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Hundreds and hundreds of hilarious classroom cartoons from a veteran teacher. John Woods cartoons for the Learning Laffs newsletter have been keeping educators laughing for seven years now. Buy this book for a teacher you know.
Sequential art combines the visual and the narrative in a way that readers have to interpret the images with the writing. Comics make a good fit with education because students are using a format that provides active engagement. This collection of essays is a wide-ranging look at current practices using comics and graphic novels in educational settings, from elementary schools through college. The contributors cover history, gender, the use of specific graphic novels, practical application and educational theory. Instructors considering this book for use in a course may request an examination copy here.
35th Annual Will Eisner Comic Industry Awards Nominee! This text will allow you to harness students’ love of comics and graphic novels while increasing critical thinking and engagement in the classroom. Author Tim Smyth offers a wide variety of lessons and ideas for using comics to teach close reading, working with textual evidence, literature adaptations, symbolism and culture, sequencing, essay writing, and more. He also models how to use comics to tackle tough topics and enhance social-emotional learning. Throughout the book, you’ll find a multitude of practical resources, including a variety of lesson plans—some quick and easy activities as well as more detailed ready-to-use unit plans. These thoughtful lessons meet the Common Core State Standards and are easy to adapt for any subject area or grade level to fit into your curriculum. Add this book to your professional library and you’ll have a new and exciting way of reaching and teaching your students!
Classics and Comics is the first book to explore the engagement of classics with the epitome of modern popular literature, the comic book. This volume collects fifteen articles, all specially commissioned for this volume, that look at how classical content is deployed in comics and reconfigured for a modern audience.
Meet the would-be assassins of class 3-E: Sugino, who let his grades slip and got kicked off the baseball team. Karma, who’s doing well in his classes but keeps getting suspended for fighting. And Okuda, who lacks both academic and social skills, yet excels at one subject: chemistry. Who has the best chance of winning that reward? Will the deed be accomplished through pity, brute force or poison...? And what chance does their teacher have of repairing his students’ tattered self-esteem? -- VIZ Media
In this book, teachers will find a comprehensive guide to embracing comics and effectively using them in any multilingual classroom.
The Uncanny X-Men. Magneto, master of magnetism. The bitterest of enemies for years. But now they must join forces against a new adversary who threatens them all and the entire world besides...in the name of God. The members of the Stryker Crusade are poised to cleanse the earth, no matter how much blood stains their hands. With Professor X as their enemy and Magneto as their ally, the X-Men undergo an apocalyptic ordeal ordained by a minister gone mad! Collecting: Marvel Graphic Novel 5: God Loves, Man Kills.
The Science and the Story of the Future of Learning Educators have been trying to harness the "promise" of technology in education for decades, to no avail, but we have learned that children in groups—when given access to the Internet—can learn anything by themselves. In this groundbreaking book, you’ll glimpse the emerging future of learning with technology. It turns out the promise isn’t in the technology itself; it’s in the self-directed learning of the children who use it. In 1999, Sugata Mitra conducted the famous "Hole in the Wall" experiment that inspired three TED Talks and earned him the first million-dollar TED prize for research in 2013. Since then, he has conducted new research around self-organized learning environments (SOLE), building "Schools in the Cloud" all over the world. This new book shares the results of this research and offers • Examples of thriving Schools in the Cloud in unlikely places • Mitra’s predictions on the future of learning • How to design assessments for self-organizing learning • How to build your own School in the Cloud • Clips from the documentary, The School in the Cloud Discover the future of learning by digging deep into Mitra’s thought-provoking experiences, examples, and vision.
Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.
A New York Times Notable Book Filled with beautiful color art, dynamic storytelling, and insightful analysis, Hillary Chute reveals what makes one of the most critically acclaimed and popular art forms so unique and appealing, and how it got that way. “In her wonderful book, Hillary Chute suggests that we’re in a blooming, expanding era of the art… Chute’s often lovely, sensitive discussions of individual expression in independent comics seem so right and true.” — New York Times Book Review Over the past century, fans have elevated comics from the back pages of newspapers into one of our most celebrated forms of culture, from Fun Home, the Tony Award–winning musical based on Alison Bechdel’s groundbreaking graphic memoir, to the dozens of superhero films that are annual blockbusters worldwide. What is the essence of comics’ appeal? What does this art form do that others can’t? Whether you’ve read every comic you can get your hands on or you’re just starting your journey, Why Comics? has something for you. Author Hillary Chute chronicles comics culture, explaining underground comics (also known as “comix”) and graphic novels, analyzing their evolution, and offering fascinating portraits of the creative men and women behind them. Chute reveals why these works—a blend of concise words and striking visuals—are an extraordinarily powerful form of expression that stimulates us intellectually and emotionally. Focusing on ten major themes—disaster, superheroes, sex, the suburbs, cities, punk, illness and disability, girls, war, and queerness—Chute explains how comics get their messages across more effectively than any other form. “Why Disaster?” explores how comics are uniquely suited to convey the scale and disorientation of calamity, from Art Spiegelman’s representation of the Holocaust and 9/11 to Keiji Nakazawa’s focus on Hiroshima. “Why the Suburbs?” examines how the work of Chris Ware and Charles Burns illustrates the quiet joys and struggles of suburban existence; and “Why Punk?” delves into how comics inspire and reflect the punk movement’s DIY aesthetics—giving birth to a democratic medium increasingly embraced by some of today’s most significant artists. Featuring full-color reproductions of more than one hundred essential pages and panels, including some famous but never-before-reprinted images from comics legends, Why Comics? is an indispensable guide that offers a deep understanding of this influential art form and its masters.