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Are you struggling with your chess development? While dedicating hours and hours on improving your craft, your rating simply does not want to move upwards? Spending loads of money on chess books and DVDs, but feeling no real improvement at all? No worries - the book that you are holding in your hands might represent a game changer! Years of coaching experience as well as independent research has allowed the author to identify the key skills that will enhance the progress of just about any player rated between 1600 and 2500. Becoming a strong chess thinker is namely not only reserved exclusively for elite players, but actually constitutes the cornerstone of chess training, being no less important than memorizing opening theory, acquiring middlegame knowledge or practicing endgames. By studying this book, you will: - learn how to universally deal with any position you might encounter in your games, even if you happen to see it for the first time in your life, - have the opportunity to solve 90 unique, hand-picked puzzles, extensively annotated and peculiarly organised for the Readers' optimal learning effect, - gain access to more than 300 pages of original grandmaster thoughts and advice, leaving you awestruck and hungry for more afterwards!
After you have learned the rules of chess and developed some tactical abilities, how do you go from there? You are now ready to tackle basic issues of strategy, but what is the best way to improve and win more games? Of course, you have to train. But chess training only makes sense if it fits your level of play and if it is structured in an accessible way. Experienced chess trainer Yaroslav Srokovski has developed a practical, well-structured, compact first course in positional understanding. You will learn two fundamental skills: how to assess a position on the board and how to decide which long-term objectives you should aim for in what sort of positions. In 12 chapters Srokovksi teaches you things like: how to handle your pawns, what weak squares and strong squares are, bad pieces and good pieces, why it is important if your king is in the middle or not, why and how to get an open line, the problem of knight against bishop, what piece coordination means and why everyone talks about the bishop pair. This course, which includes many exercises, is tried and tested and ideally suited to bring post-beginners at their next level. ,
Today’s young players have benefited greatly from working with chess computers. There is little doubt that advanced software and electronic training programs have significantly contributed to the rise of the overall standard of play. But there is a downside as well. Many young chess players see the computer as the ultimate answer to nearly everything. They think that computer analysis is the best and fastest way to find the truth in any position on the board. Inevitably, those players have gradually stopped thinking and analysing for themselves. The prominent Russian chess trainer Alexander Kalinin argues that what you need to make real progress is not more computer input, but increased understanding. To fully digest all available data and to discover the ultimate secrets of chess you must dislodge your decision making from your addiction to the computer and (re)develop the habit of using your own brain. Kalinin helps players seeking the master title by showing how concrete knowledge leads to improved decisions at the board. He stresses the essence of the classics and the importance of human interaction in reaching analytical mastery. Kalinin provides a wealth of training material. The vast majority of his examples has never been published before. He reveals the mistakes he himself made as a candidate master and mostly uses games of players who themselves are on the road to chess mastery.
Confused by esoteric chess terms like castling, forking, and making Luft? Can't tell whether you've got your opponent in check or checkmate? This book will tell you everything you need to know to become a budding Kasparov, from the names of pieces and their movements to tactics and strategies, from advanced maneuvers to setting up chess tournaments and clubs where you can test your skills. Also covered: a history of chess, from its beginnings in ancient India to how it became the world's most played game; all the basics of the board and the pieces; elementary rules and object of the game; famous openings and well-know tactics; sneak attacks and other tricky plays; exercises that explain strategies and chess-move annotations (often found in newspapers); and advice for using the Internet and computer programs to better your game and tips on starting a chess club or tournament.
Updating a Classic! Five years ago, when ChessBase Complete was released, it was an instant sensation. For the first time ever, a comprehensive manual for one of the most popular chess programs was available. It covered ChessBase through version 12. Since then, ChessBase has introduced three new versions and a remarkable (and free) suite of online tools for the world wide web. Many new and powerful functions have been added, all with an eye towards ease-of-use. This Supplement updates the original ChessBase Complete, and once again gives the chess community the opportunity to make the most of this remarkable software. Searches are much more powerful, analysis has been automated, and we can now take full advantage of storing and sharing our data in a “chess cloud.” While this Supplement should be helpful to all ChessBase users, it builds upon the original edition. If you do not already have the first edition, you may wish to consider getting it. ChessBase Complete and this Supplement should make your chess time much more productive and enjoyable and, with the software at hand, vastly accelerate your chess improvement. About the Author: Jon Edwards recently qualified for the World Correspondence Chess Championship final round. He won the 10th United States Correspondence Championship in 1997 and the 8th North American Invitational Correspondence Chess Championship in 1999. He is a four-time winner of the APCT (American Postal Chess Tournaments) Championship and has been awarded the APCT Game of the Year Award twice. He received his correspondence International Master (IM) in 1997, his Senior International Master (SIM) in 1999. He is currently fighting for his final grandmaster norm in the prestigious ICCF Spanish Masters. He has competed on the United States Correspondence Chess Olympiad team competing, reaching the final round. His correspondence ICCF rating places him the top 100 correspondence chess players worldwide. In addition to the extremely popular ChessBase Complete, Jon has written more than a dozen chess books, including The Chess Analyst (Thinkers Press 1999) which chronicles the success in the US championship; Teach Yourself Visually: Chess (Wiley 2006); a photographically based chess primer; and Sacking the Citadel: The History, Theory, and Practice of the Classic Bishop Sacrifice (Russell Enterprises 2011). He also writes a regular column on Chess Technology for the American Chess Magazine.
