newest volume in the best-selling Ideas Library is Games 3--a collection of more than 400 fun, creative, youth-group-tested games. Indoor games, outdoor games, water games, balloon games, wide games, living room games, large and small group games, rowdy games, silly games, quiet games, hilarious games--brand new games to keep your group laughing, and building community. Perfect for youth workers and recreation directors.