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The Nightrunners are back in this gripping novel full of Lynn Flewelling’s trademark action, intrigue, and richly imagined characters. More than the dissolute noblemen they appear to be, Alec and Seregil are skillful spies, dedicated to serving queen and country. But when they stumble across evidence of a plot pitting Queen Phoria against Princess Klia, the two Nightrunners will find their loyalties torn as never before. Even at the best of times, the royal court at Rhíminee is a serpents’ nest of intrigue, but with the war against Plenimar going badly, treason simmers just below the surface. And that’s not all that poses a threat: A mysterious plague is spreading through the crowded streets of the city, striking young and old alike. Now, as panic mounts and the body count rises, hidden secrets emerge. And as Seregil and Alec are about to learn, conspiracies and plagues have one thing in common: The cure can be as deadly as the disease.
Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. But when Steve Jackson and Ian Livingstone sat down to write The Warlock of Firetop Mountain they had no idea this one book would go on to spawn another eighty or more titles, and have an immeasurable impact on a generation of children growing up in the 1980s. Part history, part celebration, YOU ARE THE HERO chronicles more than three decades of Fighting Fantasy. Written by Jonathan Green (author of seven Fighting Fantasy titles), this mighty tome will appeal to anyone who ever wiled away a washed-out summer holiday with only two dice, a pencil, and an eraser for company. This is a fixed format PDF eBook, with all of the same stunning, full-colour artwork as the hardback and paperback. Best viewed on a colour screen of 7" upwards, as a daily reader to keep your precious hardback safe. “YOU ARE THE HERO is as read-under-the-covers immersive as its subject matter; great characters, amazing stories and a surprise behind every door. 5 stars!" -- SCIFI Now “The most comprehensive history of the Fighting Fantasy phenomenon I've ever seen. With its maps, notes, art and photographs it's not just a celebration but a fascinating resource." -- SFX “How many thousands of heroes did these books create? And how many lost their lives with a bad roll of the dice? A publishing phenomenon, without which computer games wouldn't be what they are today. About time these books were celebrated. Now go to page 45 and face your nemesis." -- Charlie Higson
A stunning collection from renowned artist Iain McCaig, now expanded with sixteen pages of bonus content from this expert craftsman and storyteller. "What is Shadowline? It is the place where things meet: light and shadows, hope and despair, good and evil. It is, to me, the most interesting place to hunt for stories." So begins this stunningly realized and beautifully rendered retrospective showcasing work from master storyteller and artist Iain McCaig. McCaig is best known for his work as a principal designer on the three Star Wars prequels, including the iconic characters Queen Amidala and Darth Maul, as well as his work on many major motion pictures, television, and video games. His touch can be seen in such acclaimed films as Terminator 2, Hook, Francis Ford Coppola's Dracula, Interview with a Vampire, and Harry Potter and the Goblet of Fire. Shadowline presents a stunning portfolio of more than two decades of McCaig's masterful concept designs and storyboards, cover art and illustrations, as well as his private sketchbooks and personal paintings, all woven together within the confines of an engrossing, otherworldly journey to his creative realm: Shadowline. . ICONIC CHARACTERS: Discover visionary designs for Queen Amidala, Darth Maul, and other beloved characters across film and pop culture PRIVATE SKETCHBOOKS: More than a retrospective of McCaig’s film work, Shadowline contains dozens of images from the artist’s personal archive CREATIVE PROCESS: At the heart of Shadowline is a supernatural story that gives readers insight into the artist’s creative process LEARN TO DRAW: Features instruction in how to draw and make art REVISED AND EXPANDED: Includes bonus content featuring pieces from McCaig’s work on Guardians of the Galaxy, The Avengers, and more.
Acclaimed author Lynn Flewelling brings her beloved Nightrunners series to a close—at least for now—with a thrilling novel of murder, mystery, and magic. The governor of the sacred island of Korous and his mistress have been killed inside a locked and guarded room. The sole witnesses to the crime—guards who broke down the doors, hearing the screams from within—have gone mad with terror, babbling about ghosts . . . and things worse than ghosts. Dispatched to Korous by the queen, master spies Alec and Seregil find all the excitement and danger they could want—and more. For an ancient evil has been awakened there, a great power that will not rest until it has escaped its otherworldly prison and taken revenge on all that lives. And only those like Alec—who have died and returned to life—can step between the worlds and confront the killer . . . even if it means a second and all too permanent death. Praise for Lynn Flewelling’s Casket of Souls “Full of intrigue and plots upon plots.”—RT Book Reviews
Spanning a period of fifty years since India's independence, this thought-provoking selection explores a direct link between women's writing -- from India and some from Bangladesh too -- and the turbulent milieu that inspired them. The stories speak of the tragedy of violent displacement, of Partition, of riots, of wars, of deprivation, of middle class and working class lives, on both sides of the border. They speak of women as agents who reclaim the history of the time as their own. The editors present thirteen writers: Sabitri Roy, Purabi Basu, Jahanara Imam, Mahasweta Devi, Sulekha Sanyal, Bani Basu, Nasreen Jahan, Ashapurna Devi, Nabaneeta Dev Sen, Anita Agnihotri, Chhabi Basu, Selina Hossein and Rajlakshmi Devi.
