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From Chris Rylander, author of the breakout hit Fourth Stall saga, comes an incredibly funny and clever mash-up of middle grade school story and spy adventure. There are places in the world where heroes are born. There are places where brave men and women fight a never-ending battle against evil in order to keep our country and all other countries safe. There are places where the fate of our planet is being decided, even at this very moment, the consequences of which will echo through history. None of these places is in North Dakota. Carson Fender, seventh grader and notorious prankster, knows this. He's lived in North Dakota for his entire life, going to the same boring school every day, the same boring movie theater every week, the same boring state fair every year. Nothing ever changes, and nothing ever happens. That is, until today. Because today a desperate man hands him a package with a dire set of instructions. And that package is going to lead Carson to discover that there's a secret government agency operating in his small, quiet North Dakota hometown. And that this agency needs his help.
From Chris Rylander, author of the breakout hit Fourth Stall saga, comes the third book in the Codename Conspiracy series—an incredibly funny and clever mash-up of middle grade school story and spy adventure, perfect for fans of Gordon Korman. There is a computer program so unspeakably powerful that its mere existence is unknown to all but the most senior government agents. This computer program is capable of controlling every aspect of communication, transportation, and defense on the planet. This computer program must never fall into the wrong hands or civilization as we know it will be utterly destroyed. This computer program is in North Dakota. Carson Fender, aka the retired Prank Master, aka Agent Zero, aka the all-in-one World's Greatest Hero and World's Greatest Screwup, must protect this program, codenamed Exodus. He is paired once again with his best friend, Danielle, aka Agent Atlas. Together, they must expose an enemy agent working from inside their school—an enemy agent with the mandate to stop at nothing to help secure Exodus. Can Zero and Atlas foil this enemy before it is too late? Carson's final mission will test his loyalty, smarts, and courage as never before.
From Chris Rylander, author of the breakout hit the Fourth Stall saga, comes the second book in the Codename Conspiracy series, a funny and clever mash-up of middle grade school story and spy adventure. Ever since Carson Fender was let go by the secret agency that had enlisted his services to help foil a nefarious plot perpetrated by one of their former agents, he's been back to hanging with his friends, pulling pranks, and not having to lie to everyone about how he's spending his days. And that's for the best, isn't it? Of course, this was all before a note showed up in his school lunch, informing him that Agent Nineteen had three days left to live, and that there might still be someone inside the Agency working against them. Carson has always been able to rely on his friends—but what happens when there's no one left to trust?
The humor of Diary of a Wimpy Kid meets a Godfather-like tale of crime and betrayal in this first book in Chris Rylander's The Fourth Stall Saga. Do you need something? Mac can get it for you. He and his best friend and business manager, Vince. Their methods might sometimes run afoul of the law, or at least the school code of conduct, but if you have a problem, if no one else can help, and if you can pay him, Mac is on your side. His office is located in the East Wing boy's bathroom, fourth stall from the high window. And business is booming. Or at least it was, until this particular Monday. Because this Monday is when Mac and Vince find out that the trouble with solving everyone else's problems is there's no one left to solve yours. The school setting; fast-paced, cinematic, and funny story; and engaging voice make The Fourth Stall a perfect classroom read. Supports the Common Core State Standards
Reveals details of King's assassination and presents the premise that the killing had was sanctioned on a high government level.
When Neil Andertol and a motley crew of video-gaming whizzes accidentally download top-secret training software and are recruited by the military to restore a botched aircraft mission, they're no longer playing for points—they're playing to save the world! Part action movie, part slapstick comedy, debut author Jeff Miller's The Nerdy Dozen is a madcap adventure for the middle grade set.
The life of crime is good.Mac has taken down legendary high school crime boss Staples, business has been booming, and Mac and Vince are getting ready for middle school baseball tryouts. But this can’t last. Mac has always tried to keep his friends close and his enemies closer. But what happens when you can’t tell the difference? This dilemma walks into the fourth stall in the form of Trixie Von Parkway—an eighth grader with a mean look and an even meaner predicament. The new science teacher is terrorizing her, and she needs Mac to get him off her back. Seems simple enough, but as Mac starts to dig deeper, he finds even more trouble brewing at his school, including a new administrator bent on destroying his business, and indications that Trixie isn’t who she claims to be. In the past, the worst thing that could have happened to Mac was that he might lose a little money, maybe catch a beating. In The Fourth Stall Part II, though, there’s going to be much more on the line than that.
The END OF STORY ARC The plot is revealed! The gauntlet is thrown down! Everything explodes or at least, it will if Baboushka can't stop it! Don't get in her way!uth about the pirates' plan is revealed or is it?! Can Baboushka trust anyone? Or is it just safer to shoot everyone and ask questions later? Take a wild guess.
The Avengers meets Louis Sachar in this hilarious and action-packed tween novel by John David Anderson, which Publishers Weekly called a "superhero story that any comics fan will enjoy" in a starred review. Andrew Bean might be a part of H.E.R.O., a secret organization for the training of superhero sidekicks, but that doesn't mean that life is all leaping tall buildings in single bounds. First, there's Drew's power: Possessed of super senses—his hearing, sight, taste, touch, and smell are the most powerful on the planet—he's literally the most sensitive kid in school. Then there's his superhero mentor, a former legend who now spends more time straddling barstools than fighting crime. Add in trying to keep his sidekick life a secret from everyone, including his parents, and the truth is clear: Middle school is a drag even with superpowers. But this is all before a supervillain long thought dead returns to the city of Justicia, superheroes begin disappearing at an alarming rate, and Drew's two identities threaten to crash head-on into each other. Drew has always found it pretty easy to separate right from wrong, good from evil. It's what a superhero does. But what happens when that line starts to disappear?
In the waning days of World War II, a little-known battle took place under the frozen seas off the coast of Norway . . . and changed the course of the war. In February of 1944, Germany and Japan devised a desperate plan to escape defeat. The Germans would send Japan a submarine—boat U-864—packed with their most advanced rocket and jet aircraft technology. Japan could then reestablish air superiority in the Pacific, drawing the attention of Allied forces long enough for Germany to regroup. Meanwhile, British code breakers, working with the Norwegian underground, had discovered the plan. But even though they were unable to stop the submarine from embarking, the British submarine HMS Venturer was waiting for it at sea. In a cat-and-mouse battle beneath the waves, they hunted one another, each waiting to strike. The Venturer won the game, becoming the only submarine in history to sink another sub in underwater combat. This is the dramatic, action-packed account of one of the greatest unsung victories in military history, and of a historical moment in the annals of naval warfare.