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Co-Synthesis of Hardware and Software for Digital Embedded Systems, with a Foreword written by Giovanni De Micheli, presents techniques that are useful in building complex embedded systems. These techniques provide a competitive advantage over purely hardware or software implementations of time-constrained embedded systems. Recent advances in chip-level synthesis have made it possible to synthesize application-specific circuits under strict timing constraints. This work advances the state of the art by formulating the problem of system synthesis using both application-specific as well as reprogrammable components, such as off-the-shelf processors. Timing constraints are used to determine what part of the system functionality must be delegated to dedicated application-specific hardware while the rest is delegated to software that runs on the processor. This co-synthesis of hardware and software from behavioral specifications makes it possible to realize real-time embedded systems using off-the-shelf parts and a relatively small amount of application-specific circuitry that can be mapped to semi-custom VLSI such as gate arrays. The ability to perform detailed analysis of timing performance provides the opportunity of improving the system definition by creating better phototypes. Co-Synthesis of Hardware and Software for Digital Embedded Systems is of interest to CAD researchers and developers who want to branch off into the expanding field of hardware/software co-design, as well as to digital system designers who are interested in the present power and limitations of CAD techniques and their likely evolution.
Embedded systems are informally defined as a collection of programmable parts surrounded by ASICs and other standard components, that interact continuously with an environment through sensors and actuators. The programmable parts include micro-controllers and Digital Signal Processors (DSPs). Embedded systems are often used in life-critical situations, where reliability and safety are more important criteria than performance. Today, embedded systems are designed with an ad hoc approach that is heavily based on earlier experience with similar products and on manual design. Use of higher-level languages such as C helps structure the design somewhat, but with increasing complexity it is not sufficient. Formal verification and automatic synthesis of implementations are the surest ways to guarantee safety. Thus, the POLIS system which is a co-design environment for embedded systems is based on a formal model of computation. POLIS was initiated in 1988 as a research project at the University of California at Berkeley and, over the years, grew into a full design methodology with a software system supporting it. Hardware-Software Co-Design of Embedded Systems: The POLIS Approach is intended to give a complete overview of the POLIS system including its formal and algorithmic aspects. Hardware-Software Co-Design of Embedded Systems: The POLIS Approach will be of interest to embedded system designers (automotive electronics, consumer electronics and telecommunications), micro-controller designers, CAD developers and students.
This title serves as an introduction ans reference for the field, with the papers that have shaped the hardware/software co-design since its inception in the early 90s.
Introduces different tasks of hardware/software co-design, including system specification, hardware/software partitioning, co-synthesis, and co-simulation. Summarizes and classifies co-design tools and methods for these tasks, and presents the co-design tool COOL, useful for solving co-design tasks for the class of data-flow dominated embedded systems. Primary emphasis is on hardware/software partitioning and the co-synthesis phase and their coupling. A mathematical formulation of the hardware/software partitioning problem is given, and several novel approaches are presented and compared for solving the partitioning problem. Annotation copyrighted by Book News, Inc., Portland, OR
Co-Design is the set of emerging techniques which allows for the simultaneous design of Hardware and Software. In many cases where the application is very demanding in terms of various performances (time, surface, power consumption), trade-offs between dedicated hardware and dedicated software are becoming increasingly difficult to decide upon in the early stages of a design. Verification techniques - such as simulation or proof techniques - that have proven necessary in the hardware design must be dramatically adapted to the simultaneous verification of Software and Hardware. Describing the latest tools available for both Co-Design and Co-Verification of systems, Hardware/Software Co-Design and Co-Verification offers a complete look at this evolving set of procedures for CAD environments. The book considers all trade-offs that have to be made when co-designing a system. Several models are presented for determining the optimum solution to any co-design problem, including partitioning, architecture synthesis and code generation. When deciding on trade-offs, one of the main factors to be considered is the flow of communication, especially to and from the outside world. This involves the modeling of communication protocols. An approach to the synthesis of interface circuits in the context of co-design is presented. Other chapters present a co-design oriented flexible component data-base and retrieval methods; a case study of an ethernet bridge, designed using LOTOS and co-design methodologies and finally a programmable user interface based on monitors. Hardware/Software Co-Design and Co-Verification will help designers and researchers to understand these latest techniques in system design and as such will be of interest to all involved in embedded system design.
