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This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
This book looks at the most important part of the filmmaking process from the point of view of those who grind away at a keyboard or notepad trying to bring new ideas and perspectives to an increasingly diversified world. Using The Guerilla Film Makers Handbook's tried and true Q&A style, with selected screenwriters, creating an engaging and easily digestible conversational feel, this book chronicles story theory, formatting, business issues and the creative process itself. Whether you're a seasoned scribe or an inexperienced writer, this book will give you perspectives and tips to get your creative juices flowing and make your story happen.