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The authors draw on two centuries of images by New York's great photographers, as well as oral histories, diaries, reminiscences and interviews with children and adults about children's play. Teachers will find it useful for stimulating discussion about how children and adults use and adapt their environments for play.
DIVA fascinating chronicle of New York basketball, from the concrete courts of the city’s parks to the bright lights of Madison Square Garden/divDIV/divDIVThe New York Knickerbockers, one of the NBA’s charter franchises, played professionally for twenty-four years before winning their first championship in 1970, defeating the Los Angeles Lakers in a thrilling seven-game series. Those Knicks, who won again in 1973, became legends, and captivated a city that has basketball in its blood./divDIV /divDIVBut this book is more than a history of the championship Knicks. It is an exploration of what basketball means to New York—not just to the stars who compete nightly in the garden, but to the young men who spend their nights and weekends perfecting their skills on the concrete courts of the city’s parks. Basketball is a city game, and New York is the king of cities./div
A new book by Play the City. From Cape Town to Amsterdam to Istanbul, the book sheds light into the particular applications and outcomes of City Gaming in diverse planning and city making regimes worldwide. Following Ekim Tan's PhD work on city gaming, this book has been designed to make her research more accessible to all. The book features a chapter dedicated to unravelling the city-gaming method as developed by the Play the City teams, with case studies from Shenzhen, Cape Town, Amsterdam, Almere and Istanbul. In addition to Play the City's work, the book includes reviews of select influential city-games from around the world, and is enriched with personal interviews from gaming experts such as Eric Gordon, Pablo Suarez and Mohini Dutta.0.
City of Play shows how play is built into the very fabric of the modern city. From playgrounds to theme parks, skittle alleys to swimming pools, to the countless uncontrolled spaces which the urban habitat affords – play is by no means just a childhood affair. A myriad essentially unproductive playful pursuits have, through time, modelled the modern city and landscape. Architect and scholar Rodrigo Pérez de Arce's erudite, original, and often surprising study explores a curiously neglected dimension of architectural design and practice: ludic space. It is an architectural history of the playground – from the hippodrome to the Situationist city – of space released from productive ends in the pursuit of leisure. But this is more than just a book about how architecture has incorporated play into its spaces and structures, it is a history of the modern city itself. The ludic imagination impregnated modernist ideals, and what begins with the playground ends with a re-consideration of the whole sweep of the modern movement through the filter of leisure and play. Because play is such a basic or fundamental human experience, the book re-grounds the architect's concerns with those of non-architects – and not only those of adults but also of children. It seeks to give everyone – architects and other ordinary city-dwellers alike – a better understanding about what is at stake in the making of the public spaces of our cities.
Describes New York's love affair with basketball, from the neighborhood teams to the champions of the NBA
The players, people, flavor, and contributions New York has given the game. From the playgrounds to the NBA, New York has invented a way of playing basketball, and City/Game is not only about the three renowned NBA teams--the Knicks, the Nets, and the Liberty--and their predecessors, but also the many high-school and college basketball teams with legendary rivalries. Through art and testimonials from the fans, coaches, and players, we learn about Lew Alcindor (later known as Kareem Abdul-Jabbar), Kenny Anderson, and Chris Mullin, all birthed on the city blacktop and who took their skills to the NBA hardwood. Explore the famous street-ball courts on a map of the five boroughs, including Rucker Park and the Cage on West 4th Street, home to Abdul-Jabbar, Wilt Chamberlain, and Kyrie Irving; read about New York's style of play--like the infamous one-handed jump shot--and glossary of NYC-style trash talk and slang; see "celebrity row" photographs courtside at the Garden and Barclay's Center; revel in the images, headlines, and objects related to the 1970 and 1973 championship Knicks. Packed with new and archival images, this book brings the energy of the sport through original essays by noted writers and highlights from players, fans, and rising stars of the New York scene and features interviews with NBA greats including Queens-born Kenny Smith and Bronx-born former Knick Rod Strickland. A great book for any basketball fan to relive old memories and learn new details.
The powerful story of a college basketball team who carried an era’s brightest hopes—racial harmony, social mobility, and the triumph of the underdog—but whose success was soon followed by a shocking downfall “A masterpiece of American storytelling.”—Gilbert King, Pulitzer Prize–winning author of Devil in the Grove NAMED ONE OF THE BEST SPORTS BOOKS OF THE YEAR BY THE NEW YORK TIMES BOOK REVIEW The unlikeliest of champions, the 1949–50 City College Beavers were extraordinary by every measure. New York’s City College was a tuition-free, merit-based college in Harlem known far more for its intellectual achievements and political radicalism than its athletic prowess. Only two years after Jackie Robinson broke the Major League Baseball color barrier—and at a time when the National Basketball Association was still segregated—every single member of the Beavers was either Jewish or African American. But during that remarkable season, under the guidance of the legendary former player Nat Holman, this unheralded group of city kids would stun the basketball world by becoming the only team in history to win the NIT and NCAA tournaments in the same year. This team, though, proved to be extraordinary in another way: During the following season, all of the team’s starting five were arrested by New York City detectives, charged with conspiring with gamblers to shave points. Almost overnight these beloved heroes turned into fallen idols. The story centers on two teammates and close friends, Eddie Roman and Floyd Layne, one white, one black, each caught up in the scandal, each searching for a path to personal redemption. Though banned from the NBA, Layne continued to devote himself to basketball, teaching the game to young people in his Bronx neighborhood and, ultimately, with Roman’s help, finding another kind of triumph—one that no one could have anticipated. Drawing on interviews with the surviving members of that championship team, Matthew Goodman has created an indelible portrait of an era of smoke-filled arenas and Borscht Belt hotels, when college basketball was far more popular than the professional game. It was a time when gangsters controlled illegal sports betting, the police were on their payroll, and everyone, it seemed, was getting rich—except for the young men who actually played the games. Tautly paced and rich with period detail, The City Game tells a story both dramatic and poignant: of political corruption, duplicity in big-time college sports, and the deeper meaning of athletic success.
This book explores the history of Manchester City players over the past 125 years.
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.
Can you outfox your friends and family by answering the 1,000 cunning questions about Leicester City Football Club contained in this quiz book, or will you be like a rabbit caught in the headlights? Questions cover all aspects of the club, from memorable managers and players to transfer fees, opponents and awards, and are sure to conjure up fond reminiscences of the colourful characters and nail-biting matches that have peppered the club's long history. With a fitting foreword by Tony Cottee, this is as much a treasure trove of interesting facts and figures as it is a quiz book, and is guaranteed to provide hours of entertainment for young and old alike.