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Designing machines that can read handwriting like human beings has been an ambitious goal for more than half a century, driving talented researchers to explore diverse approaches. Obstacles have often been encountered that at first appeared insurmountable but were indeed overcome before long. Yet some open issues remain to be solved. As an indispensable branch, Chinese handwriting recognition has been termed as one of the most difficult Pattern Recognition tasks. Chinese handwriting recognition poses its own unique challenges, such as huge variations in strokes, diversity of writing styles, and a large set of confusable categories. With ever-increasing training data, researchers have pursued elaborate algorithms to discern characters from different categories and compensate for the sample variations within the same category. As a result, Chinese handwriting recognition has evolved substantially and amazing achievements can be seen. This book introduces integral algorithms used in Chinese handwriting recognition and the applications of Chinese handwriting recogniers. The first part of the book covers both widespread canonical algorithms to a reliable recognizer and newly developed scalable methods in Chinese handwriting recognition. The recognition of Chinese handwritten text is presented systematically, including instructive guidelines for collecting samples, novel recognition paradigms, distributed discriminative learning of appearance models and distributed estimation of contextual models for large categories, in addition to celebrated methods, e.g. Gradient features, MQDF and HMMs. In the second part of this book, endeavors are made to create a friendlier human-machine interface through application of Chinese handwriting recognition. Four scenarios are exemplified: grid-assisted input, shortest moving input, handwritten micro-blog, and instant handwriting messenger. All the while, the book moves from basic to more complex approaches, also providing a list for further reading with literature comments.
Anybody who reads or writes Chinese characters knows that they obey a grammar of sorts: though numerous, they are built out of a much smaller set of constituents, often interpretable in meaning or pronunciation, that are themselves built out of an even smaller set of strokes. This book goes far beyond these basic facts to show that Chinese characters truly have a productive and psychologically real lexical grammar of the same sort seen in spoken and signed languages, with non-trivial analogs of morphology (the combination of potentially interpretable constituents), phonology (formal regularities without implications for interpretation), and phonetics (articulatory and perceptual constraints). Evidence comes from a wide variety of sources, from quantitative corpus analyses to experiments on character reading, writing, and learning. The grammatical approach helps capture how character constituents combine as they do, how strokes systematically vary in different environments, how character form evolved from ancient times to the modern simplified system, and how readers and writers are able to process or learn even entirely novel characters. This book not only provides tools for exploring the full richness of Chinese orthography, but also offers new ways of thinking about the most fundamental question in linguistic theory: what is grammar?
This book covers the topic of data science in a comprehensive manner and synthesizes both fundamental and advanced topics of a research area that has now reached its maturity. The book starts with the basic concepts of data science. It highlights the types of data and their use and importance, followed by a discussion on a wide range of applications of data science and widely used techniques in data science. Key Features • Provides an internationally respected collection of scientific research methods, technologies and applications in the area of data science. • Presents predictive outcomes by applying data science techniques to real-life applications. • Provides readers with the tools, techniques and cases required to excel with modern artificial intelligence methods. • Gives the reader a variety of intelligent applications that can be designed using data science and its allied fields. The book is aimed primarily at advanced undergraduates and graduates studying machine learning and data science. Researchers and professionals will also find this book useful.
​This book focuses on a wide range of breakthroughs related to digital biometrics and forensics. The authors introduce the concepts, techniques, methods, approaches and trends needed by cybersecurity specialists and educators for keeping current their biometrics and forensics knowledge. Furthermore, the book provides a glimpse of future directions where biometrics and forensics techniques, policies, applications, and theories are headed. Topics include multimodal biometrics, soft biometrics, mobile biometrics, vehicle biometrics, vehicle forensics, integrity verification of digital content, people identification, biometric-based cybercrime investigation, among others. The book is a rich collection of carefully selected and reviewed manuscripts written by diverse digital biometrics and forensics experts in the listed fields and edited by prominent biometrics and forensics researchers and specialists.
