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Zhang Le was a person without a job. He had unintentionally obtained the QQ group of the Heavenly Court and his life had thus changed. He would be courting girls, opening a drug factory, opening a company, and from then on, he would be at the pinnacle of his life.
An Sudong was originally an ordinary student, but unintentionally joined the Immortal World's chat group to make a deal with the various deities in the Heaven Realm. From then on, his life began to take off, and he wouldn't care about those rich second generations or geniuses ...
One day, Li Hao suddenly discovered that there was a new, miraculous WeChat in his phone; it could actually connect to the Gods and Demons of the Three Realms! From then on, Li Hao spread the name of the auction to the rest of the Immortal Demon Realm!
Wei Qing had a very special job. Sending couts to all the deities of the six realms, and even snatching red packets from WeChat! From then on, Wei Qing's life became very enchanting. Di, you have a courier from the God of Fortune, please pay attention to check.
Studying Virtual Math Teams centers on detailed empirical studies of how students in small online groups make sense of math issues and how they solve problems by making meaning together. These studies are woven together with materials that describe the online environment and pedagogical orientation, as well as reflections on the theoretical implications of the findings in the studies. The nature of group cognition and shared meaning making in collaborative learning is a foundational research issue in CSCL. More generally, the theme of sense making is a central topic in information science. While many authors allude to these topics, few have provided this kind of detailed analysis of the mechanisms of intersubjective meaning making. This book presents a coherent research agenda that has been pursued by the author and his research group. The book opens with descriptions of the project and its methodology, as well as situating this research in the past and present context of the CSCL research field. The core research team then presents five concrete analyses of group interactions in different phases of the Virtual Math Teams research project. These chapters are followed by several studies by international collaborators, discussing the group discourse, the software affordances and alternative representations of the interaction, all using data from the VMT project. The concluding chapters address implications for the theory of group cognition and for the methodology of the learning sciences. In addition to substantial introductory and concluding chapters, this important new book includes analyses based upon the author's previous research, thereby providing smooth continuity and an engaging flow that follows the progression of the research. The VMT project has dual goals: (a) to provide a source of experience and data for practical and theoretical explorations of group knowledge building and (b) to develop an effective online environment and educational service for collaborative learning of mathematics. Studying Virtual Math Teams reflects these twin orientations, reviewing the intertwined aims and development of a rigorous science of small-group cognition and a Web 2.0 educational math service. It documents the kinds of interactional methods that small groups use to explore math issues and provides a glimpse into the potential of online interaction to promote productive math discourse.
These essays are some of the most important papers co-written with my colleagues that supplement the discussion of CSCL research in the published books. These chapters take the discussion in specific directions. They begin with my general reflections on the importance of CSCL as a research field, situating my work on the VMT Project and my theory of group cognition within the field of CSCL. They describe the VMT research project, including its research approach, technology, pedagogy and analysis methods. Mostly, they discuss in some detail the findings that have emerged from the VMT Project about the nature of online interaction in that type of CSCL setting. The volume concludes with reports of work in the project and future directions that were underway.
Vex Aaron is just like everyone else his age—although everyone else his age doesn’t necessarily live normal lives. Instead of living on Earth, they live in what’s called a realm, thanks to an organization called TAIC. In Vex’s eyes, TAIC controls every single second of every single day, and only the rich or the people who actually work for the organization can minimally enjoy life. Vex and thousands of other people want to put an end to that. He thinks TAIC is hiding secrets—secrets about the past that have never been revealed. While on a tour of the grand hall of TAIC, weird things happen that Vex can’t explain without people thinking he’s gone crazy. This only confirms his feeling towards TAIC, and he is set on figuring out what’s going on. He, along with his only friend, Lydia, must set out to find what dark secrets TAIC has been hiding, and he soon discovers that the entire fate of the realm could rest on his shoulders.
Li Yunfan had bought a second-hand computer with an ordinary 'Three Sans Sans Diaos'. It was actually a communication device used by deities! His life had undergone a tremendous change! If you have nothing to do, do it with a fairy! Take advantage of Chang'e when you're bored! Since he didn't have the money to buy immortal pills, he might as well sell a bag of spicy gluten! King of Hell, Jade Emperor heard Li Yunfan's name and started trembling, crying as he hugged Li Yunfan's leg. "Brother Li, give me another packet of spicy gluten!"
An unknown sword with an unknown cultivation technique had achieved a breakthrough to the next realm. It was a useless weapon that could not be cultivated. He had unraveled the secrets of each continent and walked towards the Endless Planes. What kind of innate mission did he have? And how was he going to walk to the pinnacle step by step?