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Up2U Adventures?where the ending is Up2U! After being clawed by a stray cat, Tray began to feel a little strange. Soon, he is turning into a cat every night. He has to track down the old tomcat named Honcho to reverse the curse. Is the horror of this adventure too much for Tray? The ending is Up2U. Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 2-5.
The delightful adventures of a visually impaired barn cat and his annoying flea, as they set off to experience the world and find themselves participants in some of the most remarkable events of the early twentieth century. Pudding Tat is born on the Willoughby Farm in 1901 — just another one of Mother Tat’s kittens. But it turns out that Pudding is anything but ordinary. He is pure white with pink eyes that, though beautiful, do not see well, and hearing that is unusually acute. He finds himself drawn to the sweet sounds of the world around him — the pattering heartbeat of a nearby mouse, the musical tinkling of a distant stream. Soon the sounds of adventure call to Pudding, too. But before he can strike out into the wide world on his own, he hears a voice — coming from right inside his own ear. A flea has claimed Pudding as his host. The bossy parasite demands that Pudding take him away from the lowly barn and the drunken singing of his fellow fleas. He doesn’t want adventure but a finer life — one where he can enjoy a warm bed and blood flavored not with mice, but with beef tenderloin and cream. Fortunately for this mismatched pair, the world is an extremely interesting place in 1901. Over the next decade and a half, Pudding and his flea find themselves helping to make history — a journey over Niagara Falls in a barrel, a visit to the Pan-American Exposition on the day President McKinley is shot, a luxurious stay in Manhattan with songwriter Vincent Bryan, a terrifying trip on the airship America, and a voyage on the ill-fated Titanic. Through each narrow escape, the call to adventure for the cat, and luxury for his disgruntled flea, beckons them on, right to the devastation of a World War I battlefield. Then Pudding is filled with a new longing, one that brings him, with his flea’s help now, full circle and back home. Correlates to the Common Core State Standards in English Language Arts: CCSS.ELA-LITERACY.RL.4.3 Describe in depth a character, setting, or event in a story or drama, drawing on specific details in the text (e.g., a character's thoughts, words, or actions). CCSS.ELA-LITERACY.RL.5.2 Determine a theme of a story, drama, or poem from details in the text, including how characters in a story or drama respond to challenges or how the speaker in a poem reflects upon a topic; summarize the text. CCSS.ELA-LITERACY.RL.5.7 Analyze how visual and multimedia elements contribute to the meaning, tone, or beauty of a text (e.g., graphic novel, multimedia presentation of fiction, folktale, myth, poem). CCSS.ELA-LITERACY.RL.6.3 Describe how a particular story's or drama's plot unfolds in a series of episodes as well as how the characters respond or change as the plot moves toward a resolution.
This original novel is based on the hit show Mysticons, and tells a brand-new adventure for our heroes! Mysticon Ranger Zarya meets an extraordinary magician—but then her new friend steals her powers. Without her abilities, Zarya no longer feels like part of the Mysticons—and she refuses to let the team help. Zarya got herself in this mess; she’ll get her powers back on her own. But as the forces of evil close in on Drake City, the Mysticons need their Ranger. Zarya will have to rely on her friends—or risk losing her Mysticon powers forever! Mysticons characters, designs, and elements © 2018 Nelvana Limited. Mysticons is a trademark of Nelvana Limited. All rights reserved. An Imprint Book
When the prime minister and the secetary of foreign affairs ask Sherlock Holmes for help, Dr. John Watson knows this is an important case. The investigative duo must find a stolen letter that could lead to war. If Holmes solves the case by uncovering a second stain, he could save England and a marriage all at the same time. Graphic Planet is an imprint of Magic Wagon, a division of ABDO Group. Grades 3-8.
When ghost hunters Malcolm and Dandy must get rid of a headless ghost in a horse stable, they consult Washington Irving's "The Legend Of Sleepy Hollow" for advice.
When an old friend of the family arrives to make their sad home his own, the lives of Janine, her mother, and her sickly brother are changed when Mr. Lunas encourages her to use hidden courage to make vital changes in her family.
A stolen bride. A doomed fae lord. A love that could save -- or destroy -- them both. For years, Valera has worked weary hours as a seamstress just to keep food on the table. She would give her all to protect her little sister from the cruelties of the world . . . and the tantalizing lure of the fae forest. One day, she fears, the fae will spirit her sister away, and how can Valera hope to stop them? Then the fae come. Not for her sister . . . but for her. Trapped in a magnificent palace far from her own world, Valera finds herself the unwilling bride of an enigmatic fae lord. He claims he won't harm her and vows to return her home after a year and a day if she honors one rule: she must never see his face. Determined to return to her sister at all costs, Valera struggles to unravel the mystery of her so-called husband. Why does he so desperately need a wife? And why her specifically? Torn between love, duty, and the unexpected freedom she finds in this strange new world, Valera must fight to find her place. But will a burgeoning passion for the unseen figure in the shadows be her undoing? The Moonfire Bride is book one of a two-part fae romance inspired by the myth of "Hades and Persephone" as well as "Eros and Psyche." Read today if you're craving a dark, swoon-worthy hero and a sweet, slow-burn romance with just a touch of steam!
Malcolm and his best friend Dandy aren't like other 10-year-old boys. Malcolm would rather avoid his older sister, experiment in his lab, and read his science magazines than play sports. In one magazine, he comes across an advertisement for an Ecto-Handheld-Automatic-Heat-Sensitive-Laser-Enhanced Specter Detector. Its arrival is the beginning of the boys' new career as Ghost Detectors when they discover a practical-joking poltergeist! Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 2-5.
Writers' League of Texas Teddy Children's Book Award 2007 winner, short works 2008 Storytelling World Resource Award winner As her Grandpa naps on the sofa, Lizzie minds the family antique store. When the extravagantly rich Mrs. Bradley Larchmont III enters the shop and begins a buying spree, she refuses to leave without bargaining for an unexpected item . . . Lizzie's Grandpa! As the stakes rise, Lizzie imagines all of the fabulous things she could buy with the money she is offered. But what fun would a sailboat, an ice cream parlor, or an amusement park be without Grandpa? Readers will enjoy the clever play between gray tones and vivid color that illustrates Lizzie's growing conflict. This farcical storyline, coupled with vibrant paintings, ultimately stresses the importance of family and friendship over material possessions and selfish, money-driven desires.
Ten-year-old Malcolm and his best friend Dandy, armed with a ghost detector ordered from Beyond Belief magazine, make a late-night trip to a haunted house, despite the warnings of Malcolm's great-grandmother.