This book features selected high-quality research papers presented at the International Conference on Machine Intelligence and Signal Processing (MISP 2019), held at the Indian Institute of Technology, Allahabad, India, on September 7–10, 2019. The book covers the latest advances in the fields of machine learning, big data analytics, signal processing, computational learning theory, and their real-time applications. The topics covered include support vector machines (SVM) and variants like least-squares SVM (LS-SVM) and twin SVM (TWSVM), extreme learning machine (ELM), artificial neural network (ANN), and other areas in machine learning. Further, it discusses the real-time challenges involved in processing big data and adapting the algorithms dynamically to improve the computational efficiency. Lastly, it describes recent developments in processing signals, for instance, signals generated from IoT devices, smart systems, speech, and videos and addresses biomedical signal processing: electrocardiogram (ECG) and electroencephalogram (EEG).
This book gathers outstanding research papers presented at the International Joint Conference on Computational Intelligence (IJCCI 2018), which was held at Daffodil International University on 14–15 December 2018. The topics covered include: collective intelligence, soft computing, optimization, cloud computing, machine learning, intelligent software, robotics, data science, data security, big data analytics, and signal and natural language processing.
This book constitutes refereed proceeding of the Second International Cognitive Cities Conference, IC3 2019, held in Kyoto, Japan, in September 2019. The 37 full papers and 46 short papers were thoroughly reviewed and selected from 206 submissions. The papers are organized according to the topical sections on cognitive city for special needs; cognitive city theory, modeling and simulation; XR and educational innovations for cognitive city; educational technology and strategy in cognitive city; safety, security and privacy in cognitive city; artificial intelligence theory and technology related to cognitive city; Internet of Things for cognitive city; business application and management for cognitive city; big data for cognitive city; engineering technology and applied science for cognitive city; maker, CT and STEAM education for cognitive city.
1 Thisbookcontainsrefereedandimprovedpaperspresentedatthe5thIAPR - ternational Workshop on Graphics Recognition (GREC 2003). GREC 2003 was held in the Computer Vision Center, in Barcelona (Spain) during July 30–31, 2003. TheGRECworkshopisthemainactivityoftheIAPR-TC10,theTechnical 2 Committee on Graphics Recognition . Edited volumes from the previous wo- shops in the series are available as Lecture Notes in Computer Science: LNCS Volume 1072 (GREC 1995 at Penn State University, USA), LNCS Volume 1389 (GREC 1997 in Nancy, France), LNCS Volume 1941 (GREC 1999 in Jaipur, India), and LNCS Volume 2390 (GREC 2001 in Kingston, Canada). Graphics recognition is a particular ?eld in the domain of document ana- sis that combines pattern recognition and image processing techniques for the analysis of any kind of graphical information in documents, either from paper or electronic formats. Topics of interest for the graphics recognition community are: vectorization; symbol recognition; analysis of graphic documents with - agrammatic notation like electrical diagrams, architectural plans, engineering drawings, musical scores, maps, etc. ; graphics-based information retrieval; p- formance evaluation in graphics recognition; and systems for graphics recog- tion. Inadditiontotheclassicobjectives,inrecentyearsgraphicsrecognitionhas faced up to new and promising perspectives, some of them in conjunction with other, a?ne scienti?c communities. Examples of that are sketchy interfaces and on-line graphics recognition in the framework of human computer interaction, or query by graphic content for retrieval and browsing in large-format graphic d- uments, digital libraries and Web applications. Thus, the combination of classic challenges with new research interests gives the graphics recognition ?eld an active scienti?c community, with a promising future.
This two-volume ​set CCIS 1498 and CCIS 1499 contains the late breaking posters presented during the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. Additionally, 174 papers and 146 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The posters presented in these two volumes are organized in topical sections as follows: HCI Theory and Practice; UX Design and Research in Intelligent Environments; Interaction with Robots, Chatbots, and Agents; Virtual, Augmented, and Mixed Reality; Games and Gamification; HCI in Mobility, Transport and Aviation; ​Design for All and Assistive Technologies; Physiology, Affect and Cognition; HCI for Health and Wellbeing; HCI in Learning, Teaching, and Education; Culture and Computing; Social Computing; Design Case Studies; User Experience Studies.