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'What I want is an off the shelf sex partner. I want to be able to use a woman whenever and however I want. And when I'm tired or bored I simply want to put her away.' - Leonard Lake Jeffrey Dahmer who was obsessed with dead animals when he was younger, later got sexual satisfaction from eating his victims as he felt like they became a part of him. John Wayne Gacy toured the children's wards in hospitals, dressed in a clown costume of his design, but beneath the exterior, laid the killer of 30 boys and men. Rose West met Fred West when she was 15. Even before marrying in 1972, violence, rape, incest, torture voyeurism and paedophilia were already part of a normal day for the couple. Chambers of Horror is a study of the warped thinking that went into some of the world's most macabre crimes, as well as a clinical examination of the purpose-built rooms, hidden spaces, and soundproof dungeons prepared for victims, including quotes from the criminals. From the massive 'Murder Castle' once used by Dr. H. H. Holmes to prey upon those attending the 1893 Chicago World's Fair to the hand-tooled box under the bed where Cameron Hooker kept his 'sex slave', Chambers of Horror covers famous cases of the past along with many from the modern age. John Marlowe takes the reader on a disturbing journey through a world of murder and mayhem, providing insight into evil and the motivations of monsters.
An ancient betrayal echoes across time and space Boring—that’s what Marilyn thinks her family is. Completely, horribly normal. All except for her great-aunt Zenobia, a scandalously independent world traveler with the most exciting stories. Marilyn always looks forward to her spirited great-aunt’s visits, but this time, Zenobia seems to have something unusual on her mind. Marilyn can’t refuse when the obviously worried Zenobia asks her to hold on to something for safekeeping—a beautiful amulet found in the Egyptian desert, with a center stone so vivid and sparkling, it almost seems . . . alive. Suddenly Marilyn’s dreams turn dark as she’s tasked with a terrible mission: to keep whatever is inside the amulet from gaining its freedom—and with it, revenge. This ebook features an illustrated personal history of Bruce Coville including rare images from the author’s collection.
Create your character and roll the dice—it’s all just a game . . . or is it? Why can’t Tansy’s boyfriend, Travis, be into something normal—like football? Instead, he likes complicated games with magical characters and fantastic setups. In fact, Travis just discovered a new one called Spirits and Spells, which he’s sure will be a huge hit. To try it out, Tansy, Travis, and four of their friends gather one night in an abandoned mansion—the perfect setting for their spooky quest. All six accept their characters’ roles and special abilities and set off to find four objects of power that Travis has hidden nearby. But as they move deeper into the house, the players encounter obstacles that definitely weren’t supposed to be there, and the dangers start to seem all too real. Before morning, each of them will be forced to call on their new powers as they struggle to keep their magical identities from taking over and getting what they really want: a way back into this world. This ebook features an illustrated personal history of Bruce Coville including rare images from the author’s collection.
On Oct. 29, 2009, a SWAT team entered Sowell's house to arrest him on a sex charge, and found the bodies of ten women scattered throughout the house and buried in the back yard. Sowell lured his victims with promises of drugs and alcohol, then raped, tortured and strangled them ... and lived among their rotting corpses. Five other women were attacked by Sowell, but lived to tell their stories.--Publisher.
In this fascinating book, Christopher Frayling shows how the Victoria and Albert Museum's first director attempted to define the principles of good and bad design, and in doing so laid the foundations of one of the world's great public institutions. Henry Cole's provocative ideas on the education of manufacturers and consumers through design and the arts dominated national debates at the time. His gallery of false principles, which opened in 1852 at Marlborough House and came to be called the 'chamber of horrors', was in effect the Museum's inaugural exhibition. Many of the exhibits in the chamber of horrors are now lost, but all those known to survive have been recovered and brought together here for the first time. What was then despised and why makes engaging reading a century and a half later. This book is based on the inaugural Henry Cole Lecture given by Christopher Frayling in 2008 to celebrate the opening of the V+A's Sackler Centre for arts education. The first in a series to explore the relationship between culture and society, it is published with the support of the Royal Commission for the Great Exhibition of 1851. For designers, curators, cultural historians and the museum-going public, the book resurrects a great Victorian experiment whose influence is still felt today.
Bonnie must make the choice to unleash or destroy an ancient power, but can she unlock her own memories in time to make the right choice? Bonnie McBurnie remembers the old trunk in her grandmother’s attic, full of weird souvenirs collected by her seafaring ancestors. But she didn’t recollect the secret compartment or its deck of tarot cards—cards that feel strangely familiar. Back home, Bonnie studies the mysterious tarot deck. The cards seem to be trying to tell her something—but how can she be sure which ones to believe? And why can’t she recall what happened on her last visit to the attic—a childhood memory that hovers just out of reach? With the help of the town spiritualist, Madame LePanto, Bonnie delves into the origin of the cards and races to discover their connection to her family, even as the powers trapped within them threaten to tear apart her world . . . and the people she loves. This ebook features an illustrated personal history of Bruce Coville including rare images from the author’s collection.