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The new updated version of the highly successful Sid Meier's Civilization. This book includes discussions of the new game report features will be included as well as a foray into the map editor for players to create and build their own worlds.
This text provides a comprehensive review of western civilization II in preparation for taking the CLEP test. Included are 2 full length practice test with detailed answers, test-taking tips and free online diagnostic to pinpoint strengths and weaknesses.
"e;The New Civilization II - Rites of Love"e; compares today's attitudes toward sex, childbirth, family and education with those of our forebears. Their depth of understanding may cause you to wonder when and how we lost this extraordinary knowledge. Anastasia assures us that it can be regained.
"Children should not just read about history, they should live it. In The Story of Civilization, the ancient stories that have shaped humanity come alive like never before. Volume II, The Medieval World, continues the journey, picking up where Volume I left off just after the conversion of Emperor Constantine. Children will watch the seeds of Christendom being planted in the soil of Europe thanks to colossal figures like Saints Benedict, Patrick, and Ambrose. The wonder of the medieval world comes alive with brilliant tales of knights, crusaders, castles, and inventions"--Page [4] of cover.
This world history text provides a comprehensive overview of modern history (1600s-2000) from a Christian perspective. Each chapter includes a timeline, listing of key terms, recommended projects, and comprehension questions. It is beautifully illustrated and contains numerous high-quality, two-color maps. Grade 10.
The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.
Michel Foucault examines the archeology of madness in the West from 1500 to 1800 - from the late Middle Ages, when insanity was still considered part of everyday life and fools and lunatics walked the streets freely, to the time when such people began to be considered a threat, asylums were first built, and walls were erected between the "insane" and the rest of humanity.