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This brightly illustrated book is loaded with more than 40 full-color activities featuring all kinds of prehistoric puzzle fun. Kids can step back in time to uncover interesting facts about the Stone Age as they work out a mammoth variety of challenges: picture, word, and matching games, doodles, mazes, memory tests, and more.
Two cavemen invent EVERYTHING! But will they be happy? Inch and Grub are cavemen. Grub's cave is bigger, and he says that makes him the best. So Inch adds a water feature to his cave. But Grub has made fire! So Inch makes a chair. And a house. And a CAR. Grub, meanwhile, has made a castle and a train and a radio! And so the contest spirals and spirals ... until they each have a HUGE wobbling pile of STUFF. But what happens when the piles collapse? A funny story about being competitive and how STUFF is not what matters in life.
Big Bird and his Muppet friends introduce a collection of stories, poems, puzzles, recipes, crafts, and games.
The hilarious minds from A Day in the Life of a Poo, a Gnu and You have teamed up once again, this time to give a taste of a day in the life of the most famous faces and fascinating places throughout history. Featuring a day in the life of early humans as they paint woolly mammoths on the walls of a cave, a fierce gladiator battling in the Colosseum and a codebreaker at Bletchley Park during World War II. And not forgetting the animals of history - from a day in the life of Hannibal's war elephant marching over the Alps and an Egyptian cat (worshipped as a god, of course) to a Galapagos tortoise who meets Charles Darwin on his famous voyage of the Beagle and Ham the space chimp. Readers can also discover the bigger picture behind famous constructions, including Stonehenge, the Great Wall of China and the Acropolis, and delve into the secret diaries of a swashbuckling pirate, a knight's horse and Edward Jenner's milkmaid. With over 90 entries told in the friendly, informative style of Mike Barfield and brought to life by Jess Bradley's fun illustrations, this book will have children learning and laughing as they go.
Puzzles, games, colouring and tons of interesting facts about the Cliffs of Moher and The Burren: two of Ireland's most spectacular destinations. Polly Puffin guides the reader through crosswords, matching games, mazes, wordsearches and stories, encouraging young readers to explore what the west of Ireland has to offer.
" ... Post-World War II account of Leonard Clark's search for the legendary Seven Cities of Cibola"--Page 4 of cover.
This text is written with a business school orientation, stressing the how to and heavily employing CASE technology throughout. The courses for which this text is appropriate include software engineering, advanced systems analysis, advanced topics in information systems, and IS project development. Software engineer should be familiar with alternatives, trade-offs and pitfalls of methodologies, technologies, domains, project life cycles, techniques, tools CASE environments, methods for user involvement in application development, software, design, trade-offs for the public domain and project personnel skills. This book discusses much of what should be the ideal software engineer's project related knowledge in order to facilitate and speed the process of novices becoming experts. The goal of this book is to discuss project planning, project life cycles, methodologies, technologies, techniques, tools, languages, testing, ancillary technologies (e.g. database) and CASE. For each topic, alternatives, benefits and disadvantages are discussed.
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