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A detective role-playing game in a city of ordinary people and legendary powers
A detective role-playing game in a city of ordinary people and legendary powers
Hit the rainy streets of an enigmatic metropolis as a modern-day legend in search for the truth. The Player's Guide includes everything essential for players of City of Mist, both old and new - an introduction to the setting, tools for creating unique modern fantasy characters, the complete cinematic game rules, and a dramatic character development system. Made in the UK.
From the bestselling author of Savages (now an Oliver Stone film). As cool as its California surfer heroes, Don Winslow delivers a high velocity, darkly comic, and totally righteous crime novel. Every morning Boone Daniels catches waves with the other members of The Dawn Patrol: four men and one woman as single-minded about surfing as he is. Or nearly. They have "real j-o-b-s"; Boone, however, works as a PI just enough to keep himself afloat. But Boone's most recent gig-investigating an insurance scam—has unexpectedly led him to a ghost from his past. And while he may have to miss the biggest swell of his surfing career, this job is about to give him a wilder ride than anything he's ever encountered. Filled with killer waves and a coast line to break your heart, The Dawn Patrol will leave you gasping for air.
The second book in a romantic and drama-packed trilogy perfect for fans of Rachel Vincent, Julie Kagawa, and Alyson Noel. Lusciously romantic and full of action-packed drama, readers will be swept away by this thrilling novel. Dawn Montgomery knows that monsters really do come out at night—after all, they are her job. It’s just after the thirty-year war between vampires and humans, and as an ambassador between the two sides (a role she inherited when her parents were killed), Dawn quickly learns that balancing schoolwork, teen life, and the requests of Lord Valentine, the most frightening vampire in the region, isn’t easy. There's nowhere left to hide. I thought vampires were our enemies—they controlled our lives, isolated our cities, and demanded our blood—until I met Victor. With Victor taking over as the new Lord Valentine, things were supposed to get better. Instead, they're worse than ever. Day Walkers, a new breed of vampires who can walk in the sun, are terrorizing the city. Blood supplies are low, and if Victor's vampires don't get enough, they will become infected with the Thirst—a disease that will turn them into mindless killers. To stop it, I must journey across the desolate wasteland to the very place where the sickness began. I can only hope that the answers that await me are enough to save us all...before it's too late.
Today's web sites and intranets are larger, more valuable, and more complex than ever before, and their users are busier and less forgiving. Designers, information architects, and web site managers are required to juggle vast amounts of information, frequent changes, new technologies, and corporate politics, making some web sites look like a fast-growing but poorly planned city -roads everywhere, but impossible to navigate. A well-planned information architecture has never been as essential as it is now. Information Architecture for the World Wide Web, Second Edition, shows how to use both aesthetics and mechanics to create distinctive, cohesive web sites that work. Most books on web development concentrate either on the graphics or on the technical issues of a site. This book focuses on the framework that holds the two together. By applying the principles outlined in this completely updated classic, you'll build scalable and maintainable web sites that are easier to navigate and more appealing to your users. Using examples and case studies, Information Architecture for the World Wide Web will help you: Develop a strong, cohesive vision for your site that makes it both distinctive and usable; Organize your site's hierarchy in ways that are meaningful to its users and that minimize the need to re-engineer the site; Create navigation systems that allow users to move through the site without getting lost or frustrated; Accurately label your site's content; Organize your site in a way that supports both searching for specific items and casual browsing; Configure search systems so that users' queries actually retrieve meaningful results; Manage the process of developing an information architecture, from selling the concept to research and conceptual design to planning and production. "The world will be a better place when web designers read this book. It's smart, funny, and artfully distills years of the authors' bard-won experience. Information Architecture for the World Wide Web tackles political/organizational challenges as well as content, structure, and user interface. This is not design-lite, but a deep treatment of fundamental issues of information presentation that advances the state of the art. It's light years ahead of the competition." -Bonnie Nardi, Co-author of Information Ecologies- Using Technology with Heart
Ramp up your role-playing game (RPG) and make your character your own with this fun, interactive workbook—an essential addition to any player’s gaming kit. You’ve chosen your class, bought your weapons, and rolled for your stats, and you’re now the proud owner of your own RPG (role-playing game) avatar. But before you begin your adventure, there’s so much more you can do with your character to make him or her your own! Just how evil is she? What does his dating profile look like? Where did she get that scar? What does he want for his birthday? With fill-in-the blank narratives, prompts, and fun activities to help you customize your character at the start of the game, or build out your backstory as you play, The Ultimate RPG Character Backstory Book will help you fully imagine your character and bring them to life for the ultimate gaming experience!
NEIL GAIMAN'S NEVERWHERE TP Written by Mike Carey Art and cover by Glenn Fabry The comics adaptation of New York Times best-selling author Neil Gaiman's acclaimed novel is now available complete in one 224-page trade paperback! Collecting all nine issues of the Vertigo maxiseries, this volume follows the adventures of an ordinary Londoner who stops to help an enigmatic girl and is drawn into a battle to save the strange underworld kingdom of London Below from destruction. Advance-solivited; on sale October 4 - 224 pg, FC, $19.99 US - MATURE READERS