With their most treacherous mission yet behind them, heroes Seregil and Alec resume their double life as dissolute nobles and master spies. But in a world of rivals and charmers, fate has a different plan.… After their victory in Aurënen, Alec and Seregil have returned home to Rhíminee. But with most of their allies dead or exiled, it is difficult for them to settle in. Hoping for diversion, they accept an assignment that will take them back to Seregil’s homeland. En route, however, they are ambushed and separated, and both are sold into slavery. Clinging to life, Seregil is sustained only by the hope that Alec is alive. But it is not Alec’s life his strange master wants—it is his blood. For his unique lineage is capable of producing a rare treasure, but only through a harrowing process that will test him body and soul and unwittingly entangle him and Seregil in the realm of alchemists and madmen—and an enigmatic creature that may hold their very destiny in its inhuman hands…. But will it prove to be savior or monster?
Sometimes the price of destiny is higher than anyone imagined.... Dark Magic, Hidden Destiny For three centuries a divine prophecy and a line of warrior queens protected Skala. But the people grew complacent and Erius, a usurper king, claimed his young half sister’s throne. Now plague and drought stalk the land, war with Skala’s ancient rival Plenimar drains the country’s lifeblood, and to be born female into the royal line has become a death sentence as the king fights to ensure the succession of his only heir, a son. For King Erius the greatest threat comes from his own line — and from Illior’s faithful, who spread the Oracle’s words to a doubting populace. As noblewomen young and old perish mysteriously, the king’s nephew — his sister’s only child — grows toward manhood. But unbeknownst to the king or the boy, strange, haunted Tobin is the princess’s daughter, given male form by a dark magic to protect her until she can claim her rightful destiny. Only Tobin’s noble father, two wizards of Illior, and an outlawed forest witch know the truth. Only they can protect young Tobin from a king’s wrath, a mother’s madness, and the terrifying rage of her brother’s demon spirit, determined to avenge his brutal murder....
An absorbing novel of romance and revolution, loyalty and family, sacrifice and undying love We have three souls, or so I'd been told. But only in death could I confirm this.... So begins the haunting and captivating tale, set in 1935 China, of the ghost of a young woman named Leiyin, who watches her own funeral from above and wonders why she is being denied entry to the afterlife. Beside her are three souls—stern and scholarly yang; impulsive, romantic yin; and wise, shining hun—who will guide her toward understanding. She must, they tell her, make amends. As Leiyin delves back in time with the three souls to review her life, she sees the spoiled and privileged teenager she once was, a girl who is concerned with her own desires while China is fractured by civil war and social upheaval. At a party, she meets Hanchin, a captivating left-wing poet and translator, and instantly falls in love with him. When Leiyin defies her father to pursue Hanchin, she learns the harsh truth—that she is powerless over her fate. Her punishment for disobedience leads to exile, an unwanted marriage, a pregnancy, and, ultimately, her death. And when she discovers what she must do to be released from limbo into the afterlife, Leiyin realizes that the time for making amends is shorter than she thought. Suffused with history and literature, Three Souls is an epic tale of revenge and betrayal, forbidden love, and the price we are willing to pay for freedom.
Dissolute nobles, master spies, and the unlikeliest of heroes, Alec and Seregil have survived exile, treachery, and black magic. But the road that lies ahead is the most hazardous they’ve ever traveled. For with enemies on all sides, they must walk a narrow path between good and evil where one misstep might be their last. Having escaped death and slavery in Plenimar, Alec and Seregil want nothing more than to go back to their nightrunning life in Rhíminee. Instead they find themselves saddled with Sebrahn, a strange, alchemically created creature—the prophesied “child of no woman.” Its moon-white skin and frightening powers make Sebrahn a danger to all whom Alec and Seregil come into contact with, leaving them no choice but to learn more about Sebrahn’s true nature. With the help of trusted friends and Seregil’s clan, the duo set out to discover the truth about this living homunculus—a journey that can lead only to danger or death. For Seregil’s old nemesis Ulan í Sathil of Virèsse and Alec’s own long-lost kin are after them, intent on possessing both Alec and Sebrahn. On the run and hunted, Alec and his comrades must fight against time to accomplish their most personal mission ever.