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After getting help for their father, who is cursed with rapid aging, twelve-year-old djinn twins John and Philippa and friends travel through the spirit world in search of Faustina, the only one who can keep their mother from becoming the Blue Djinn, and discover a link to museum thefts and hauntings throughout the word.
Twelve-year-old twins Philippa and John have more adventures when they become involved in an international adventure involving the Blue Djinn, the supreme arbiter of all djinn.
The final installment of bestselling P. B. Kerr's magical Children of the Lamp series!Djinn twins John and Philippa are off on another enchanting, and dangerous, adventure in the last book in the bestselling Children of the Lamp series. As volcanoes begin erupting all over the world, spilling golden lava, the twins must go on a hunt for the wicked djinn who wants to rob the grave of the great Genghis Khan. Can the twins stop this latest disaster before the world is overwhelmed? Join John and Philippa, their parents, Uncle Nimrod, and Groanin as they must defeat an evil more powerful than any they've ever faced before. . . .
Fiery magic in a land of ice! The third djinncredible adventure for the Children of the Lamp. Midnight intruders and murder by snakebite sweep the Gaunt twins headlong into another breathtaking adventure. In snowy Nepal, they face the ultimate test of their amazing djinn powers. Can they uncover the venomous secrets of an evil Snake Cult to find the long-lost talisman of the Cobra King?
John and Philippa Gaunt are off on another spellbinding adventure in bestselling author P. B. Kerr's Children of the Lamp series!John and Philippa Gaunt are all ready for their lives to return to normal now that their mother has given up her djinn powers. But the siblings are quickly drawn into yet another mystery when the world's luck tips wildly out of balance (to the world's detriment). The key to the world's fate lies with five fakirs who were buried alive, each of whom guards a secret that can answer a great question of the universe. But there's an evil djinn desperate to dig up the secrets. Without their mother's powerful magic, John and Philippa must face this djinn alone.
Mary takes her "bendy," gooseneck lamp wherever she goes, much to the dismay of her parents and classmates, but after leaving it at home during summer camp, Mary finds that she has outgrown her need for her odd companion.
When a collection of Incan artifacts goes missing, the Blue Djinn of Babylon dispatches the twins to South America to recover them. Along the way, though, John and Philippa encounter their friend Dybbuk, who has been drained of his djinn powers but is determined to get them back.
Sixteen-year-old Molly Fraser works as a nurse with Florence Nightingale during the Crimean War to earn a salary to help her family survive in nineteenth-century England.
For fans of The Hazel Wood, this middle grade novel takes the dark stuff of fairytales and crafts it into a powerful story of friendship and light. "Once I picked the book up, I didn’t set it down until I finished it with tears in my eyes. . ." —The New York Times Book Review Every evening Lampie, the lighthouse keeper's daughter, must light a lantern to warn ships away from the rocks, but one stormy night disaster strikes. The lantern is not lit, a ship is wrecked, and someone must pay. To work off her debt, Lampie is banished to the Admiral's lonely house, where a monster is rumored to live. The terrors inside the house aren't quite what she thought they would be--they are even stranger. After Lampie saves the life of the neglected, deformed son of the admiral, a boy she calls Fish, they form a close bond. Soon they are pulled into a fairytale adventure swimming with mermaids, pirates, and misfits. Lampie will discover the courage to fight for friendship, knowledge, and the freedom to be different.