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The project-based activities nurture creative skills and give learners the opportunity to make decisions and develop projects that matter to them. Stage 1 projects focus on everything from designing a robot to creating a webpage on a topic of the learner’s choice, giving children the tools to build key computing and ICT skills, linking the five strands of theory to the practice of computing, and showing learners how computers work. Collins International Primary Computing series provides in-depth coverage of the Cambridge curriculum frameworks for Primary Computing (0059) and Primary Digital Literacy (0072), as well as the UK national curriculum for Computing at primary level. Each chapter enables students to develop their computing and digital literacy skills through a fun, practical and relatable project. Stage 1 helps learners to design a robot to help someone at school, build an app that feeds a character, plan a journey for a Bee-Bot, design a counting app, plan a dream class party and design a webpage on a chosen topic. Learners will build their understanding throughout the stage, using a rich variety of sources with an international focus to support their learning. With regular opportunities for discussion, group work, investigation and design, the Student’s Book and Workbook encourage active learning throughout. This includes ‘unplugged’ learning to explore concepts and foster computational thinking skills. Each chapter concludes with an opportunity for learners to build and showcase their own work, consolidating their learning through self or peer assessment and reflection. Clear explanations, visually engaging activities and ‘Key terms’ features are designed to support young learners, especially those with English as a second or additional language. The course includes the latest hardware and software information, additionally exploring Artificial Intelligence and AI images and empowers learners to navigate the online world safely by equipping them with crucial digital safety skills. Written by Flip Computing – Rebecca Franks, Liz Smart and Dr Tracy Gardner – an all female team of experts with a breadth of computing experience across industry, education and research, and their culturally responsive approach provides teachers with an accessible and inclusive learning experience for all ages and inspires greater participation and tech career pathways for all. Will prepare students for a seamless transition to Stage 2.
The project-based activities nurture creative skills and give learners the opportunity to make decisions and develop projects that matter to them. Stage 5 projects focus on everything from designing a comic strip to creating a simulation in Scratch, giving children the tools to build key computing and ICT skills, linking the five strands of theory to the practice of computing, and showing learners how computers work. Collins International Primary Computing series provides in-depth coverage of the Cambridge curriculum frameworks for Primary Computing (0059) and Primary Digital Literacy (0072), as well as the UK national curriculum for Computing at primary level. Each chapter enables students to develop their computing and digital literacy skills through a fun, practical and relatable project. Stage 5 helps learners to design their own comic strip on a chosen area of digital literacy, create a three step instructional presentation, create an interactive device that plays a sound or LED animation when on, design and craft a physical control system, create a simulation in Scratch of packets travelling through a network and monitor sound pollution in the local area and identify when levels are high. Learners will build their understanding throughout the stage, using a rich variety of sources with an international focus to support their learning. With regular opportunities for discussion, group work, investigation and design, the Student’s Book and Workbook encourage active learning throughout. This includes ‘unplugged’ learning to explore concepts and foster computational thinking skills. Each chapter concludes with an opportunity for learners to build and showcase their own work, consolidating their learning through self or peer assessment and reflection. Clear explanations, visually engaging activities and ‘Key terms’ features are designed to support young learners, especially those with English as a second or additional language. The course includes the latest hardware and software information, additionally exploring Artificial Intelligence and AI images and empowers learners to navigate the online world safely by equipping them with crucial digital safety skills. Written by Flip Computing – Rebecca Franks, Liz Smart and Dr Tracy Gardner – an all female team of experts with a breadth of computing experience across industry, education and research, and their culturally responsive approach provides teachers with an accessible and inclusive learning experience for all ages and inspires greater participation and tech career pathways for all. Will prepare students for a seamless transition to Stage 6.
• Collins International Primary Computing series provides in-depth coverage of the Cambridge curriculum frameworks for Primary Computing (0059) and Primary Digital Literacy (0072), as well as the UK national curriculum for Computing at primary level. • The course is organised around six themes relating to computing and digital literacy – Our digital world; Content creation; Create with code; How computers work; Connect the world; The power of data. The chapter overviews and lesson summaries show how these themes are developed in Stage 1, helping teachers to plan their course. • The Teacher’s Guide offers a detailed lesson plan for every unit, giving guidance on how to run the session, including lesson objectives, reference to key pedagogies, mapping grids, worksheets, resource sheets, answers, support for assessing end-of-chapter projects and ‘Build on this’ extension activities. • The lesson plans and introduction provide valuable subject knowledge and support for non-specialists. This includes summaries of the key computing pedagogies used in the resources, and references to further reading to develop teachers’ own practice. • Built around an internationally sound pedagogy, this framework for teaching provides real-life contexts and culturally responsive examples into a project-based approach and incorporates all learners’ knowledge, ways of learning, and heritage; where learners are given more of an opportunity to choose appropriate contexts for themselves. • The accompanying downloads, available on the Collins site, includes PDF and editable Word versions of all the resources in the Teacher’s Guide, to print and adapt, as well as source files, mapping grids, worksheets, resource sheets and recommended sites to support practical tasks with a host of resources to supplement teaching. • Written by Flip Computing, a team of female experts who have a breadth of computing experience across industry, education and research, and their culturally responsive approach provides teachers with an accessible and inclusive learning experience for all ages and inspires greater participation and tech career pathways for all. • Supports teachers to prepare learners for a seamless transition to Stage 2.