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Neuro-symbolic AI is an emerging subfield of Artificial Intelligence that brings together two hitherto distinct approaches. ”Neuro” refers to the artificial neural networks prominent in machine learning, ”symbolic” refers to algorithmic processing on the level of meaningful symbols, prominent in knowledge representation. In the past, these two fields of AI have been largely separate, with very little crossover, but the so-called “third wave” of AI is now bringing them together. This book, Neuro-Symbolic Artificial Intelligence: The State of the Art, provides an overview of this development in AI. The two approaches differ significantly in terms of their strengths and weaknesses and, from a cognitive-science perspective, there is a question as to how a neural system can perform symbol manipulation, and how the representational differences between these two approaches can be bridged. The book presents 17 overview papers, all by authors who have made significant contributions in the past few years and starting with a historic overview first seen in 2016. With just seven months elapsed from invitation to authors to final copy, the book is as up-to-date as a published overview of this subject can be. Based on the editors’ own desire to understand the current state of the art, this book reflects the breadth and depth of the latest developments in neuro-symbolic AI, and will be of interest to students, researchers, and all those working in the field of Artificial Intelligence.
Computational Knowledge Vision: The First Footprints presents a novel, advanced framework which combines structuralized knowledge and visual models. In advanced image and visual perception studies, a visual model's understanding and reasoning ability often determines whether it works well in complex scenarios. This book presents state-of-the-art mainstream vision models for visual perception. As computer vision is one of the key gateways to artificial intelligence and a significant component of modern intelligent systems, this book delves into computer vision systems that are highly specialized and very limited in their ability to do visual reasoning and causal inference. Questions naturally arise in this arena, including (1) How can human knowledge be incorporated with visual models? (2) How does human knowledge promote the performance of visual models? To address these problems, this book proposes a new framework for computer vision–computational knowledge vision. - Presents a concept and basic framework of Computational Knowledge Vision that extends the knowledge engineering methodology to the computer vision field - Discusses neural networks, meta-learning, graphs, and Transformer models - Illustrates a basic framework for Computational Knowledge Vision whose essential techniques include structuralized knowledge, knowledge projection, and conditional feedback
A Stochastic Grammar of Images is the first book to provide a foundational review and perspective of grammatical approaches to computer vision. In its quest for a stochastic and context sensitive grammar of images, it is intended to serve as a unified frame-work of representation, learning, and recognition for a large number of object categories. It starts out by addressing the historic trends in the area and overviewing the main concepts: such as the and-or graph, the parse graph, the dictionary and goes on to learning issues, semantic gaps between symbols and pixels, dataset for learning and algorithms. The proposal grammar presented integrates three prominent representations in the literature: stochastic grammars for composition, Markov (or graphical) models for contexts, and sparse coding with primitives (wavelets). It also combines the structure-based and appearance based methods in the vision literature. At the end of the review, three case studies are presented to illustrate the proposed grammar. A Stochastic Grammar of Images is an important contribution to the literature on structured statistical models in computer vision.
Develops a theory of how language is processed in the brain and provides a state-of-the-art review of current neuroscientific debates.
From the Foreword: "In this book Joscha Bach introduces Dietrich Dörner's PSI architecture and Joscha's implementation of the MicroPSI architecture. These architectures and their implementation have several lessons for other architectures and models. Most notably, the PSI architecture includes drives and thus directly addresses questions of emotional behavior. An architecture including drives helps clarify how emotions could arise. It also changes the way that the architecture works on a fundamental level, providing an architecture more suited for behaving autonomously in a simulated world. PSI includes three types of drives, physiological (e.g., hunger), social (i.e., affiliation needs), and cognitive (i.e., reduction of uncertainty and expression of competency). These drives routinely influence goal formation and knowledge selection and application. The resulting architecture generates new kinds of behaviors, including context dependent memories, socially motivated behavior, and internally motivated task switching. This architecture illustrates how emotions and physical drives can be included in an embodied cognitive architecture. The PSI architecture, while including perceptual, motor, learning, and cognitive processing components, also includes several novel knowledge representations: temporal structures, spatial memories, and several new information processing mechanisms and behaviors, including progress through types of knowledge sources when problem solving (the Rasmussen ladder), and knowledge-based hierarchical active vision. These mechanisms and representations suggest ways for making other architectures more realistic, more accurate, and easier to use. The architecture is demonstrated in the Island simulated environment. While it may look like a simple game, it was carefully designed to allow multiple tasks to be pursued and provides ways to satisfy the multiple drives. It would be useful in its own right for developing other architectures interested in multi-tasking, long-term learning, social interaction, embodied architectures, and related aspects of behavior that arise in a complex but tractable real-time environment. The resulting models are not presented as validated cognitive models, but as theoretical explorations in the space of architectures for generating behavior. The sweep of the architecture can thus be larger-it presents a new cognitive architecture attempting to provide a unified theory of cognition. It attempts to cover perhaps the largest number of phenomena to date. This is not a typical cognitive modeling work, but one that I believe that we can learn much from." --Frank E. Ritter, Series Editor Although computational models of cognition have become very popular, these models are relatively limited in their coverage of cognition-- they usually only emphasize problem solving and reasoning, or treat perception and motivation as isolated modules. The first architecture to cover cognition more broadly is PSI theory, developed by Dietrich Dorner. By integrating motivation and emotion with perception and reasoning, and including grounded neuro-symbolic representations, PSI contributes significantly to an integrated understanding of the mind. It provides a conceptual framework that highlights the relationships between perception and memory, language and mental representation, reasoning and motivation, emotion and cognition, autonomy and social behavior. It is, however, unfortunate that PSI's origin in psychology, its methodology, and its lack of documentation have limited its impact. The proposed book adapts Psi theory to cognitive science and artificial intelligence, by elucidating both its theoretical and technical frameworks, and clarifying its contribution to how we have come to understand cognition.
