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An exploration of the aesthetic challenges of representing Western European and American coal-mining experiences in art, literature and film. It features 19 essays offering critical analyses of topics such as gender, class and ethnicity as portrayed in 19th- and 20th-century works.
Teens are led through caverns representing poor life choices. In each cavern they are introduced to a biblical example of the poor behavior or choice. Dudley, a one year old puppy, helps guide the teens. Light or Darkness, the team must chose.
HIGH ADVENTURE ON THE SWORD EDGE OF DESTINY A Cavern of Black Ice is the first book in J.V. Jones's Sword of Shadow series As a newborn Ash March was abandoned--left for dead at the foot of a frozen mountain. Found and raised by the Penthero Iss, the mighty Surlord of Spire Vanis, she has always known she is different. Terrible dreams plague her and sometimes in the darkness she hears dread voices from another world. Iss watches her as she grows to womanhood, eager to discover what powers his ward might possess. As his interest quickens, he sends his living blade, Marafice Eye, to guard her night and day. Raif Sevrance, a young man of Clan Blackhail, also knows he is different, with uncanny abilities that distance him from the clan. But when he and his brother survive an ambush that plunges the entire Northern Territories into war, he yet seeks justice for his own . . . even if means he must forsake clan and kin. Ash and Raif must learn to master their powers and accept their joint fate if they are to defeat an ancient prophecy and prevent the release of the pure evil known as the End Lords. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
For generations, enterprising people in the southern Appalachians have turned the region's extensive network of caves into a strange, fascinating genre of tourist attraction. Visitors pay admission to take a tour deep underground, learning a little about history and geology while puzzling over lit-up rock formations said to resemble anything from Niagara Falls to the Capitol dome. Then off go the lights, enveloping the travelers in total darkness--until the guide flips them back on and welcomes folks back into the safety of the inevitable gift shop. Show caves, as Douglas Reichert Powell explains in Endless Caverns, are at once predictable and astonishing, ancient and modern, eerie and sentimental. Their story sparks memories of a fleeting cool moment deep underground during a hot summer vacation, capturing in microcosm the history and culture of a region where a deeply rooted sense of place collides with constant change. Reichert Powell takes readers along on his journey through the past and present of Appalachia's show caves, highlighting the characters who have owned and operated them, the ways the attractions have developed and changed over the years, and the odd intrigue that still leads people to buy their ticket and head underground. Tourist tastes may shift as interstates whisk travelers past the backroads and on to trendier destinations, but the show cave--like Appalachia itself--endures.
Is it a book...or an electronic tablet? From bestselling author and Caldecott honoree Patrick McDonnell comes a timely tale in a tablet-shaped package that's perfect for today's legions of device-obsessed, digital-savvy children. Here is a hilarious (and heartfelt) reminder of how technology can take us backward...all the way to the times of prehistoric man! Tek is a cave boy in love with tech: his tablet, videogames, phone, and TV keep him deep in his cave, glued to his devices, day in and day out. He never sees his friends or family anymore--and his ability to communicate has devolved to just one word: "UGH!" Can anyone in the village convince Tek to unplug and come outside into the big, beautiful world? A distinctive, digitally-inspired package and design cleverly evokes the experience of using an electronic device that eventually shuts down...and after a magic page turn, Tek reconnects with the real world.
In 1952, Jacob "Jay" Gurley explored a Marshall County, Alabama, curiosity known as Bat Cave. Amazed by its stalagmites and sheer enormity, he purchased the site and began transforming it into Cathedral Caverns, a spectacular tourist attraction that eventually became a national natural landmark in 1973 and a state park in 2000. Had it not been for Gurley's hard work and dedication, this cave, a geological treasure of international renown, might have remained a little-known hole in the ground. His efforts impacted local and state tourism, economics, and politics. This is the story of one man and his vision.
#1 NEW YORK TIMES BESTSELLER • In this, the extraordinary conclusion of the ice-age epic series, Earth’s Children®, Ayla, Jondalar, and their infant daughter, Jonayla, are living with the Zelandonii in the Ninth Cave. Ayla has been chosen as an acolyte to a spiritual leader and begins arduous training tasks. Whatever obstacles she faces, Ayla finds inventive ways to lessen the difficulties of daily life, searching for wild edibles to make meals and experimenting with techniques to ease the long journeys the Zelandonii must take while honing her skills as a healer and a leader. And there are the Sacred Caves that Ayla’s mentor takes her to see. They are filled with remarkable paintings of mammoths, lions, and bears, and their mystical aura at times overwhelms Ayla. But all the time Ayla has spent in training rituals has caused Jondalar to drift away from her. The rituals themselves bring her close to death, but through them Ayla gains A Gift of Knowledge so important that it will change her world. BONUS: This edition contains a reading guide and an interview with Jean M. Auel. Sixth in the acclaimed Earth’s Children® series.
A cricket, a rat, and a bat live happily in a dark cave. Each one has a unique way of navigating without light, but one day, an explorer enters the cave and brings light. Written in rhyme, this is a good beginner reader.
An exciting fantasy world, powerful dark magic, epic animal battles: The Last Firehawk series has it all! Pick a book. Grow a Reader!This series is part of Scholastic's early chapter book line Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow!In the second book in this page-turning series, Tag, Skyla, and Blaze journey to the Crystal Caverns. They are searching for a piece of the magical Ember Stone. But they do not know exactly where it is, and they are not the only ones searching for it . . . The powerful vulture Thorn is also after the stone -- and after Blaze! Thorn's dark magic is quickly spreading across Perodia, so the friends must move fast to reach the stone! This action-packed series makes a great introduction to fantasy and quest stories for newly independent readers. Realistic black-and-white artwork appears on every page!