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King and Commoner tales were hugely popular across the late medieval and early modern periods, their cultural influence extending from Robin Hood ballads to Shakespearean national histories. This study represents the first detailed exploration of this rich and fascinating literary tradition, tracing its development across deeply politicized fifteenth-century comic tales and early modern ballads. The medieval King and Commoner tales depict an incognito king becoming lost in the forest and encountering a disgruntled commoner who complains of class oppression and poaches the king’s deer. This is an upside-down world of tricksters, violence, and politicized feasting that critiques and deconstructs medieval hierarchy. The commoners of these tales utilize the inversion of the medieval carnival, crowning themselves as liminal mock kings in the forest while threatening to rend and devour a body politic that would oppress them. These tales are complex and ambiguous, reimagining the socio-political upheaval of the late medieval period in sophisticated ruminations on class relations. By contrast, the early modern ballads and chapbooks see the tradition undergo a conservative metamorphosis. Suppressing its more radical elements amid a celebration of proto-panoptical kings, the tradition remerges as royalist propaganda in which the king watches his thankful subjects through the keyhole.
The Adequate Commoner for the Pathfinder RPG is meant for distribution channels and presents a new perspective on what is probably the most overlooked character in any game: the Commoner NPC class. Now commoners can be more than just faces in a crowd and cannon fodder. They can be the player characters! Includes the Gear Commoner or Mythic Commoner, as well as commoner jobs, New Commoner Feats and Traits, equipment, weapons, improvised traps, and more! Rounding out such goodies are tactics and suggestions for running a commoner character game, as well as Cooks' Day Out, a beginning adventure for commoner characters just hoping to survive the day. ... and there's more yet! So, if you're bored with the exceptional and fed-up with the extraordinary, how about giving the mundane a try? We promise, your commoners will never seem common again.
A new world based on fairness, participation, accountability is closer than you think…if you learn to think like a commoner
The Adequate Commoner for the Pathfinder RPG is meant for distribution channels and presents a new perspective on what is probably the most overlooked character in any game: the Commoner NPC class. Now commoners can be more than just faces in a crowd and cannon fodder. They can be the player characters! Includes the Gear Commoner or Mythic Commoner, as well as commoner jobs, New Commoner Feats and Traits, equipment, weapons, improvised traps, and more! Rounding out such goodies are tactics and suggestions for running a commoner character game, as well as Cooks' Day Out, a beginning adventure for commoner characters just hoping to survive the day. ... and there's more yet! So, if you're bored with the exceptional and fed-up with the extraordinary, how about giving the mundane a try? We promise, your commoners will never seem common again.
A unique volume demonstrating how law changes by reason of challenges to authority which seek the recognition of rights.
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Coloma compiles 20 essays that trace the history of imperialism and colonialism as well as anti-imperialism and decolonization, noting that there is a lack of consideration of education in studies of these topics and vice versa. Education scholars from North America, the UK, Australia, and Qatar consider the operations and effects of colonialism during and after occupation and the way colonized individuals navigate and resist imperialism in schooling, educational policy, and cultural and knowledge production.