This book seeks to bridge the gap between statistics and computer science. It provides an overview of Monte Carlo methods, including Sequential Monte Carlo, Markov Chain Monte Carlo, Metropolis-Hastings, Gibbs Sampler, Cluster Sampling, Data Driven MCMC, Stochastic Gradient descent, Langevin Monte Carlo, Hamiltonian Monte Carlo, and energy landscape mapping. Due to its comprehensive nature, the book is suitable for developing and teaching graduate courses on Monte Carlo methods. To facilitate learning, each chapter includes several representative application examples from various fields. The book pursues two main goals: (1) It introduces researchers to applying Monte Carlo methods to broader problems in areas such as Computer Vision, Computer Graphics, Machine Learning, Robotics, Artificial Intelligence, etc.; and (2) it makes it easier for scientists and engineers working in these areas to employ Monte Carlo methods to enhance their research.
Lifelong Machine Learning, Second Edition is an introduction to an advanced machine learning paradigm that continuously learns by accumulating past knowledge that it then uses in future learning and problem solving. In contrast, the current dominant machine learning paradigm learns in isolation: given a training dataset, it runs a machine learning algorithm on the dataset to produce a model that is then used in its intended application. It makes no attempt to retain the learned knowledge and use it in subsequent learning. Unlike this isolated system, humans learn effectively with only a few examples precisely because our learning is very knowledge-driven: the knowledge learned in the past helps us learn new things with little data or effort. Lifelong learning aims to emulate this capability, because without it, an AI system cannot be considered truly intelligent. Research in lifelong learning has developed significantly in the relatively short time since the first edition of this book was published. The purpose of this second edition is to expand the definition of lifelong learning, update the content of several chapters, and add a new chapter about continual learning in deep neural networks—which has been actively researched over the past two or three years. A few chapters have also been reorganized to make each of them more coherent for the reader. Moreover, the authors want to propose a unified framework for the research area. Currently, there are several research topics in machine learning that are closely related to lifelong learning—most notably, multi-task learning, transfer learning, and meta-learning—because they also employ the idea of knowledge sharing and transfer. This book brings all these topics under one roof and discusses their similarities and differences. Its goal is to introduce this emerging machine learning paradigm and present a comprehensive survey and review of the important research results and latest ideas in the area. This book is thus suitable for students, researchers, and practitioners who are interested in machine learning, data mining, natural language processing, or pattern recognition. Lecturers can readily use the book for courses in any of these related fields.
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Artificial Intelligence: Structures and Strategies for Complex Problem Solving is ideal for a one- or two-semester undergraduate course on AI. In this accessible, comprehensive text, George Luger captures the essence of artificial intelligence–solving the complex problems that arise wherever computer technology is applied. Ideal for an undergraduate course in AI, the Sixth Edition presents the fundamental concepts of the discipline first then goes into detail with the practical information necessary to implement the algorithms and strategies discussed. Readers learn how to use a number of different software tools and techniques to address the many challenges faced by today’s computer scientists.
How do children learn that the word "dog" refers not to all four-legged animals, and not just to Ralph, but to all members of a particular species? How do they learn the meanings of verbs like "think," adjectives like "good," and words for abstract entities such as "mortgage" and "story"? The acquisition of word meaning is one of the fundamental issues in the study of mind. According to Paul Bloom, children learn words through sophisticated cognitive abilities that exist for other purposes. These include the ability to infer others' intentions, the ability to acquire concepts, an appreciation of syntactic structure, and certain general learning and memory abilities. Although other researchers have associated word learning with some of these capacities, Bloom is the first to show how a complete explanation requires all of them. The acquisition of even simple nouns requires rich conceptual, social, and linguistic capacities interacting in complex ways. This book requires no background in psychology or linguistics and is written in a clear, engaging style. Topics include the effects of language on spatial reasoning, the origin of essentialist beliefs, and the young child's understanding of representational art. The book should appeal to general readers interested in language and cognition as well as to researchers in the field.