Download Free Colliding Bodies Optimization Book in PDF and EPUB Free Download. You can read online Colliding Bodies Optimization and write the review.

This book presents and applies a novel efficient meta-heuristic optimization algorithm called Colliding Bodies Optimization (CBO) for various optimization problems. The first part of the book introduces the concepts and methods involved, while the second is devoted to the applications. Though optimal design of structures is the main topic, two chapters on optimal analysis and applications in constructional management are also included. This algorithm is based on one-dimensional collisions between bodies, with each agent solution being considered as an object or body with mass. After a collision of two moving bodies with specified masses and velocities, these bodies again separate, with new velocities. This collision causes the agents to move toward better positions in the search space. The main algorithm (CBO) is internally parameter independent, setting it apart from previously developed meta-heuristics. This algorithm is enhanced (ECBO) for more efficient applications in the optimal design of structures. The algorithms are implemented in standard computer programming languages (MATLAB and C++) and two main codes are provided for ease of use.
The book presents eight well-known and often used algorithms besides nine newly developed algorithms by the first author and his students in a practical implementation framework. Matlab codes and some benchmark structural optimization problems are provided. The aim is to provide an efficient context for experienced researchers or readers not familiar with theory, applications and computational developments of the considered metaheuristics. The information will also be of interest to readers interested in application of metaheuristics for hard optimization, comparing conceptually different metaheuristics and designing new metaheuristics.
The book presents recently developed efficient metaheuristic optimization algorithms and their applications for solving various optimization problems in civil engineering. The concepts can also be used for optimizing problems in mechanical and electrical engineering.
With recent advancements in electronics, specifically nanoscale devices, new technologies are being implemented to improve the properties of automated systems. However, conventional materials are failing due to limited mobility, high leakage currents, and power dissipation. To mitigate these challenges, alternative resources are required to advance electronics further into the nanoscale domain. Carbon nanotube field-effect transistors are a potential solution yet lack the information and research to be properly utilized. Major Applications of Carbon Nanotube Field-Effect Transistors (CNTFET) is a collection of innovative research on the methods and applications of converting semiconductor devices from micron technology to nanotechnology. The book provides readers with an updated status on existing CNTs, CNTFETs, and their applications and examines practical applications to minimize short channel effects and power dissipation in nanoscale devices and circuits. While highlighting topics including interconnects, digital circuits, and single-wall CNTs, this book is ideally designed for electrical engineers, electronics engineers, students, researchers, academicians, industry professionals, and practitioners working in nanoscience, nanotechnology, applied physics, and electrical and electronics engineering.
This book discusses the application of metaheuristic algorithms in a number of important optimization problems in civil engineering. Advances in civil engineering technologies require greater accuracy, efficiency and speed in terms of the analysis and design of the corresponding systems. As such, it is not surprising that novel methods have been developed for the optimal design of real-world systems and models with complex configurations and large numbers of elements. This book is intended for scientists, engineers and students wishing to explore the potential of newly developed metaheuristics in practical problems. It presents concepts that are not only applicable to civil engineering problems, but can also used for optimizing problems related to mechanical, electrical, and industrial engineering. It is an essential resource for civil, mechanical and electrical engineers who use optimization methods for design, as well as for students and researchers interested in structural optimization.
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt
Planning algorithms are impacting technical disciplines and industries around the world, including robotics, computer-aided design, manufacturing, computer graphics, aerospace applications, drug design, and protein folding. Written for computer scientists and engineers with interests in artificial intelligence, robotics, or control theory, this is the only book on this topic that tightly integrates a vast body of literature from several fields into a coherent source for teaching and reference in a wide variety of applications. Difficult mathematical material is explained through hundreds of examples and illustrations.
Governed by strict regulations and the intricate balance of complex interactions among variables, the application of mechanics to vehicle crashworthiness is not a simple task. It demands a solid understanding of the fundamentals, careful analysis, and practical knowledge of the tools and techniques of that analysis. Vehicle Crash Mechanics s
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009