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Xanthe meets Brackston's most famous heroine, Elizabeth Hawksmith from The Witch's Daughter, in this crossover story with all the "historical detail, village charm, and twisty plotting" of the Found Things series (Publishers Weekly). City of Time and Magic sees Xanthe face her greatest challenges yet. She must choose from three treasures that sing to her; a beautiful writing slope, a mourning brooch of heartbreaking detail, and a gorgeous gem-set hat pin. All call her, but the wrong one could take her on a mission other than that which she must address first, and the stakes could not be higher. While her earlier mission to Regency England had been a success, the journey home resulted in Liam being taken from her, spirited away to another time and place. Xanthe must follow the treasure that will take her to him if he is not to be lost forever. Xanthe is certain that Mistress Flyte has Liam and determined to find them both. But when she discovers Lydia Flyte has been tracking the actions of the Visionary Society, a group of ruthless and unscrupulous Spinners who have been selling their talents to a club of wealthy clients, Xanthe realizes her work as a Spinner must come before her personal wishes. The Visionary Society is highly dangerous and directly opposed to the creed of the Spinners. Their actions could have disastrous consequences as they alter the authentic order of things and change the future. Xanthe knows she must take on the Society. It will require the skills of all her friends, old and new, to attempt such a thing, and not all of them will survive the confrontation that follows.
Amber Sand is not a witch. The Sand family magical gene somehow leapfrogged over her. But she did get one highly specific bewitching talent: she can see true love. As a matchmaker, Amber's pretty far down the sorcery food chain (even birthday party magicians rank higher), but after five seconds of eye contact, she can envision anyone's soul mate. Amber works at her mother's magic shop -- Windy City Magic -- in downtown Chicago, and she's confident she's seen every kind of happy ending there is: except for one--her own. (The Fates are tricky jerks that way.) So when Charlie Blitzman, the mayor's son and most-desired boy in school, comes to her for help finding his father's missing girlfriend, she's distressed to find herself falling for him. Because while she can't see her own match, she can see his -- and it's not Amber. How can she, an honest peddler of true love, pursue a boy she knows full well isn't her match? The Best Kind of Magic is set in urban Chicago and will appeal to readers who long for magic in the real world. With a sharp-witted and sassy heroine, a quirky cast of mystical beings, and a heady dose of adventure, this novel will have you laughing out loud and questioning your belief in happy endings.
Mirah Bolender's fast-paced, adventure fantasy debut, City of Broken Magic, features a bomb squad that defuses magic weapons. Five hundred years ago, magi created a weapon they couldn’t control. An infestation that ate magic—and anything else it came into contact with. Enemies and allies were equally filling. Only an elite team of non-magical humans, known as sweepers, can defuse and dispose of infestations before they spread. Most die before they finish training. Laura, a new team member, has stayed alive longer than most. Now, she’s the last—and only—sweeper standing between the city and a massive infestation. Chronicles of Amicae City of Broken Magic / The Monstrous Citadel / Fortress of Magi
What is real about city life? Real Cities shows why it is necessary to take seriously the more imaginary, fantastic and emotional aspects of city life. Drawing inspiration from the work of Walter Benjamin, Sigmund Freud and Georg Simmel, Pile explores the dream-like and ghost-like experiences of the city. Such experiences are, he argues, best described as phantasmagorias. The phantasmagorias of city life, though commonplace, are far from self-evident and little understood. This book is a path-breaking exploration of urban phantasmagorias, grounded empirically in a series of unusual and exciting case studies. In this study, four substantial phantasmagorias are identified: dreams, magic, vampires and ghosts. The investigation of each phantasmagoria is developed using a wide variety of clear examples. Thus, voodoo in New York and New Orleans shows how ideas about magic are forged within cities. Meanwhile vampires reveal how specific fears about sex and death are expressed within, and circulate between, cities such as London and Singapore. Taken together, such examples build a unique picture of the diverse roles of the imaginary, fantastic and the emotional in modern city life. What is "real" about the city has radical consequences for how we think about improving city life, for all too often these are over-looked in utopian schemes for the city. Real Cities forcefully argues that an appreciation of urban phantasmagorias must be central to what is considered real about city life.
Volume I. THE BANNED BOOK OF SORCERY, SPELLS, MAGIC AND WITCHCRAFT. SIHR DJINN AFARIT AND HOW TO SUMMON THEM, from a set of 2 volumes. Also available in a MEGA EDITION (Two Volumes in One). Published by Times Square Press, New York. Step-by-step instructions for learning, speaking and writing their language and commanding them. This is a heavy-duty book on Sihr (Magic, Witchcraft, Sorcery), Djinns, Afarit, Kitabaat (Magical writings), and Talasem (Talismans). As a practitioner of Magic (Sihr), you will have the rare and unprecedented opportunity to polish and perfect your practice. As a novice and a researcher, you will learn quite a lot about all these subjects which were never before discussed and explained in any other language than in Arabic.
Mega edition of two volumes in one. Also available in two separate volumes. Published by Times Square Press, New York. The banned book of sorcery, spells, magic and witchcraft: Sihr, Djinn. Afarit and how to summon them. Step-by-step instructions for learning, speaking and writing their language and commanding them. Previously published in 1965 under the title: ENCYCLOPEDIA OF SIHR, DJINNS AND AFARIT. This is a heavy-duty book on Sihr (Magic, Witchcraft, Sorcery), Djinns, Afarit, Kitabaat (Magical writings), and Talasem (Talismans). As a practitioner of Magic (Sihr), you will have the rare and unprecedented opportunity to polish and perfect your practice. As a novice and a researcher, you will learn quite a lot about all these subjects which were never before discussed and explained in any other language than in Arabic.
This title is part of UC Press's Voices Revived program, which commemorates University of California Press’s mission to seek out and cultivate the brightest minds and give them voice, reach, and impact. Drawing on a backlist dating to 1893, Voices Revived makes high-quality, peer-reviewed scholarship accessible once again using print-on-demand technology. This title was originally published in 1967.