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The Catan Puzzle Bookis the perfect gift for fans of the Catan franchise who want to expand beyond the wildly popular board game experience. The timeless world of Catan is waiting for you to explore, build, settle... and solve! Inside the Catan Puzzle Bookare 100 original puzzles based on the wildly popular board game, providing a narrative adventure that allows you to discover the unsettled island of Catan. Alongside original artworks from Settlers of Catan, each puzzle contains its own pleasures and solving them allows you to win resources. Resources lead to victory points... and victory points lead to success! Contents: This book includes 10 chapters of puzzles, each containing 10 puzzles set in the Catan world. The puzzles may be solved on their own or as part of a narrative that runs through the book. Each correctly answered puzzle awards the reader resources, which can eventually be converted into achievements and victory points. Upon earning enough victory points, the reader wins the book! Catan Puzzle Bookis also fantastically illustrated throughout with more than 150 in-world artworks.
A practical guide to create your very own escape room! Contains over 300 puzzle ideas! *Purchase includes link and password to download one full step-by-step escape room kit.* Now present in all fifty states, escape rooms offer a fun activity for corporate events, team training, youth groups, and all types of parties. But what if you could develop your very own escape room in the comfort of your own home? In this fun, full-color book, Paige Ellsworth Lyman, founder of TheGameGal.com, offers a practical guide to creating your own do-it-yourself escape room. Divided into two parts, the first half covers what an escape room is, how to develop theme and plot, how to set up a room, how to structure clues, and how to run the event. The second half provides multiple chapters of clues and challenges to use in your escape room, including codes, ciphers, mathematics, puzzles, physical objects, and more. This book is the perfect gift for puzzle enthusiasts looking for new challenges and families that are bored at home!
Change how you think about Catan, your opponents, and level up your play! If you want to learn the intricacies of the game and tactics implemented by the top players in the world, then this book is for you. Author Mark Oxer is a board gaming enthusiast and has been competing in Catan tournaments at the local, regional, national and international level for over 15 years. During his time competing Mark has: Won the Catan Canadian Championships Won the Catan Masters Championship and holds a 5th All-Time Master Ranking Competed in many other Catan events, some of which include: Catan World Championships Guinness World Records Event: Most people playing Catan simultaneously Mind Sports Olympiad Digital Catan World Championship In this book, Mark goes beyond anything previously written and uses real stories to illustrate tactics, and ultimately provides a complete guide to the game of Catan. This book will be a reference piece that you will pull off the shelf more than once. It will inspire you to study the game, your opponents, and your own level of play. This is not just a book of rules, scenarios, and statistics, but a book written to change the way you think about Catan.
The official Unlock! Escape Adventure puzzle book, offering the same fun game-play experience as the escape room experiences and hours of endless fun in a book!
The official Ticket to Ride Puzzle book, offering the same fun game-play experience as the boardgame and hours of endless fun in a book!
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
From party games to legacy games, setting up to hosting a crowd, tabletop game expert Erik Arneson gives you the strategies you need to host an epic game night. Break out the chips and grab a drink! With enthusiasm for tabletop games at an all-time high and exciting new board games and card games hitting Kickstarter every week, game night is more popular than ever. But there’s more to the perfect game night than choosing between classics like Scrabble and Catan or introducing friends and family to games like Ticket to Ride, Carcassonne, and Codenames. Tabletop gaming expert and experienced game night host Erik Arneson is here to help. Organizing his advice by group size, Arneson walks you through everything from selecting the right venue and snacks to managing a game library and bad attitudes, answering questions like: -How can I make the most of a small space? -Am I explaining the rules right? -What should I do if guests show up late? -How do I keep my dog from eating the pieces? -Do I have to invite Sean? Marrying the practicality of Emily Post with curated lists of games perfect for every occasion, Arneson’s humorous, down-to-earth approach will help readers everywhere navigate these fun and rewarding gatherings. Ideal for novice hosts and seasoned players alike, How to Host a Game Night is the perfect book for anyone wanting to up the ante on their hosting game.
A charming and inclusive YA anthology all about games—from athletic sports to board games to virtual reality—from editor Laura Silverman and an all-star cast of contributors. From the slightly fantastical to the utterly real, light and sweet romance to tales tinged with horror and thrills, Game On is an anthology that spans genre and style. But beneath each story is a loving ode to competition and games perfect for anyone who has ever played a sport or a board game, picked up a video game controller, or rolled a twenty-sided die. A manhunt game is interrupted by a town disappearing beneath the players' eyes. A puzzle-filled scavenger hunt emboldens one college freshman to be brave with the boy she's crushing on. A series of summer nights full of card games leads a boy to fall for a boy who he knows is taken. And a spin the bottle game could end a life-long friendship. Fifteen stories, and fifteen unforgettable experiences that may inspire readers to start up that Settlers of Catan game again.
Inspired by Jules Verne's iconic novel, this stunning puzzle book is a treat for readers of all ages. Aleksandra Artymowska's imagining of the classic tale is packed with steamships, airships, railways, penny-farthings and any other kind of transport you can imagine - and it will take you on a voyage like no other. Each intricate puzzle, from labyrinthine mazes to missing-object hunts, is guaranteed to fascinate, puzzle and inspire.
For thousands of years, people have been planning attacks, captures, chases, and conquests - on a variety of different boards designed for an astonishing diversity of games. Today the compelling mix of strategy, skill, and chance is as strong as ever; new board games are invented almost daily,while the perennial favourites continue to attract new devotees and reveal new possibilities. The Oxford History of Board Games investigates the principles of board games throughout the ages and across the world, exploring the fascinating similarities and differences that give each its unique appeal, and drawing out the significance of game-playing as a central part of human experience - asvital to a culture as its music, dance, and tales. Beautifully illustrated and with diagrams to show the finer points of the games, this is a fascinating and accessible guide to a richly rewarding subject. In his trade-mark accessible, entertaining style, David Parlett looks at the different families of games: games based on configuration or connection, races or chases, wars or hunts, capture or blockade. He focuses mainly on traditional games, the folk entertainments that have grown up organicallythrough the centuries, and which exhibit endless local variations, although he discusses also the commercial products that have tried, with varying degrees of success, to match their astonishing popularity. This is not primarily a how-to book, although the rules and strategies of certain games are discussed in detail, neither does it offer sure-fire tips for success, although with a fuller understanding of a game the reader will undoubtedly become a better-informed, if not better, player. Rather, itis an affectionate and authoritative survey of one of the most familiar parts of our cultural history, which has until now been inexplicably neglected.