Embedded computer systems use both off-the-shelf microprocessors and application-specific integrated circuits (ASICs) to implement specialized system functions. Examples include the electronic systems inside laser printers, cellular phones, microwave ovens, and an automobile anti-lock brake controller. Embedded computing is unique because it is a co-design problem - the hardware engine and application software architecture must be designed simultaneously. Hardware-Software Co-Synthesis of Distributed Embedded Systems proposes new techniques such as fixed-point iterations, phase adjustment, and separation analysis to efficiently estimate tight bounds on the delay required for a set of multi-rate processes preemptively scheduled on a real-time reactive distributed system. Based on the delay bounds, a gradient-search co-synthesis algorithm with new techniques such as sensitivity analysis, priority prediction, and idle- processing elements elimination are developed to select the number and types of processing elements in a distributed engine, and determine the allocation and scheduling of processes to processing elements. New communication modeling is also presented to analyze communication delay under interaction of computation and communication, allocate interprocessor communication links, and schedule communication. Hardware-Software Co-Synthesis of Distributed Embedded Systems is the first book to describe techniques for the design of distributed embedded systems, which have arbitrary hardware and software topologies. The book will be of interest to: academic researchers for personal libraries and advanced-topics courses in co-design as well as industrial designers who are building high-performance, real-time embedded systems with multiple processors.
Concurrent design, or co-design of hardware and software is extremely important for meeting design goals, such as high performance, that are the key to commercial competitiveness. Hardware/Software Co-Design covers many aspects of the subject, including methods and examples for designing: (1) general purpose and embedded computing systems based on instruction set processors; (2) telecommunication systems using general purpose digital signal processors as well as application specific instruction set processors; (3) embedded control systems and applications to automotive electronics. The book also surveys the areas of emulation and prototyping systems with field programmable gate array technologies, hardware/software synthesis and verification, and industrial design trends. Most contributions emphasize the design methodology, the requirements and state of the art of computer aided co-design tools, together with current design examples.
Embedded System Design: Modeling, Synthesis and Verification introduces a model-based approach to system level design. It presents modeling techniques for both computation and communication at different levels of abstraction, such as specification, transaction level and cycle-accurate level. It discusses synthesis methods for system level architectures, embedded software and hardware components. Using these methods, designers can develop applications with high level models, which are automatically translatable to low level implementations. This book, furthermore, describes simulation-based and formal verification methods that are essential for achieving design confidence. The book concludes with an overview of existing tools along with a design case study outlining the practice of embedded system design. Specifically, this book addresses the following topics in detail: . System modeling at different abstraction levels . Model-based system design . Hardware/Software codesign . Software and Hardware component synthesis . System verification This book is for groups within the embedded system community: students in courses on embedded systems, embedded application developers, system designers and managers, CAD tool developers, design automation, and system engineering.
This book discusses how to develop embedded products using DaVinci & OMAP Technology from Texas Instruments Incorporated. It presents a single software platform for diverse hardware platforms. DaVinci & OMAP Technology refers to the family of processors, development tools, software products, and support. While DaVinci Technology is driven by the needs of consumer video products such as IP network cameras, networked projectors, digital signage and portable media players, OMAP Technology is driven by the needs of wireless products such as smart phones. Texas Instruments offers a wide variety of processing devices to meet our users' price and performance needs. These vary from single digital signal processing devices to complex, system-on-chip (SoC) devices with multiple processors and peripherals. As a software developer you question: Do I need to become an expert in signal processing and learn the details of these complex devices before I can use them in my application? As a senior executive you wonder: How can I reduce my engineering development cost? How can I move from one processor to another from Texas Instruments without incurring a significant development cost? This book addresses these questions with sample code and gives an insight into the software architecture and associated component software products that make up this software platform. As an example, we show how we develop an IP network camera. Using this software platform, you can choose to focus on the application and quickly create a product without having to learn the details of the underlying hardware or signal processing algorithms. Alternatively, you can choose to differentiate at both the application as well as the signal processing layer by developing and adding your algorithms using the xDAIS for Digital Media, xDM, guidelines for component software. Finally, you may use one code base across different hardware platforms. Table of Contents: Software Platform / More about xDM, VISA, & CE / Building a Product Based on DaVinci Technology / Reducing Development Cost / eXpressDSP Digital Media (xDM) / Sample Application Using xDM / Embedded Peripheral Software Interface (EPSI) / Sample Application Using EPSI / Sample Application Using EPSI and xDM / IP Network Camera on DM355 Using TI Software / Adding your secret sauce to the Signal Processing Layer (SPL) / Further Reading
This book introduces a modern approach to embedded system design, presenting software design and hardware design in a unified manner. It covers trends and challenges, introduces the design and use of single-purpose processors ("hardware") and general-purpose processors ("software"), describes memories and buses, illustrates hardware/software tradeoffs using a digital camera example, and discusses advanced computation models, controls systems, chip technologies, and modern design tools. For courses found in EE, CS and other engineering departments.