Both chess play and psychological research offer rewards to their participants in the form of intellectual satisfaction. It seems to follow that combining these two forms of activity, by carrying out research into chess play, should be a particularly engaging enterprise. In the mid-1980s enough was now known for it to be feasible to tell a reasonably satisfying story by piecing together the accumulated results of experiments on chess. There were remaining gaps in knowledge, but the structure of chess skill had at least become sufficiently evident to exhibit where the gaps lay. Originally published in 1985, this book was an attempt to summarize the progress that had been made at the time, recounting some of the components of the research process while describing how the chessplayer seems to think, imagine, and decide.
Analytics The Method of Logical Analysis You are invited to take an instructive journey with one of the most successful chess coaches of our era, Greek grandmaster Efstratios Grivas. Over 40 critical aspects of the royal game are examined by this experienced, well-respected trainer. Grivas presents almost 240 games, most with complete scores to assist comprehension, illustrating his themes with practical, insightful examples and explanations. And the convenient structure of the book is such that the reader may pick and choose the topics in any order. There is a broad range of the subjects which are covered. You will find well-known subjects like back rank mate combinations, chapters about isolated pawns, strong squares, etc., as well as less commonly presented patterns, such as the chapters �False Guards” or �The King�s Golden Cage.” Topics include: Pinning, Shattered Pawns, the Weak d5-square, Doubled f-pawns, the Double Exchange Sacrifice, the f4 Break, Planning, Opening Diagonals, Small Advantages, Sacrifices for the Initiative, Rook vs. Bishop Pair, Pawns on the Seventh Rank and many more! The guiding principle of these themes is their practical value. This is particularly true in the endgame section where the author deals with structures which occur relatively often but are rarely presented in chess literature. The structure of each chapter is clear and methodical. The concept is explained in a few lines and illustrated in carefully selected, annotated master games. A conclusion with practical hints rounds off each section.
This volume focuses on the implications of digital technologies for educators and educational decision makers that is not widely represented in the literature. While there are many volumes on how one might integrate a particular technology, there are no volumes on how digital technologies can or should be exploited to address the needs and propel the benefits of large-scale teaching, learning and assessment.
Chess has the rare quality that children love it despite the fact that it is good for them. Playing chess is just like life: you have to make plans, take decisions, be creative, deal with challenges, handle disappointments, interact with others and evaluate your actions. Psychologist and chess teacher Karel van Delft has spent a large part of his life studying the benefits of chess in education. In this guide he provides access to the underlying scientific research and presents the didactical methods of how to effectively apply these findings in practice. Van Delft has created a dependable toolkit for teachers and scholastic chess organizers. What can teachers do to improve their instruction? How (un)important is talent? How do you support a special needs group? How do you deal with parents? And with school authorities? What are the best selling points of a chess program? Boys and girls, does it make a difference? How do ‘chess in schools' programs fare in different countries? This is not a book on chess rules, with lots of moves and diagrams, but it points the way to where good technical chess improvement content can be found. Van Delft offers a wealth of practical advice on how to launch and present a chess program and how to apply the most effective didactics in order for kids to build critical life skills through learning chess.
The astounding success of How To Study Chess on Your Own made clear that there are thousands of chess players who want to improve their game. And chess players like to work on their training at least partially by themselves. The bestselling book by GM Kuljasevic offered a structured approach and provided the training plans. Due to popular demand, Kuljasevic now presents a Workbook with the accompanying exercises and training tools a chess student can use to immediately start his training. Most workbooks offer puzzles and puzzles only. But Kuljasevic has used his experience as a coach to create a broader and more interesting training schedule. You will be challenged by tasks like these: •Solve positional play puzzles •Find the best move – and find the mini-plan •Play out a typical middlegame structure – against a friend or against an engine, carefully set a an appropriate level •Simulation – study and replay a strategic model game •Analyze – try to understand a given middlegame position Volume 1 is optimized for chess players with an Elo rating between 1800 and 2100 but is useful for anyone between 1600 and 2300. Volumes 2 and 3 will serve the needs of beginners and more advanced club players.