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Muito antes de o mundo virar de cabeça para baixo e as novas gerações descobrirem Dungeons & Dragons, seis crianças embarcaram em uma montanha-russa mágica e foram transportadas para Os Reinos Esquecidos! Agora, este “episódio perdido” da série animada dos anos 1980 desbrava um novo território no mundo de D&D! O nobre ranger Hank, a intrépida acrobata Diana, a tranquila ladra Sheila, o impulsivo bárbaro Bobby, o temível cavaleiro Eric e o incerto mágico Presto só querem voltar para seu próprio mundo. Mas escapar dos Reinos acabou por ser muito mais difícil do que chegar lá! O perigo espreita a cada passo, o enigmático Mestre dos Magos é pouco útil e Vingador, a força do mal, não vai parar até colocar as mãos nas armas mágicas das crianças. Para completar, Hank fez uma descoberta surpreendente: apesar dos perigos, Sheila, Bobby, Diana e os outros não têm certeza se querem voltar para casa, afinal! Os bardos David M. Booher (Canto) e Sam Maggs (Rick and Morty Ever After) unem-se ao artífice George Kambadais (Gargoyles) nesta emocionante aventura. “Explosão de encanto e de nostalgia.” — CBR
For three decades, Dragon magazine has been the official monthly resource for Dungeons & Dragons players. Many monster, classes and even campaign settings that have gone on to define the modern game first appeared in Dragon's pages, and a history of the magazine is a history of the game itself. The Dragon Compendium collects the most popular classic articles from throughout Dragon magazine's proud history, all updated to the current edition of the D&D rules. Selected with the input of current and former editors and D&D fans across the world, the articles in this 256-page volume are proven favorites-material you will want to reference again and again. From new DBD publisher Paizo Publishing!
Discover everything there is to know about dragons—the most iconic of D&D monsters—in this quintessential reference guide. Meet Fizban the Fabulous: doddering archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind. What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon’s magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters. Introduces gem dragons to fifth edition! Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction
Un bestiario de maravillosos amigos y enemigos para el mejor juego de rol del mundo. Reluciente con las reflexiones del mago Mordenkainen, este tomo presenta una gran cantidad de criaturas para usar en el juego de rol Dungeons & Dragons. Compilando y actualizando monstruos que aparecieron originalmente en versiones anteriores de la quinta edición de D&D, estas criaturas representan algunas de las fuerzas más benévolas y malévolas que los héroes de D&D podrían enfrentar. El libro también reúne a pueblos fantásticos de muchos mundos diferentes. Cada uno de estos pueblos representa una opción de raza cuando creas tu personaje de D&D, ampliando las opciones en el Manual del jugador. - Incluye más de 250 monstruos: las actualizaciones de los monstruos incluyen hacer que los lanzadores de hechizos sean más fáciles de ejecutar para Dungeon Masters, dar a muchos monstruos más daño y resistencia, y mejorar la organización de los bloques de estadísticas. - Incluye más de 30 carreras jugables: reúne las carreras independientes del entorno del juego en un solo libro, complementando las carreras del Manual del jugador. - Un multiverso de tradición: incluye actualizaciones de la tradición de los monstruos que vuelven a centrar sus historias en el multiverso de D&D, en lugar de en un mundo en particular.
Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.