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This seven-volume set offers a core collection of hand-selected titles in 58 curriculum-specific subject areas. Volumes are organized into broad subject areas such as Humanities, Languages and Literature, History, Social Sciences and Professional Studies, Science and Technology, and Interdisciplinary and Area Studies. The seventh volume provides helpful cross-referencing indexes which explain the relationship between RCL subject taxonomy and LC ranges. New to this edition are the inclusion of interdisciplinary subject areas and the selection of electronic resources and web sites essential for undergraduate library collections. Non-book selections will be easily identified by a graphic indicator included in the item record. All selections will be assigned an audience level marker indicating whether the title is most appropriate for lower-division undergraduate, upper-division undergraduate, faculty, or general readership. Records will also include a notation if they previously appeared in BCL3 (Books for College Libraries, 1988) or have been reviewed by Choice.
Learn everything you need to know to master your GoPro MAX 360 camera in this guide book from the #1 AMAZON BEST SELLING AUTHOR on how to use GoPro cameras. Written specifically for GoPro Max, this is the perfect guide book for anyone who wants to learn how to use the GoPro Max camera to capture unique 360 and traditional videos and photos. Packed with color images, this book provides clear, step-by-step lessons to get you out there using your GoPro MAX camera to document your life and your adventures. This book covers everything you need to know about using your GoPro MAX camera. The book teaches you: *how to operate your GoPro Max camera; *how to choose settings for full 360 spherical video; *how you can tap into the most powerful, often overlooked settings for traditional video; *tips for the best GoPro mounts to use with GoPro Max; *vital 360 photography/cinematography knowledge; *simple photo, video and time lapse editing techniques for 360 and traditional output and *the many ways to share your edited videos and photos. Through the SEVEN STEPS laid out in this book, you will understand your camera and learn how to use mostly FREE software to finally do something with your results. This book is perfect for beginners, but also provides in depth knowledge that will be useful for intermediate camera users. Written specifically for the GoPro MAX camera.
Leveraging the Impact of 360-Degree Feedback is a hands-on guide for implementing and maintaining effective 360-degree feedback as part of learning and development initiatives. Written for professionals who work inside organizations and for consultants working with clients, the book draws on a proven ten-step program and lessons learned over the past twenty years of research and practice. The authors present step-by-step suggestions for the successful implementation of 360-degree feedback as well as a collection of best practices that the Center for Creative Leadership has observed and tested with their broad base of clients.
Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology. Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.
A radical approach to growing high-quality talent--fast You know that winning in today's marketplace requires top-quality talent. You also know what it takes to build that talent--and you spend significant financial and human resources to make it happen. Yet somehow, your company's beautifully designed and well-benchmarked processes don't translate into the bottom-line talent depth you need. Why? Talent management experts Marc Effron and Miriam Ort argue that companies unwittingly add layers of complexity to their talent-building models--without evaluating whether those components add any value to the overall process. Consequently, simple activities like setting employee performance goals become multipage, headache-inducing time wasters that turn managers off and fail to improve results. Effron and Ort introduce a simple, powerful, scientifically proven approach to increase your ability to develop better leaders faster: One Page Talent Management (OPTM). Using the straightforward, easy-to-follow process described in this book, you will eliminate frustrating complexity, focus only on those components that add real value, and build transparency and accountability into every practice. Based on extensive research and experience in companies such as Avon Products, Bank of America, and Philips, One Page Talent Management shows you how to: Quickly identify high-potential talent without complex assessments Increase the number of "ready now" successors for key roles Generate 360-degree feedback that accelerates change in the most critical behaviors Significantly reduce the time required for managers to implement talent-building processes Do away with complexity and bureaucracy--and develop the high-quality talent you need, right now.
The conference proceedings contain the following papers: "Hard Organizational Development" (Anthony); "Positive Impact of Humor in the Workplace or TQM (Total Quality Mirth) in Organizations" (Collier); "Introducing the Integrated Programme for the Creative Training of Leaders" (Diaz-Carrera); "Vision of Quality versus the Quality Vision" (Green); "Flying High" (Musselwhite); "COMM=Unity" (Rose); "Seven Levels of Change Model" (Smith); "Creative Community Development" (Chwedorowicz); "Managing Diversity in Communication and Problem Solving with Effective Levels of Abstraction" (Murdock); "Entrepreneurs" (Rosenfeld et al.); "Learnings from Selection" (Tassoul); "Fire This Time" (Barnes); "Creating Breakthroughs in Organizations" (Collier); "Process Explorations with Cyberquest" (Dickey, DiDomizio); "Hypermedia System for Discovery and Innovation Support" (Dickey et al.); "Teaching Creativity by Distance Learning Methods" (Jones); "Change as a Creative Catalyst" (Miguez); "Learning to Create Shared Vision" (Musselwhite, De Ciantis); "'What I Tell Two Times Is True'" (Cimino); "Touchstone" (De Ciantis); "Art and Discipline of Debriefing" (Lunken); "Leadership Development Theory and a Model for Intervention in the Development of Leaders" (Palus, Drath); "Risk-taking and Innovation Performance" (Prather); "Work Environment Differences between High Creativity and Low Creativity Projects" (Amabile et al.); "Discovering the Unseen Leader" (Burkhart, Horth); "Introducing a Creativity Improvement Program for the Federal Express I.S. Organization" (Couger et al.);"Creativity in Project Work" (Ekvall); "MBTI [Myers-Briggs Type Indicator] and KAI [Kirton Adaption-Innovation Inventory] Bias on Creativity Courses" (Henry); "Inquiry into Cross-cultural Creativity Training" (Isaksen, Dorval); "Dynamic Nature of Creative Problem Solving" (Isaksen et al.); "Profiling Creativity" (Isaksen, Puccio); "New Insights into Different Styles of Creativity" (Jones); "Managing Creative People at Work" (McWhinney); "World of Ideas" (Morgan); "Bridging Theory and Practice" (Murdock et al.); "Critical Thinking" (Novelli, Taylor); "Creating Together" (Possne); "Relationship between the KAI and the MBTI Creativity Index" (Taylor); "Creativity East and West" (Wonder); "Creativity Research at the Delft Institute of Technology" (Buijs, Nauta); "On Becoming a Facilitator" (Buijs, Nauta); "Innovation in the U.S. Military" (Clauson); "Creating an Innovation Course in a Large Corporation" (Jimenez); "Promoting Targeted Innovation in Japan through R&D [Research and Development] Division Liaison between Different Industries" (Kurebayashi); "Developing Creativity in Japanese Companies" (Nakazono); and "Innovative and Creative Change" (Tanner). (KC)
If you’re a manager with people who report directly to you, it’s important that you give them feedback on their behavior and performance. Most of your employees want to do a good job. Many are unaware of the impact of their behavior on their job performance, for good or bad. Feedback from you, their manager, can help them identify what they are doing well and build on those skills, correct problems, and develop new abilities that improve not just their personal lives but also the organization in which they and you work. This guidebook will tell when you should give feedback, how you should deliver it, and how to manage its results.